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aedenthorn

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aedenthorn

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39 comments

  1. minimalcat23
    minimalcat23
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    Hoping there will be an update for this to work with 1.6 <3
  2. Mousey420
    Mousey420
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    Went through all the trouble to create my own content pack
    to mute the cowboy_Gunshot sound that happens when mousing over the save file in load,
    but forgot that it hadn't been updated to 1.6 yet -sigh-
    found a great mod to mute sounds https://www.nexusmods.com/stardewvalley/mods/7465
    Thanks much to breeshlean for writing the guide, that was super helpful ^^
    The links for the Track sounds on the stardew valley wiki are
    https://stardewvalleywiki.com/Modding:Audio#Footsteps
    https://stardewvalleywiki.com/Modding:Audio#Music
    https://stardewvalleywiki.com/Modding:Audio#Sound
  3. outragedfrog
    outragedfrog
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    also super keen on this being updated to 1.6 if its at all possible for you! my pet rabbit meows again and it throws me off every time LOL
    1. Ysgria
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      I have foxes making pig sounds! I'm also hoping aedenthorn has the time/patience/ability to update. This was such a handy mod. 
    2. Sataksu
      Sataksu
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      I also have pigtofox sounds, as well as using a grass path replacing gravel. ): It would be lovely to have my fox and grass sounds back.
  4. AcidStar1106
    AcidStar1106
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    Will this be updated for 1.6? Thank you for your time! <3
  5. irxu
    irxu
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    How do I use this mod? I wanted to switch from Loose Audio Files to this but I don't understand how it works.
    1. breeshlean
      breeshlean
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      This took me a minute to figure out also.  Consider this mod as a framework mod.  It doesn't do the thing you want by itself.  It enables you to do the thing you want using Content Patcher.  In order to make use of Sound Effect Replacement you have to create your own Content Pack using Content Patcher rules.  You also need to know the names of the sound effects that the game uses.  The next post up has a link for that.  The process goes like this:
      Create a folder on your desktop called [CP] NameOfContentPack.  Next, in Notepad, type the following (you choose the name of your content pack and your author name):
      {
        "Name": "NameOfContentPack",
        "Author": "YourName",
        "Version": "1.0.0",
        "Description": "Content pack for Sound Effect Replacement",
        "UniqueID": "YourName.NameOfContentPack",
        "MinimumApiVersion": "3.13.4",
        "ContentPackFor": {
          "UniqueID": "Pathoschild.ContentPatcher"
        },
        "Dependencies": [
          {
            "UniqueID": "aedenthorn.SoundEffectReplacement",
            "IsRequired": true
          }
        ]
      }
      Save this Notepad file as manifest.json and put it in [CP] NameOfContentPack.  Next, start a new file in Notepad and type the following:
      {
        "Format": "1.24.0",
        "Changes": [
          {
            "Action": "EditData",
            "Target": "sound_effect_replacement_dictionary",
            "Entries": {
             "openChest": "",
             "doorCreak": "cacklingWitch",
             "trashcanlid": "assets/bow_wow.wav"
            }
          }
        ]
      }
      Save this file as content.json and put it in [CP] NameOfContentPack.  Put [CP] NameOfContentPack in your Mods folder.  We've now told the game to silence the openChest sound, make doors cackle like the witch when opening them using the built-in game sound effect and to make our trashcanlid bark like a dog using a sound effect I downloaded off a random website.  The Entries can be changed to alter the sound effects you want.  Make sure to use the names from the games sound effect list as the first part.  The second part can use names from the sound effect list, or names of your custom .wavs.  Make sure to put any custom .wavs in the Sound Effects Replacement assets folder.  Hope this helps.
    2. sbhzdysy
      sbhzdysy
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      Hello, how do I enter the second custom sound effect I want to create?
      For example, this is my edit content.json,
      {
        "Format": "1.24.0",
        "Changes": [
          {
            "Action": "EditData",
            "Target": "sound_effect_replacement_dictionary",
            "Entries": {
             "pig": "assets/00000083.wav"
             
            }
          }
        ] 
      }
      how do I want to add custom sound effects to it? I added (, "cat": "assets/00000082.wav") directly after ("pig": "assets/00000083.wav"). Is this correct? Why does smapl report an error?
      Below is the error?
      [CP]BIBI\content.json. This doesn't seem to be valid JSON.
      Technical details: After parsing a value an unexpected character was encountered: ?. Path 'Changes[0].Entries.pig', line 8, position 35.
         at StardewModdingAPI.Toolkit.Serialization.JsonHelper.ReadJsonFileIfExists[TModel](String fullPath, TModel& result) in SMAPI.Toolkit\Serialization\JsonHelper.cs:line 74
         at StardewModdingAPI.Framework.ContentPack.ReadJsonFile[TModel](String path) in SMAPI\Framework\ContentPack.cs:line 80
         at EventRepeater.ModEntry.Entry(IModHelper helper) in E:\Stardew Vally Modding\EventRepeater\EventRepeater\ModEntry.cs:line 64
         at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase) in SMAPI\Framework\SCore.cs:line 1529
    3. aedenthorn
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      You may need to learn json syntax.
    4. bohemianjack
      bohemianjack
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      Man you're the GOAT. Thanks!
    5. glymr
      glymr
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      THANK YOU for this guide! It was so helpful!
    6. playerdead2023
      playerdead2023
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      I think the name of pig's sound file is not [pig].
  6. BleakThread
    BleakThread
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    how can i change npc talking to the sounds of animal crossing conversations please i really want this. or somebody make the mod hehe <3
  7. deleted138366698
    deleted138366698
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    It seems this mod uses deprecated code by the way 
    1. Artdigy
      Artdigy
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      Not providing a log of this does nothing at all to help anyone. If it works it works.
    2. deleted138366698
      deleted138366698
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      SMAPI displays the 'deprecated code' message because the mod will stop working in the next major SMAPI update. Providing a log is unnecessary, as SMAPI is simply warning the user about the code the mod uses, and I simply thought about letting the mod author know, whether they are aware of it or not, even if the mod is working. 
    3. aedenthorn
      aedenthorn
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      I recommend using Sound Tweaker instead, I probably won't update this one.
    4. deleted138366698
      deleted138366698
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      I'll try it, thank you! :]
  8. juanpa98ar
    juanpa98ar
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    I am using the mod and it is excellent but may I suggest a few things? A way to have the sounds repeat in a pattern (have two sounds and have them play one after the other), maybe a way to adjust the volume of the sounds or have them match the volume of the game.
  9. KatiKnitt
    KatiKnitt
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    This is a great mod, thank you! I have a question about the latest release. "Ability to replace with multiple sound choices"? What does that mean and how does that work in practice?

    EDIT: Also, is there a way to have sounds play with random pitch? I replaced one of the footstep sounds and it seems like it doesn't get randomly pitched anymore with every step.
  10. smallsushi
    smallsushi
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    I love this mod (after the learning curve), just wanted to say thanks for creating!