I added this late-game (community center completed) but never received a letter. The wizard gave me a piece, Krobus gave me a piece, there was a cutscene at the cemetery, but no other actovity or prompts for this mod, and no entrance in cemetery or sewer. (Not sure where entrance is supposed to be, but no other letters or events occurred after over a week in-game).
Hey friend, no big deal, but both the 1.05 and 1.06 releases of the mod were missing an update in their manifest files. As a result, smapi is showing the most recent version as out of date. To anyone else experiencing this "issue": It's not gamebreaking or anything, and if you desperately need to fix it because it bothers you, you can just edit the manifest file yourself with a text file editor!
Do you have Lookup Anything installed?If not,it's too hard to introduce where you could fish. In the West MysteryBay,except in spring, you can fish here. In the East ~,~in fall. In the North ~,~in summer. In the Centre ~,~in winter. "Unknown King","Dead Eel","Blockade Shark" and "Corpsal Bonefish" only can be caught from 0:00 to 2:00 in corresponding map incorresponding season.(Much Difficult !) (Or I can explain how to catch these fish under the introduction interface) In other water bodies, you can catch jellyfish at any time.
After reading your mod page clearly - I just noticed this mod is for 1.5 users , know I now I been excited for a mod I couldn't use sad face, please make a note on your mod page this mod is for 1.5 , it would make it easier on 1.4.5 user to notice this mod is not compatible, thank you
I have now added this information under the compatibility section, thank you for letting us know. Sorry for the inconvenience. To Charost, who will read this later: Be sure to add this to the Chinese description.
You must unlock a totem in Krobus' shop to get there. He should eventually send you a letter about it, but I am unsure if you have to finish the community center or just one bundle first. Be careful when you use a totem, there is currently a bug where the whole item stack will be consumed on use.
Hello, here are some spoilers: Once you reach that terrain, go right on the first wooden bridge to the shop, which has the only NPC to advance the main story (if you didn't find it at first, my map occlusion setting is still useful). Houses have not been added, sorry? Also, I want to ask if the letter was very successful when you completed the community mission, which is a point that I did not test.
Are you saying that getting to this place requires a community mission? Or did you give it extra, separate tasks in the community? My community mission was completed a long time ago, including the greenhouse and everything. I don't seem to be getting messages about dark villages in the mail. I got there using a totem from The Corbros shop. I just found the NPC as you said, thank you very much! Also, you don't have to apologize for this, the MOD does a good job, but there are a lot of details that need to be improved, especially the scene. I know it's still in beta, but hopefully it will get better in future updates. To be honest, I'm looking forward to the full story and all the new stuff! It is worth mentioning that one of the authors made a MOD for Dwarftown and the number is 12345. If you are interested, you can have a look and hope to be helpful to you! Or maybe you could work together, who knows, I think that would be great!
When you're done with the community center, Krobus sends you a letter to the effect of asking you to go over and have a look. Even if you completed the community center a long time ago, there should be a letter. I would ask more people if they have this letter because it's cumbersome to complete the test at the community center. Thank you. I expect you to be able to collect 9 fragments to eventually synthesize the Void Keepsake. Scene beautification... (I admit I don't have an artistic cell)
I am incredibly intrigued by and looking forward to the growth of this expansion, it's hidden magic, lore, and more content for some of my favorite characters!
Out of curiosity, do you have any intention of making this compatible with mods like Dwarvish or SVE, or would that get in the way of the lore behind this mod? Regardless, I'm going to be centering one of my next games around this mod.
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Thanks for your hard work :)
In the West MysteryBay,except in spring, you can fish here.
In the East ~,~in fall.
In the North ~,~in summer.
In the Centre ~,~in winter.
"Unknown King","Dead Eel","Blockade Shark" and "Corpsal Bonefish" only can be caught from 0:00 to 2:00 in corresponding map incorresponding season.(Much Difficult !)
(Or I can explain how to catch these fish under the introduction interface)
In other water bodies, you can catch jellyfish at any time.
Magic baits can work.
I just noticed this mod is for 1.5 users , know I now I been excited for a mod I couldn't use sad face, please make a note on your mod page this mod is for 1.5 , it would make it easier on 1.4.5 user to notice this mod is not compatible, thank you
To Charost, who will read this later: Be sure to add this to the Chinese description.
Once you reach that terrain, go right on the first wooden bridge to the shop, which has the only NPC to advance the main story (if you didn't find it at first, my map occlusion setting is still useful).
Houses have not been added, sorry?
Also, I want to ask if the letter was very successful when you completed the community mission, which is a point that I did not test.
Even if you completed the community center a long time ago, there should be a letter.
I would ask more people if they have this letter because it's cumbersome to complete the test at the community center.
Thank you. I expect you to be able to collect 9 fragments to eventually synthesize the Void Keepsake. Scene beautification... (I admit I don't have an artistic cell)
Out of curiosity, do you have any intention of making this compatible with mods like Dwarvish or SVE, or would that get in the way of the lore behind this mod? Regardless, I'm going to be centering one of my next games around this mod.