12:14:31 ERROR Json Assets Exception injecting object information for Broccoli: System.ArgumentException: An item with the same key has already been added. Key: Broccoli
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in
Recently, Astrid's sales board has disappeared for me. It was working fine before, but has now just disappeared meaning I can't buy anything from her. She is still there. Not sure how to fix this.
Edit: It was conflicting with another mod. Removed that mod and her sign board came back.
HI raffadax! Your work is sooo brilliant. I've tried a long time to have complete version, but it turns out that it is way too much for my poor computer. So I run to this basic version. I find that there is no mail of heart events of Mephisto, neither mail.json or i18n file. Just want to be sure, is this designed on purpose? Because I see Mephisto mails in the complete version, as well as the mails of other 6 NPCs. I don't see why Mephisto mails are not in this basic version. I'll apologize if I aksed a silly question. :D
I took out all of Mephisto's mail for this version since he primarily explained how machines work, and most of those were removed from Light. There is probably dialogue of his that still explains things that don't exist in the game, but him muttering about machines that might exist in the world makes more sense than him specifically mailing you about them.
I am using the Basic Production so I picked up the miller time add on, seems something is off on that as well.
Edit: how well does this work with your Flow Hive mod? Edit: ya your notes say it wont work, which is sad.
Edit 2: I added the divine weapons and got this error
[SMAPI] Skipped mods [SMAPI] -------------------------------------------------- [SMAPI] These mods could not be added to your game. [SMAPI] - [CP] Raffadax Valkyrie 3.1.8 because it requires mods which aren't installed (Raffadax.Trees.Light). [SMAPI] - [MT] Raffadax Mill 3.3.0 because it requires mods which aren't installed (Raffadax.Trees.Light). [SMAPI] - [STF] Raffadax Weapons 3.1.7 because it requires mods which aren't installed (Raffadax.Trees.Light). [SMAPI] - Raffadax Weapons (RX Light) 3.1.8 because it requires mods which aren't installed (Raffadax.Trees.Light).
Edit 3: I noticed it had an issue with the blood orange from Bonsters crops to but removed that mod to see if it fixed all the issues before posting, seems it only removed that one tree as a possable issue.
Woops, I made two versions but left the optional packs mutually exclusive, I fixed it. If you don't want to download updates you can just change the true to false in all the mainfests that call for Trees.Light.
Flow Hive...Might work with this mod, but only with vanilla game flowers. You might need to delete "Honeycomb" from one of the mods.
ok well working on getting a new log with the weird compatible weirdness, with bonsters crops and so on. Ill think on trying to get flow hive to work, but the mod is doing great, feels good that even if a little adjustments are made, ill be able to use it.
Edit: Ill get the newer log once another mod is fixed after it had an update.
What? There shouldn't be a compatibility issue with Bonster, this mod was tested for months before release...Unless Bonster released a new update that added new things? But that would cause a duplication error on the main mod as well, since this is made up from the main mod.
I will be using this soon as I want to get perfection again. Any chance of having a separate mod for the fragrances? I love that machine and they sell really well in the Market Day mod! It would be compatible with this mod right?
I am going to test out Stardew Valley Re-imagined 3 with your main mod now, hoping your NPCs will be OK!
well this version is not causing me lag, so ill be using it. Even if I get to use a fraction of your amazing mod. It will be a fun add.
Edit: But I think I know why I ahd issues with the complete version, it mainly comes down to file size for the over all mod. Might be why I am able to sue ridgeside and not expanded, though some f the lag I did see was when i used look up anything,. But if what I have seen holds, you could make a medium version of this mod that matches ridgeside file size when zipped/ But that is just for this windows 11 user.
I might add a secondary content pack based on what people request, which would come out to a "medium" version. Most of the real world items are able to be crafted in the Basic Production addon.
Yo! It's nice to see that your mod received a lighter version, I myself use the complete production version but this should make it accesible to more people, which is cool since the mod is very cool and deserves more attention :D
Yeah the complete version has significant load times and is going to eventually be even bigger, so I decided to make it available to folks who wanted to keep perfection within reach.
wow, so many new trees and crops?? Do any of these items over lap other mod trees and crops?? I have so many now it hard to make room for them all and to keep track. I can't imagine adding that many new crop items into the game.
Please read the FAQ (under COMPATIBILITY) for a detailed explanation on how overlapping crops work.
For the most part (with a few exceptions), duplicate crops and objects are coded to not load in on my mod if you have the crop from elsewhere. Ie: If you have PPJA's Pear Tree, my Pear would not load in, and theirs would be purchasable in two locations.
This is a piece of a much larger mod with 5000+ artisan goods, and I seem to have worked out all of the compatibility issues. I have a few hundred regular users and haven't had a compatibility report in a few months.
OK Thanks for the reply. I think I have enough crops now with about 70 kinds of trees, so I wont be adding yours just yet. I will track it for now. Keep up the great work.
26 comments
This is a slimmed down version of Raffadax Complete Production
https://smapi.io/log/aa84f84e932a464b90bc80cfe67f14dd
12:14:31 ERROR Json Assets Exception injecting object information for Broccoli: System.ArgumentException: An item with the same key has already been added. Key: Broccoli
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
at JsonAssets.Framework.ContentInjector1.InjectDataObjectInformation(IAssetData asset) in
C:\Users\space\Programming\StardewValley\StardewValleyMods\JsonAssets\Framework\ContentInjector1.cs:line 183
Edit: It was conflicting with another mod. Removed that mod and her sign board came back.
https://smapi.io/log/ede08b368f45408aac297bdb1b12f644
I find that there is no mail of heart events of Mephisto, neither mail.json or i18n file. Just want to be sure, is this designed on purpose? Because I see Mephisto mails in the complete version, as well as the mails of other 6 NPCs. I don't see why Mephisto mails are not in this basic version. I'll apologize if I aksed a silly question. :D
I took out all of Mephisto's mail for this version since he primarily explained how machines work, and most of those were removed from Light. There is probably dialogue of his that still explains things that don't exist in the game, but him muttering about machines that might exist in the world makes more sense than him specifically mailing you about them.
https://smapi.io/log/4b9ba9b238a245aebef71c49beae4307
the spring onions one is easy on my end lol.
I am using the Basic Production so I picked up the miller time add on, seems something is off on that as well.
Edit: how well does this work with your Flow Hive mod? Edit: ya your notes say it wont work, which is sad.
Edit 2: I added the divine weapons and got this error
[SMAPI] Skipped mods
[SMAPI] --------------------------------------------------
[SMAPI] These mods could not be added to your game.
[SMAPI] - [CP] Raffadax Valkyrie 3.1.8 because it requires mods which aren't installed (Raffadax.Trees.Light).
[SMAPI] - [MT] Raffadax Mill 3.3.0 because it requires mods which aren't installed (Raffadax.Trees.Light).
[SMAPI] - [STF] Raffadax Weapons 3.1.7 because it requires mods which aren't installed (Raffadax.Trees.Light).
[SMAPI] - Raffadax Weapons (RX Light) 3.1.8 because it requires mods which aren't installed (Raffadax.Trees.Light).
Edit 3: I noticed it had an issue with the blood orange from Bonsters crops to but removed that mod to see if it fixed all the issues before posting, seems it only removed that one tree as a possable issue.
Flow Hive...Might work with this mod, but only with vanilla game flowers. You might need to delete "Honeycomb" from one of the mods.
Edit: Ill get the newer log once another mod is fixed after it had an update.
I am going to test out Stardew Valley Re-imagined 3 with your main mod now, hoping your NPCs will be OK!
Edit: But I think I know why I ahd issues with the complete version, it mainly comes down to file size for the over all mod. Might be why I am able to sue ridgeside and not expanded, though some f the lag I did see was when i used look up anything,. But if what I have seen holds, you could make a medium version of this mod that matches ridgeside file size when zipped/ But that is just for this windows 11 user.
Yeah the complete version has significant load times and is going to eventually be even bigger, so I decided to make it available to folks who wanted to keep perfection within reach.
For the most part (with a few exceptions), duplicate crops and objects are coded to not load in on my mod if you have the crop from elsewhere. Ie: If you have PPJA's Pear Tree, my Pear would not load in, and theirs would be purchasable in two locations.
This is a piece of a much larger mod with 5000+ artisan goods, and I seem to have worked out all of the compatibility issues. I have a few hundred regular users and haven't had a compatibility report in a few months.