Stardew Valley
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irias0701

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  1. mediocreeggshell
    mediocreeggshell
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    Hello! Thank you for your work on this patch! I was wondering if I could have your permission to share a 1.6 SVE English Eugene mod I made using your patch?  Sapiescent who posted the english translation would house it on their page https://www.nexusmods.com/stardewvalley/mods/9222.

    Thank you for considering:D

    Edit: oops I just saw below you updated it already nvm! and thank you:]
    1. The below version is the 1.5.6 converting old version.
    2. mediocreeggshell
      mediocreeggshell
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      I see and thank you for the information^^ 
      Hopefully they will respond and in the meantime I will continue debugging:]
    3. ThePeachyPie
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      how's it coming along? thank you so much for working on it (even if you don't finish it, it's pretty amazing  you're trying)!

      wishing you the best luck on your project :)
  2. Oceanine
    Oceanine
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    Hi ya'll!

    I was having some issues getting this to work until I realized it was meant for the 1.0 version of the translation mod, and not the 1.3 most current version, which reorganized a ton of things. I finally got everything working along with using plumprumps' schedule edits and some very small edits to the map (for a little more blending). I uploaded the whole kit and caboodle onto my google drive here. It includes the entire translation mod too (just in case I broke something by only making a patch lol) so you can just drop the whole thing in your mods folder.

    I hope this is okay! Just let me know if you'd like me to take it down. Cheers!

    EDIT 3/24/24: HI YALL I'm back for the 1.6 update and I'm gonna be updating this lil patch once I get the chance! (thumbs up)

    EDIT 3/30/24: HI AGAIN IT'S ME!! We've got some updates:
    - Beautiful neuralwiles updated the Events file so they're not broken anymore, yay! I may have to go back and debug the events specifically since there may be some SVE map edit changes that mess with them, but I just haven't gotten the chance to do that yet, whoopsThey should all be gucci now!! (thumbs up) I hope!  (UPDATE 3/31/24: OOPS I lied there's some weird out of bounds warping in one of the later events...until I fix it make sure you have Noclip Mode SORRY
    - (Event Spoiler) Moved him to the middle grave during his 4th event and updated the text string on the middle grave in town so it doesn't say "Mona" anymore. Now he's not hanging out with Robert and Alice! (:
    - Compatibility with Custom Kissing Mod. Cause Kissies (:

    There are a bunch of things that still need to be updated, but it shouldn't break anymore! (thumbs up)

    TO DO LIST:
    - Oops gotta update his pathing on sundays hehe
    - Update Spouseroom and Spousepatio info to fit with new format
    - All the movie theater stuff needs to be converted too
    - Update event strings + other stuff to updated format (They still work for now, but it'd be nice to get a head start on that)
    - Add him in to all the new events and festivals...I'm gonna have to write in some new dialogue for those, too.
    - Make it so he doesn't appear until you get the event when you enter his house for the first time.
    - Likewise, make it so he doesn't appear at festivals until you've seen it.
    - i18n stuff?? I genuinely have No Idea how to do this, not gonna lie, lol.

    Here it is on my drive! I might ask original modder if they'd be okay with me hosting it on nexus, too, just so it'll be easier to update. ;;

    Thanks y'all!!
    1. Sapiescent
      Sapiescent
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      Excellent work, though I do have to wonder, does your version require PyTK?
    2. Oceanine
      Oceanine
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      Someone commented on the original mod (here) that since PyTK isn't required for TMX Toolkit anymore, this mod doesn't require it. I'll try and double check, but it should work fine without it!
    3. Sapiescent
      Sapiescent
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      idk how i managed to forget one of the most important updates in the stardew modding community this year (that i re-arranged so many mods in my collection to address) but thank you very much for the reminder lol
    4. RealLexieLiu
      RealLexieLiu
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      Hello! tsym for this but I have one problem. I'm using daisynikos earthy recolor and when I install this the surrouding of the building stays with the original games recolor and some parts of the building merge with bushes!
    5. Oceanine
      Oceanine
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      Hi!

      Just replace the "((season))_outdoorsTileSheet.png" files in the Maps folder with the "((season))_outdoorsTileSheet.png"s from the Earth Recolor mod!

      And I haven't seen any of the bush stuff - do you have a screenshot, by any chance? Or another mod that adds extra bush growth?
    6. EmpressCarrot
      EmpressCarrot
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      Thank you so much. Your file works perfectly with my SVE. I appreciate you uploading your file. Thank you!!!!
    7. akronambros1
      akronambros1
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      Thank you! I'm trying it out, not with SVE but with Irina, whose house also conflicted with Andy's. I removed SVE and installed Irina, and am hoping that your SVE fix will also work with her house. Thanks again.
    8. Voidggukie
      Voidggukie
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      [Custom NPC Fixes] Eugene has a dispo entry for map EugeneRoom which could not be found!
    9. fecalstalagmite777
      fecalstalagmite777
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      hello, i downloaded your version but it doesnt work for me, eugenes house is still glitched with andys ): i downloaded the original mod, this fix, and your fix, is there any way you think i could fix it? (i tried disabling this mod and using only your version but it also doesnt work) 
    10. berated
      berated
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      thanks so much for doing this!

      i'm very confused in general because i'm not sure what all to install, and in what order. do i need the original file, the translation, this one, and then yours? or just yours? or? :,)

      if anybody could help me i'd greatly appreciate it
    11. nnnbae
      nnnbae
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      edit: ok i think the issue is that there was an update to the english patch? is it at all possible for this to be updated to match it?
    12. deleted74475688
      deleted74475688
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      I'm gonna waiting for your 1.6 update.
      Thank mate♥️
    13. Achlys005
      Achlys005
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      Thank you!
    14. chokichii
      chokichii
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      Hello! Thank you so much for all of your hard work.
      I am not sure if it will help, but I recently found out that the original MOD author updated this MOD to be compatible for 1.6 (with added dialogues and events, I think) in the Stardew Valley cafe in NAVER. It's in Korean though, so it might need to be translated.
      Link: https://cafe.naver.com/starvall/424880
    15. Oceanine
      Oceanine
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      Awesome, thanks for letting me know! I've had an Absolute Ordeal trying to make a Naver account in the past but maybe if I try again I'll be successful! (crosses fingers) Wish me luck!
    16. chokichii
      chokichii
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      Hello, it's me again~
      I wanted to make an inquiry. Based on the original MOD author's post, Eugene is supposed to appear in all festivals in the game. However, during the Flower Dance, I couldn't find him anywhere! Can anyone pinpoint me where I am supposed to find him? I am worried that I am experiencing a bug where he doesn’t appear during the Flower Dance.

      @Oceanine - I can help you make a NAVER account if you require assistance. I had to deal with the frustration of making my account too so I know the ordeal.
    17. Reinfar
      Reinfar
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      He indeed didn't show up in the flower dance festival.
      Well,
      There's some reason.
    18. Leinn5424
      Leinn5424
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      please help me make naver acc too TT
    19. Oceanine
      Oceanine
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      I've followed just about every tutorial and I've Mucked it up so many times I think Naver's just never going to let me in, sadly :( If you wouldn't mind sending me the mod .zip file directly I'd appreciate it, but it's ok if you don't want to!
    20. Voidggukie
      Voidggukie
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      What problem are you having? Is it with the verification code or identity verification?
    21. Reinfar
      Reinfar
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      Hello bro!.
      The author have been update to the latest patches on the her nexus.
      U can update it.
      I'm waiting for your TL.
      Tysm♥️
    22. still wating..
  3. AxelFace
    AxelFace
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    the original mod got updated, do I still need this one to work with SDVE? Or wait for this one to be updated as well
  4. chiyuc
    chiyuc
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    你好,据说尤金已经更新1.6版本,虽然N网的还没动静,但你会更新尤金1.6的sve兼容版本吗?
  5. marandalynn247
    marandalynn247
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    is this compatible with vibrant pastoral recolor for vanilla and SVE?
  6. uwuriii
    uwuriii
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    i can't get this to work at all, no mater what i do his house keeps clashing with andy's :c
  7. theimmortalcrab
    theimmortalcrab
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    Hello!
    Andy's farm is partly cut off while Eugene's home is fine. SMAPI reported the error as 'not having a manifest' file for CP and TMX folders. I'm uncertain if you or anyone else has come across this problem, but I thought I'd let you know. Thank you for your time!
    1. annoralogy
      annoralogy
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      i have the same prblem too:(
    2. theimmortalcrab
      theimmortalcrab
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      Hi,
      I scrolled down through the comments this morning, and Oceanine made a patch that gets this to work. So just scroll down a little bit, and you'll find there post!
  8. sadwax
    sadwax
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    Unnecessary context: stumbled across Eugene's portrait on 'Nyapu's Portraits inspired by Dong' mod page, and tried to figure out who he was. 
    And went on this weird deep dive spiral, (on this the first day of my exploration into mods). 

    So sorry for what is probably going to be a dumb question!
    I'm very new to downloading mods, and I got a little confused when I read some of the other posts here.

    Do I need to download the original creators mod first, and then download this mod into that folder?? Or would I just download this into my SDV Mods Folder on its own?
    Not sure if I'm missing something about which version to download either. 1.0 or 1.3..

    (If there was a level for being a mod user, I would be at level 0 lmao)

    Thank you for your time and patience!
    1. Jessicnyaa
      Jessicnyaa
      • member
      • 5 kudos
      Hi! I dunno if you still care about modding your game but I hope I can help! I was really hesitant downloading mods at first because I thought I was too dumb but it's actually surprisingly kinda simple! I recommend downloading Oceanine's patch because the last update for this mod was last year. Sometimes it's better to use unofficial patches/updates by other users when there's newer fixes. Download Oceanine's patch and extract it into your mod folder as normal. They also let you know how to replace the tilesheets if you're using a recolor like I am! 

      tbh I normally wouldn't go this far for an NPC but I also really like nyapu's portrait of this mod lol Don't be afraid to ask questions! There's always someone in this community willing to help :) 
  9. sophiethewitch
    sophiethewitch
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    When I was going Eugene's graveyard cutscene, the farmer got stuck in the fence and was unable to walk up to him. Is there any way to fix this? Thanks!
  10. cjsheep
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    Thank you so much for providing this fix! <3 I've got him working (with the English CP version), and he and his new house appears fine so far - but I've still got assets from his old house clipping into Andy's. Has anybody found a fix for this? :)

    So far I've tried:
    * Using the English CP version with this
    * Using the English non-CP version with this
    * Using the original Korean version, overwriting that with the English version, then using this

    I'm starting to wonder if it requires TPYK? Or is everybody in the same boat? Trying to imagine the clipping away because its just visual but my brain is struggling, haha!
    1. deleted172769107
      deleted172769107
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      PYTK is on the requirements list for eugene so if you don't have it in your game that could be what's causing issues for you. 
    2. EveriDaze
      EveriDaze
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      Have you let a day pass yet? I had a similar issue and it resolved itself after a day passing.