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Note that each of these events has other factors that determine whether the event actually triggers. This mod only changes the base chance of actually determining whether it checks all those factors to trigger the event. See the wiki entries for each event for more information.
There is also a config variable CumulativeChance to make the mod check each of the above chances at the same time, meaning the chance of one of the five being picked will be the exact chance in the config (make sure all chances do not add up to more than 100%). If CumulativeChance is set to false, the chances will be checked consecutively in the order above and the first successful checked event will be used.
You can edit all the config variables using Generic Mod Config Menu, or editing the config.json file.