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Dojando

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  1. 6135
    6135
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    Sticky
    I've made an update to the mod using IEF (Item Extension Framework), uploaded it to my github. If you want you can use that 6135's github. Now uploaded to nexus! (with permissions from Dojando) Various Coal Ores Updated

    I've tested only the first few levels and seems to work.
    1. BatataPreocupada
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      It's working in the three biomes of the town mine, but I didn't see any node in the desert mine
    2. 6135
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      I've pushed an update and it should work in the other mines as well. But it requires the newest Item Extension Framework Version (1.2.5)

      Boa sorte. Dá me feedback quando tiveres.
    3. BatataPreocupada
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      Town mine: 
      coal nodes keep showing up in all the three biomes 👍
      the quarry levels dont have coal nodes, but that is not a problem
      after level 80 obsidian nodes start showing up too much, that is a problem in my opinion
      after level 110 too much prismatic shard nodes starts showing up, they should be super hard to find, especially when we only have town mine unlocked, so that is a problem

      skull cavern/desert mine:
      I went down 40 levels, didn't see any coal node

      vulcan mine and quarry mine
      didn't see any node, but not a problem they don't need coal
    4. 6135
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      Quarry spawns are an unknown to me at this time. Issue is probably with the Item Extension framework. Either way provide me with the https://smapi.io/log and i'll take a look at it.

      I've set obsidian spawns to half of what they were on floors 80+ and i've set prismatic spawns to 10% of what they were. Please check. I dont have a test world that can go that far yet.

      EDIT: I Miss configured the skull cavern spawns I will reply when fixed.
    5. 6135
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      Skull cavern spawns should be fixed.
    6. BatataPreocupada
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      The skull cavern have now coal nodes 😀
      and also obsidian, mud and prismatic (in my opinion, too many of them)

      the town mine is great, the obsidian amount in the lava levels is good now and coal nodes still spawn in all levels
      but I'd say the prismatic node is still too much, after 110 there's around one per floor

      the quarry floors in the town mine are kinda weird cause if it's 40 - 80, the coal node is blue, even that level being all gray, same for quarry levels in 80 - 120, red coal in gray floor

      the quarry mine have now coal, mud, obsidian and prismatic

      the log: https://smapi.io/log/f2672898ea7a46719c97617befa8f174
    7. BatataPreocupada
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      If u prefer to test for yourself, I've uploaded a save in this repository https://github.com/gsgabs/Brazil-Flag
      don't mind the index and the readme
      but the mod it's good to play now
    8. 6135
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      Just uploaded some fixes. Seems to be working fine. Blue nodes where ice is and red nodes where lava is.
    9. BatataPreocupada
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      it seems to be great now, thanks for the fix!
    10. MjolnirVIII
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      Hi, thanks for the updates. I can't seem to find this mod on your github. The link you provided brings up a 404 error. 
    11. 6135
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      I have updated the link in the original comment. Here's also the zip files ready for install instead of the repository. Zip files
    12. Dojando
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      permission granted to upload this on nexus (or anywhere). I won't be able to have a look into this myself any time soon.
    13. 6135
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      I've uploaded it here. Various Coal Ores Updated
  2. wrnmgb
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     Will it be updated to be compatible with version 1.6, I need him very much
    1. Dojando
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      Not as long as "Custom Ore Nodes" is not getting updated as well. And the creator of that mod is probably busy with his huge mod library. So not any time soon unfortunately :(

      If I have time I might have a look how to create this withouth the Custom Ore Nodes mod but I dont want to give you any hope. I am not a programmer :(
    2. wiers112
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      Item Extensions Framework allow for conversion of CON/CRC mods
    3. Dojando
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      Thanks, I will have a look into this. But I am not a programmer, CON had a very nice documentation about how to do stuff. I will see how I will get along with the new framework! But its gonna be a while until I get into this since I will be away for the next 2 months
    4. Dojando
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      Sticky post on top has an update ld version of the mod :)
    5. wrnmgb
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      Thank you so much!!
  3. BatataPreocupada
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    I'm just waiting Custom Ore Nodes be updated to start playing the 1.6, cause I can't play without this mod anymore lol
    1. Dojando
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      I have heared the mod author retired from modding stardew at the moment. :( 
      But I am sure there will be alternatives eventually ♥
    2. BatataPreocupada
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    3. Dojando
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      Sticky post on top has an update ld version of the mod :)
  4. Ned214
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    ADo you still work at SV? 1.5
    1. Dojando
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      Yeah 1.5 should still work. You just need the dependencies mods. But I see no reason it should not work :)
  5. AsraFantasy
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    Question. How can we use this mod when one of Json assets requirements is no longer working? Expanded Preconditions Utility is outdated. The fix someone did in the posts is also gone.
  6. jameelioo
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    do these also appear in the desert mine?
    1. Dojando
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      Sorry for the late reply but yes, they do. 
  7. chlb
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    This works like a charm for me. I think it is a really nice balance too. I don't feel like I'm getting too much ore, like it's OP. Still working, and I have a LOT of hours in the mines with this mod. Well done, thanks for making!

    I'm also contemplating the one with prismatic shards etc. But I like how hard it can be to find those.
    1. Dojando
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      Thank you very much, it is so great to hear that peop lelove and use this mod! ♥
  8. Trantula45
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    Could you add compatibility with balanced quarry? So these ores could possibly spawn at the quarry. 
    1. Dojando
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      I will look into this but I cant promise anything since I am not sure, how the ores are added yet.
    2. Trantula45
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      My understanding is you’d use Farm Type Manager which according to the mod author it should be pretty easy for other mod authors to use. 
    3. Dojando
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      Yes, I know farm type manager well. It was the first thing it came to my mind. However I do not know how the Custom Ore Nodes mod adds the Ores into the game therefore I can not use them for FTM yet. But I have contacted the mod author and hope that I will get an answer soon since i want to use it to spawn the coal ore on the farm as well. 
    4. Trantula45
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      Ahh that makes sense. I really like this mod by the way. It’s something I feel should be in the vanilla game. 
    5. Dojando
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      Thank you very much! :)
      And I agree! In every other game you can find coal in mines / underneath the earth. And in the mines there are minę arts filled with coal bur somehow no coal to be mined? So I wanted to change that :D
    6. Dojando
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      Just so you know, I have contacted the Custom Ore nodes author but did not get a response yet :( 
      I will try to figure it out on my own but I am not sure if I can do it. 
    7. Trantula45
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      I believe Adenthorn has a discord server. I found it on one of their mods. 
    8. Dojando
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      I know. I asked them there 8 days ago too. But no reply yet. I have looked at the code of their mod but I can not figure it out unfortunately :(
    9. Dojando
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      I officially give up on that now unfortunately. I still have no clue how to make this possible. I have asked some friends who study some IT stuff but they could not help me either unfortunately :/
  9. BookShardlake
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    This mod is not working with json and I get the following messages in red: [Custom Ore Nodes] exception Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CON] Various Coal Ores\custom_ore_nodes.json.
    Technical details: Unexpected end when deserializing array. Path 'nodes[3]', line 231, position 5.
       at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
       at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
       at CustomOreNodes.ModEntry.ReloadOreData(Boolean first) in C:\Users\poiqwe\source\repos\StardewValleyMods\CustomOreNodes\Methods.cs:line 117
    [Custom Ore Nodes] Error processing custom_ore_nodes.json in content pack Various Coal nodes in the mines Newtonsoft.Json.JsonReaderException: Can't parse JSON file at C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CON] Various Coal Ores\custom_ore_nodes.json. This doesn't seem to be valid JSON.
    Technical details: Unexpected character encountered while parsing value: {. Path 'nodes', line 5, position 5.
       at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in E:\source\_Stardew\SMAPI\src\SMAPI.Toolkit\Serialization\JsonHelper.cs:line 86
       at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ContentPack.cs:line 76
       at CustomOreNodes.ModEntry.ReloadOreData(Boolean first) in C:\Users\poiqwe\source\repos\StardewValleyMods\CustomOreNodes\Methods.cs:line 122

    I have download and loaded all files necessary. I see that it seems to think this is not a valid json file.
    1. hatter0
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      I had the same error message along with no coal nodes spawning. I fixed it today by making sure required mods were updated, and then going into the custom_ore_nodes.json file for the mod and adding a square and curly bracket to the end, so that it looks like:
      ...
      ?"exp": 12,
      ?"texture": null
      ?}
      ]
      }
      I'm not sure if thats a mod bug or a Vortex installer bug though
    2. BookShardlake
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      I didn't use vortex installer to add it. I just downloaded and unzipped to my mod directory. So my guess is the mod. Thanks for adding your solution. I'll give it a shot.
    3. BookShardlake
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      Thank you again!  It works with your fix. I can mine coal now.
    4. Dojando
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      I would say it's a human bug. Looks like I messed up the json again and forgot a bracket somewhere. Thanks @hatter0 for the fix you posted. I will fix it in the next version as soon as I get back to my PC (probably this evening) 
    5. Dojando
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      Should be fixed now, sorry for the inconvenience  :( 
    6. BookShardlake
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      No problem. Thank you for fixing it.
  10. bxnnyx
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    Works perfectly for me! :) Thx for this I was running pretty low on coal lol
    1. Dojando
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      Thank you for the feedback! :)
      If you have any suggestions, feel free to tell me!