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Changelogs
Version 2.1
- Fixed a bug with Clint's Event where he doesn't send you the Crucible if you buy it from him. - Changed the Gold Crucible event with the Dwarf and slightly increased the difficulty with the quest. You will now receive the Gold Crucible as a reward for finishing the quest. - Changed the cost of two different machines. They will now cost less. - Set the InputPriceBased to "true" for the copper, stainless steel, gold, and iridium bar jewelry.
Version 2.0
- Increased profits for all crucibles. - Decreased time to produce for all crucibles. - Added new Gold and Iridium events for Dwarf. Added quest to Gold event. - Adjusted Crafting requirements slightly for several machines.
"Easy" Version:
- The production times for every crucible are now the same from Copper to Iridium. i.e. - if an item takes 1 day to produce in copper machine, it will take 1 day to produce in iridium machine. - Not only are my price adjustments turned off, but the formula I use to calculate sell price was increased for every crucible too. Even with my prices turned on, you will still yield a higher value than my normal version. - Adjusted Crafting requirements slightly for several machines.
Version 1.4.0
Added Gift Support for:
- All SVE characters - All RSV characters
- Due to reports of the Statue of Endless Fortune prioritizing my mods "Love" gifts over every other item in the game, I have had to downgrade all my items that were marked "Love" under the gift tastes, to "Like". As a result, any item that contains an element that an NPC "loves" in the vanilla game, they will "like" in my mod. For example, Marnie loves diamonds, so she will "like" any piece of diamond jewelry. It's not the most ideal fix, but I don't know how else to fix this issue. If anyone has insight into why the SOEF is prioritizing my mods gift tastes, please let me know.
Version 1.3.5
- Slightly altered the textures for several items and machines to hopefully make them look more appealing. If you don't like the changes, simply copy and paste the [JA] Trinkets To Treasures folder from 1.3.0 to 1.3.5. Make sure to then edit the manifest to 1.3.5 so a notice doesn't pop up on SMAPI.
The changes include:
- All 4 Crucibles. - Almost all of the bracelets gold and iridium quality textures. - Many of the Helvite, Neokite, and Celestine textures.
Version 1.3.0
- Changed the GiftTastes for all Wizard's Sceptres after reports of strange behavior from the Statue of Endless Fortune. Downgraded the GiftTastes to "Neutral" for all NPCs but the Wizard. Set his to "Like".
Version 1.2.0
- Fixed an error in events.json that could cause the quest with Clint to not show up in the quest log, making it impossible to complete.
Version 1.1.0
- Fixed an error in events.json that could cause any event after the first one to not trigger.
Version 2.0 is out now!!
2.0 brings some much needed changes to this mod. These include:
-Substantial increases to the sell prices of every item. -Substantial decreases to the Crystalarium times. They are now much shorter than before. -The final 2 events with the Dwarf have been changed to add more charm and depth to the character (hopefully). I think you all will enjoy them. - One new quest.
This mod is almost identical to the jewelry expansion of my larger mod, Trinkets To Treasures. I'm providing this mod for those that don't want the events, machines, and items that are part of the artifact or enchanted jewelry section of that mod. Please do NOT use this mod and the complete mod together. They will conflict.
What this mod does exactly is that it will make it possible for you to craft different pieces of jewelry out of every mineral/gem in the game using a total of 4 new machines to do it. Each piece of jewelry will increase the value of the mineral/gem substantially, giving you a greater incentive to mine. Every machine has animations and SFX, and there is about 180 new items you can make if you wish. I decided not to add the items to the collectors page, so as to not clutter it up. Bear in mind, each machine is locked behind an event or quest.
For those that would like to know how to unlock them, each event starts when:
Spoiler:
Show
Event 1: You’ve at least gotten the Dwarvish Translation Guide and have 2 hearts with Clint. The event will happen on the first Wednesday after you meet these requirements.
Event 2: Enter your farmhouse between 11pm and 2am once you're at 3 hearts with the Dwarf in year 2. There is a 20% chance of seeing it once you've met these conditions.
Event 3: In year 3 when you have between 6-7 hearts with the Dwarf. 50% chance of seeing it after meeting those conditions and walking into the Mountain area.
Event 4: In year 4 with the Dwarf at 10 hearts and the time is between 11pm and 2am upon entering the Town. There is a 50% chance of seeing it after meeting those conditions.
To Install:
Drop Trinkets To Treasures - Jewelry into mods folder.
Credits:
Thank you to kittyjoker for all your help on VERSON 2.0!