
Hudson Valley Buildings for Alternative Textures
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Version1.0.3
About this mod
This is an Alternative Textures conversion of the Hudson Valley Buildings mod by magimatica/oomps62/endohare.
- Requirements
- Permissions and credits
- Changelogs
- Donations
I loved this mod but wanted it to be useable with Alternative Textures so I made this conversion for the following mods:
- Hudson Valley Buildings by Magimatica
- Hudson Valley Obelisks and Hudson Valley Winery (replaces slime hutch) by oomps62
- Seasonal Grandfather Clock by endohare
This mod changes the styles of the following buildings:
- Farmhouse
- Barn
- Coop
- Shed
- Well
- Greenhouse
- Cabins
- Slime Hutch
- Silo
- Mill
- Obelisks
- Clock
- Beehouses
Hudson Valley Buildings has seasonal and color variants:
10 different styles:
- Amherst (white base; green accents; green roof)
- Cobleskill (white base; black accents; black roof)
- Fahnestock (green base; green accents; brown roof)
- Garrison (purple base; green accents; brown roof)
- Glenmont (red base; blue accents; black roof)
- Nantucket (blue base; blue accents; black roof)
- Rhinebeck (cream base; blue accents; black roof)
- Saratoga (pink base; pink accents; pink roof)
- Stonybrook (cream base; green accents; brown roof)
- Woodbury (yellow base; maroon accents; brown roof)
How to install
1. Install SMAPI
2. Install Alternative Textures
3. Download the .zip file(s) and extract into your /Mods folder or download using Vortex.
How to use
Recolour your buildings using the Paint Bucket from the Alternative Textures mod.
This mod is just a content pack for Alternative Textures, if the mod isn't properly working, please check with them first!
Disclaimer/Bugs/Issues
This is my first conversion for Stardew Valley so there are bound to be things I missed. Certain buildings could not be added probably just due to my lack of familiarity with modding this game.
Missing buildings:
- Shane's Coop
Beehives- The Island Obelisk (It was missing from the files)
- I didn't add the vanilla painting option because I haven't gotten that far, yet. I might try to add it later.