About this mod
A Hilltop Farm Expansion Based on XCube's Original Hilltop Expansion
- Requirements
- Permissions and credits
- Changelogs
NOTE:
The original four options for the ground under the pet bowl have been removed! Due to 1.6 making the pet bowl into a building, these options became unnecessary, and have been replaced with a single grass overlay toggle-able via the config file.
New Features have been added!
- Ability to remove all of the fences on a per-area basis (Upper right, Farmhouse level, Middle hill, Quarry, and Animal area)
- Ability to remove the river in favor of some smaller ponds
- Ability to add a waterfall to the upper level by the greenhouse
- Ability to remove the middle hill that is between the farmhouse and Cindersap forest (bushes will have to be cleared with another mod!! I recommend the unofficially updated Reset Terrain Features via Github or the Let's Move It mod)
Features that differ from the original:
- A lot more space, specifically to allow for more paths and iridium sprinklers with pressure nozzles
- Removed little mine tunnel in favor of another stairway
- Straight shot path to Cindersap Forest from the farm house
- Larger field to the top right of the map
- Larger fenced in area for animals
- Removed shipping bin so that there won't be a ghost bin if you move it
- Removed grass and stone tiles where the default greenhouse placement is so nothing wonky is left behind after moving it
- Cleaned up some wonky tiles
- Made all bridges double wide
- Widened little inset cliff area to fit another shed if you like tucking them into nooks like I do
- Made some land around the river bigger for easier traversing with a horse
- Removed barrels and unbreakable stones in animal and upper-right field for more seamless space
If you are using this with a previous save, it is recommended to install Reset Terrain Features to reset any misplaced bushes or trees to the new locations.
If you end up with machines or other things overlapping with terrain or water, you may need to install No Clip Mode in order to retrieve the items.
This is compatible with Generic Mod Config Menu.
If you use Custom Spouse Patio you will need to adjust placement for the moved spouse patio area!
Coordinates for the new patio location are as follows from top left to bottom right:
X:74 Y:8 X:75 Y:8 X:76 Y:8 X:77 Y:8
X:74 Y:9 X:75 Y:9 X:76 Y:9 X:77 Y:9
You will need to adjust any other pieces of the patio above the original patio floor as required.
If you notice anything out of place or strange, let me know! If you would also like other alternative versions I would be happy to hear ideas!