Hi, I love this mod, but when I was using SVE's grandpa's farm, when I was climbing up the ladder in the hole, I would appear on a bus road and then only get back to my farm via the bus stop.
Would you consider adding an entrance to Lnh's Farms Convenient Road? This would add compatibility for almost all of Lnh's farms, rather than having to add entrances for each farm individually.
If you don't mind, could you also add a sea breeze farm map?
It's hard to attach a picture, (so to write down the location of the warp addition), I hope it's close to the warp returning to the farm. But it's not forced, so anywhere is fine.
A corresponding version has been uploaded! I added it to a place that looks like that, is that ok? The location can be easily changed, so let me know if it doesn't work!
Thank you very much for your quick response and upload. Oh, and since I'm not representative of the people who use that farm, I tried to modify it to a position.[personally comfortable with (45 20)] In short, I fixed the WARP and when it comes out as modified, but the position of the ladder is still the same. If you don't mind, could you tell me how to modify the ladder position?
English isn't my language, so I wrote it as best I could, but unfortunately something must have gone wrong. Though, Thanks for understanding it. And thanks again for your incredibly quick response.
do you take suggestions for places to put the ladder to the caves? Because I play on Four Corners 2.0 and I can't find the ladder (or its under the warp for the farm) and I'm thinking one of the spots next to the cave could work
May I, once again, make another (hopefully the last) request please? I was recently able to download and open Tiled, and it has proven to be much more complicated than I thought.
I will be starting a new save on Saltcliff Farm (a beach farm replacement) sometime soon. Could you help add support for it?
This seems like a nice spot, but, as always, I trust your judgement. :) Many thanks!
Thank you again for providing us with yet another useful and creative mod! :D
I have a request, however: would it be possible for the warps to be recoloured to match their corresponding rooms? I find myself constantly getting confused as to which warp leads to which cave, especially when only one cave is shown at a time on the screen (at least in my game). For instance, here are the colour-location pairs I think could work:
Room (Warp)Colour* Upper Left(red cave) Dark Red Upper Right(cave) Brown Lower Left(desert cave) Yellow/Orange Lower Right(ice cave) Light Blue/White [A poorly made illustration of what I'm talking about] *The colours don't really matter, as long as they're different enough to tell apart.
I'd try to do it myself, but I can't open .tmx files as of now thanks to my system deeming Tiled a "potential threat" and thus not allowing me to use the program. :/ Sorry if I'm asking for too much. I'll be even more grateful if you do consider it, though I won't mind if you don't~
Also, not sure if this is a bug or just how the game works, but the "cave" music continues to play for some time (it does stop on its own eventually!) even after exiting unless you leave the farm completely by entering the bus stop, backwoods, or the forest (note: farm cave and farmhouse, and possibly other farm buildings, don't stop the track). Nothing game breaking here: it just feels strange to run around the farm with cave music in the background. A matter of immersion, if you will. XD
Well, that's easy to understand! I'm sure we can work out the options for you, just wait!
I can understand it in a sense even in its current state. The warp tile where you are now is blacked out so you can't step on it, so you can see where you are now.
Oh, thanks for sharing that issue! I fixed the background music inside the cave for immersion, but I didn't realize it would stay the same back on the farm... I'll fix it soon!
Thanks for sharing your best ideas!! It was so easy to understand the actual change that I changed the original to this one instead of changing it as an option. Compared to the first one I created, it is much easier to see! Great!!! Thank you!
Wow, that was quick. So sorry for the late reply and thanks! If I may, I'd like to offer a small suggestion regarding the warp circles. Now they seem to stand out a bit too much for me; that is, they don't look like they belong naturally to the map, unlike the first version. It might be better to either 1) change the outline/accent of the circles to be a lighter shade of the main colour (like the original warps, just with new colours) [an example I made in Paint] OR 2) change the outline/accent of the circles to white (which is probably the better option) instead of black, like what you did to the warps to the center For either option, I'd really appreciate it if the bright colours were toned down to be on the darker side (again, like the original). Not necessary, of course, though I do believe it'll be easier on the eyes that way.
Gosh, I sound rather bossy, demanding, and a little deranged all at once... and for that I truly apologise! Alternatively, you could also consider 1) sending me the .pngs of the circles, so I'll do the colouring myself, 2) uploading the original map as an optional file, or 3) ignoring me completely.
I cannot thank you enough for your time. Please let me know if I can support you monetarily for all the problems I've put you through (should PayPal decide to play nice).
P.S. I haven't had the time to play Stardew yet, but according to your patch note:
Removed internal background music due to glitches.
does this mean the music was removed entirely (as in there being no music at all in the cave)? I'm asking because I rather liked the ambience it set and would hate to see it go. :(
(I use translation tools to read and write English. Therefore, please keep in mind that long correspondence may result in misinterpretation of the meaning of sentences or writing difficult sentences.)
Hello! I'm open to suggestions for improvement!
I wanted to make the warp circle look like it was glowing, but it certainly seems too saturated in retrospect.
I've tried everything... 1) As for this, the small warp circle dots could not be made to look good.
2) As for this one, I tried outlines and accents in white, but it didn't look good... [ Image to compare colors ] The warp circles at the bottom of this image are the result of this change, but they are much harder to see with brightly colored circles.
I will make the resulting easier-to-view modifications an option to be selected in the update. The options we will add based on your suggestions are... [ Image to compare colors ] From left to right... Current version colors. Darkened version. Outlines and accents in the color of the room. A darkened version, with outlines and accents in the color of the room.
As for the background music inside, it's a little complicated... Currently it behaves like a farm cave. (The background music from the farm continues to play). This will be addressed in the next update! (The background music inside the cave is exclusive to the cave, and the farm background music will be played again when you go outside.)
Not sure about financial support! I'll take your sentiments! Thank you!
Oh my, your versions look MUCH better than mine! You can safely ignore the white accent suggestion. I agree it doesn't look as good as I thought. I would very much like to use the darkened version (either ones in the top right of your image)~
Regarding the cave music, It's not that big of a problem; I can get used to the lack thereof eventually.
The background music inside the cave is exclusive to the cave, and the farm background music will be played again when you go outside.
This, however, does get my hope up! Please just know that it's OK if the above is too difficult to implement. The mod is already great as it is; the music will be a nice addition, but is ultimately unnecessary. I can't thank you enough for everything! :D
48 comments
The new version allows you to freely set the position of the entrance.
The problem should be fixed with this change!
The new version allows you to set the entrance position freely, so please use that!
Thank you very much for all your amazing mods!
It's hard to attach a picture, (so to write down the location of the warp addition), I hope it's close to the warp returning to the farm. But it's not forced, so anywhere is fine.
I added it to a place that looks like that, is that ok?
The location can be easily changed, so let me know if it doesn't work!
Oh, and since I'm not representative of the people who use that farm, I tried to modify it to a position.[personally comfortable with (45 20)] In short, I fixed the WARP and when it comes out as modified, but the position of the ladder is still the same.
If you don't mind, could you tell me how to modify the ladder position?
Change the warp to (45 20) and upload!
Please wait a moment!
It's not easy to get it right and it's frustrating!
Uploaded a version of ModConfig that allows the user to change the position of the entrance!
Zenith Farm at Stardew Valley Nexus - Mods and community (nexusmods.com)
I will be starting a new save on Saltcliff Farm (a beach farm replacement) sometime soon. Could you help add support for it?
This seems like a nice spot, but, as always, I trust your judgement. :)
Many thanks!
You deserve so much more than an endorsement. <3
Just found your comment in my spare time and was able to respond right away :-)
This(the red square) would be the ideal location, although anywhere else is fine as well:
P.S. Just want to say I like your warp circle options, especially the "chic" one, a lot. You did a superb job there! :)
Any suggestions for improvement or requests for support would be greatly appreciated!
Thank you!
I have a request, however: would it be possible for the warps to be recoloured to match their corresponding rooms?
I find myself constantly getting confused as to which warp leads to which cave, especially when only one cave is shown at a time on the screen (at least in my game).
For instance, here are the colour-location pairs I think could work:
Room (Warp)Colour*
Upper Left(red cave) Dark Red
Upper Right(cave) Brown
Lower Left(desert cave) Yellow/Orange
Lower Right(ice cave) Light Blue/White
[A poorly made illustration of what I'm talking about]
*The colours don't really matter, as long as they're different enough to tell apart.
I'd try to do it myself, but I can't open .tmx files as of now thanks to my system deeming Tiled a "potential threat" and thus not allowing me to use the program. :/
Sorry if I'm asking for too much. I'll be even more grateful if you do consider it, though I won't mind if you don't~
Also, not sure if this is a bug or just how the game works, but the "cave" music continues to play for some time (it does stop on its own eventually!) even after exiting unless you leave the farm completely by entering the bus stop, backwoods, or the forest (note: farm cave and farmhouse, and possibly other farm buildings, don't stop the track).
Nothing game breaking here: it just feels strange to run around the farm with cave music in the background. A matter of immersion, if you will. XD
Well, that's easy to understand!
I'm sure we can work out the options for you, just wait!
I can understand it in a sense even in its current state.
The warp tile where you are now is blacked out so you can't step on it, so you can see where you are now.
Oh, thanks for sharing that issue!
I fixed the background music inside the cave for immersion, but I didn't realize it would stay the same back on the farm...
I'll fix it soon!
Thanks for sharing your best ideas!!
It was so easy to understand the actual change that I changed the original to this one instead of changing it as an option.
Compared to the first one I created, it is much easier to see!
Great!!! Thank you!
If I may, I'd like to offer a small suggestion regarding the warp circles. Now they seem to stand out a bit too much for me; that is, they don't look like they belong naturally to the map, unlike the first version. It might be better to either
1) change the outline/accent of the circles to be a lighter shade of the main colour (like the original warps, just with new colours) [an example I made in Paint]
OR
2) change the outline/accent of the circles to white (which is probably the better option) instead of black, like what you did to the warps to the center
For either option, I'd really appreciate it if the bright colours were toned down to be on the darker side (again, like the original). Not necessary, of course, though I do believe it'll be easier on the eyes that way.
Gosh, I sound rather bossy, demanding, and a little deranged all at once... and for that I truly apologise!
Alternatively, you could also consider 1) sending me the .pngs of the circles, so I'll do the colouring myself, 2) uploading the original map as an optional file, or 3) ignoring me completely.
I cannot thank you enough for your time. Please let me know if I can support you monetarily for all the problems I've put you through (should PayPal decide to play nice).
P.S. I haven't had the time to play Stardew yet, but according to your patch note:
Hello!
I'm open to suggestions for improvement!
I wanted to make the warp circle look like it was glowing, but it certainly seems too saturated in retrospect.
I've tried everything...
1) As for this, the small warp circle dots could not be made to look good.
2) As for this one, I tried outlines and accents in white, but it didn't look good...
[ Image to compare colors ]
The warp circles at the bottom of this image are the result of this change, but they are much harder to see with brightly colored circles.
I will make the resulting easier-to-view modifications an option to be selected in the update.
The options we will add based on your suggestions are...
[ Image to compare colors ]
From left to right...
Current version colors.
Darkened version.
Outlines and accents in the color of the room.
A darkened version, with outlines and accents in the color of the room.
As for the background music inside, it's a little complicated...
Currently it behaves like a farm cave.
(The background music from the farm continues to play).
This will be addressed in the next update!
(The background music inside the cave is exclusive to the cave, and the farm background music will be played again when you go outside.)
Not sure about financial support!
I'll take your sentiments!
Thank you!
You can safely ignore the white accent suggestion. I agree it doesn't look as good as I thought.
I would very much like to use the darkened version (either ones in the top right of your image)~
Regarding the cave music, It's not that big of a problem; I can get used to the lack thereof eventually.
I can't thank you enough for everything! :D