The below are strictly the author's wishes, not legal requirements.
I grant permission to release a new (modified) unofficial version of this mod (outside of Nexus), if at least one of the below is true: * Anytime, if you get direct permission from me to do so. * At least a month after a game / modding API / dependency update makes this mod (partially) unusable and if I'm unreachable. * If I'm unreachable for at least three months.
I grant permission to release a new (modified) Nexus version of this mod (including as a new mod entry on Nexus), if at least one of the below is true: * Anytime, if you get direct permission from me to do so. * At least three months after a game / modding API / dependency update makes this mod (partially) unusable and if I'm unreachable. * If I'm unreachable for at least six months.
No matter the case, you have to credit me for the original mod (linking to the the mod's page too, if possible).
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Changelogs
Version 2.0.0
Updated to Stardew Valley 1.6 and SMAPI 4.0.0.
Version 1.1.3
Reimplemented soil rewatering detection, fixing soil not retaining water for long enough.
Now requires Kokoro (https://www.nexusmods.com/stardewvalley/mods/15682).
Version 1.1.2
Fixed an error when combined with Better Crafting
Version 1.1.1
Fixed crafting recipe tooltips
Added a required Project Fluent dependency
Version 1.1.0
Added MultiFertilizer compatibility; added localization support
Version 1.0.1
Fixed GMCM not being actually optional
Version 1.0.0
Initial release
TL;DR: No more RNG on Retaining Soil. Upgrade your watering can even on sunny days!
Configuration The mod has Generic Mod Config Menu support. You can also edit the config.json file manually.
Settings Defaults are underlined. 0: will never retain water (effectively disabling any effect the retaining soil has) -1: will always retain water
BasicRetainingSoilDays: At least -1 (default 1).
QualityRetainingSoilDays: At least -1 (default 3).