Hi all! Pinning this to let everyone know that due to IRL stuff I will be on a modding hiatus for a few months from 20th February. This unfortunately means that when 1.6 hits I won't be able to update for a while, so while most of my mods should remain compatible with 1.6 there may be some issues I won't be able to address until I have time to mod again. This mod has been updated to 1.6 by vinillabean :)
Important notice: the only "quest" this mod adds is a message asking you to bring Alecto a prismatic shard, any other quests are added by Aimon's amazing Distant Lands swamp mod which has built in compatibility with Alecto so any issues with those should be reported on that mod's page.
If you give 1.6 Stardrop Tea to the Witch (or the distant lands goblin) you get long strings of nonesense (numbers and filenames) as a reply. Theyre gonna need some proper replies at some point. Other NPCs have unique replies for that gift.
Yes, the names of maps in East Scarp has been changed so the integrated content with that mod is currently broken, I will try and fix it when I have time but I am currently still on hiatus :)
Looking forward to the update for 1.6 compatibilty. Are these custom clothes on your character? I can't seem to figure out which ones you used, espeacially the bow tie headband?
Yay! An update! Have the requirements changed? I've seen things about Extra Map Layers and Anti-Social NPCs not being needed anymore with 1.6 as those capabilities are built into the base game.
Hiya! Love this mod and character, Alecto is amazing!
I wanted to report I guess a compatibility thing? I also have the Aspen NPC mod and I noticed sometimes Alecto and Aspen get stuck on each other in the loading zone between the railroad and the mountain, and they end up stuck basically until going to bed and moving to the next day. Not sure anything can be really done but thought I'd mention it.
194 comments
Important notice: the only "quest" this mod adds is a message asking you to bring Alecto a prismatic shard, any other quests are added by Aimon's amazing Distant Lands swamp mod which has built in compatibility with Alecto so any issues with those should be reported on that mod's page.
System.Collections.Generic.KeyNotFoundException: Required location 'Custom_ESDeepMountains' not found.
at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11120
at StardewValley.NPC.pathfindToNextScheduleLocation_PatchedBy<spacechase0.SpaceCore>(NPC this, String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage)
at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, List`1 visited)
[game] NPC 'TitaniaTheCrow' failed to parse master schedule 'Mon' with raw data '0 Custom_ESDeepMountains 44 52 2/610 Custom_ESDeepMountains 63 44 0 titania_idle/1200 Custom_ESDeepMountains 46 51 2 titania_idle/1800 Mountain 88 15 2 titania_idle/2200 Custom_Alecto_WitchHutUpstairs 10 7 2 titania_sleep'.
System.Collections.Generic.KeyNotFoundException: Required location 'Custom_ESDeepMountains' not found.
at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11120
at StardewValley.NPC.pathfindToNextScheduleLocation_PatchedBy<spacechase0.SpaceCore>(NPC this, String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage)
at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, List`1 visited)
[game] NPC 'Alecto' failed to parse master schedule 'Mon' with raw data '0 Custom_ESDeepMountains 44 51 2/610 Custom_ESDeepMountains 61 44 0 alecto_meditate/1200 Custom_ESDeepMountains 44 51 2/1800 Mountain 86 17 2/2200 Custom_Alecto_WitchHutUpstairs 11 4 0 alecto_sleep'.
System.Collections.Generic.KeyNotFoundException: Required location 'Custom_ESDeepMountains' not found.
at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11120
at StardewValley.NPC.pathfindToNextScheduleLocation_PatchedBy<spacechase0.SpaceCore>(NPC this, String scheduleKey, String startingLocation, Int32 startingX, Int32 startingY, String endingLocation, Int32 endingX, Int32 endingY, Int32 finalFacingDirection, String endBehavior, String endMessage)
at StardewValley.NPC.parseMasterScheduleImpl(String scheduleKey, String rawData, List`1 visited)
It's possible that the mod author of esp changed some data. The path seems to be broken.
Are these custom clothes on your character? I can't seem to figure out which ones you used, espeacially the bow tie headband?
Also really happy to see the 1.6 update. Thanks!
I wanted to report I guess a compatibility thing? I also have the Aspen NPC mod and I noticed sometimes Alecto and Aspen get stuck on each other in the loading zone between the railroad and the mountain, and they end up stuck basically until going to bed and moving to the next day. Not sure anything can be really done but thought I'd mention it.