This mod need to update for 1.6.5. You can built greenhouse but it's affected by season. Mean you cant plant on this greenhouse out of season. Need this mod update badly for 1.6.5
If you read the mod page, all compatibility information is listed. Please read mod pages before asking questions about the mod, as they can usually answer questions like this.
Hi, sorry for late reply but I am not active here often anymore. So there have been a few updates to the game since I released this mod, and I never tested it (or intended to test it) for use in multiplayer. I am no longer maintaining this mod, but it is publicly available for people to look at and update. The mod basically needs to be rewritten, as I made it when I had barely an understanding of the game's internals.
for some reason, after i updated smapi, and i join my save, it just kicks me out to the menu screen not even allowing to see my house. and i see this error message:
[09:10:01 ERROR game] SContentLoadException: Error loading "Maps/GreenhouseConstruction_SpecialGreenhouse": it isn't in the Content folder and no mod provided it. at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 237 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass10_0`1.<Load>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 106 at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53 at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0 at StardewValley.GameLocation.loadMap(String mapPath, Boolean force_reload) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1625 at StardewValley.GameLocation.reloadMap() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1816 at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1250 at StardewValley.Buildings.Building.getIndoors(String nameOfIndoorsWithoutUnique) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 887 at StardewValley.Buildings.Building.load() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 923 at StardewValley.SaveGame.loadDataToLocations_PatchedBy<SMAPI.ErrorHandler__spacechase0.SpaceCore>(List`1 gamelocations) at System.Threading.Tasks.Task.InnerInvoke() at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) [09:10:01 ERROR SMAPI] An error occurred in the overridden update loop: SContentLoadException: Error loading "Maps/GreenhouseConstruction_SpecialGreenhouse": it isn't in the Content folder and no mod provided it. at StardewValley.SaveGame+<getLoadEnumerator>d__95.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__95 this) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 623
and i think thats connected with your mod. heres full log: https://smapi.io/log/4c0f8d7443ae46aebdd181c88f6f09f7
Hi, sorry for late reply. By the time you posted this, Stardew and SMAPI received updates (and likely frameworks that I used to create this mod) that made changes to the way the game loads things. As such, this mod no longer works. I do not have plans to update it, but I believe all code is publicly available if anyone wishes to update it.
I have one question, is it possible to use a different Greenhouse interior for your Greenhouse while the Greenhouse provided by the game itself uses another interior?
I don't know what's going wrong with this but it keeps giving me an error in my log. The greenhouses are still there but the tiles messed up and had weird lines going through them, went away after i started the game. But I'm still getting the error. https://smapi.io/log/cc8895ab737043cdaed52c44ea6fa076
I don't know what this mod is to tell you. I have heard of a mod where Robin is able to add upgrades to the greenhouse, and if that is the mod you mean then no it won't work. My buildings are not considered greenhouses like the farm greenhouse is. All compatibility I am aware of is mentioned on the mod page.
Hi, would it be possible to make a configurable cost? Would be useful for both testing and balancing. I have a game with automate+PFM machines so it'd be easier for me to just make a whole bunch of them so I want to make it super expensive.
This is something I can look into for the future. I need to learn how to do this with the way I have the building added to the shop, but this sounds not difficult.
I have made progress on making a configurable cost, though I cannot promise it is the most intuitive to do. I will release that version soon, but if you would like to get the beta version of this I am currently developing, I can send it to you if you contact me in the SDV discord server. My username is the there as it is here.
28 comments
[09:10:01 ERROR game] SContentLoadException: Error loading "Maps/GreenhouseConstruction_SpecialGreenhouse": it isn't in the Content folder and no mod provided it.
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.RawLoad[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 237
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass10_0`1.<Load>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 106
at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
at StardewModdingAPI.Framework.ContentManagers.GameContentManager.Load[T](String assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 0
at StardewValley.GameLocation.loadMap(String mapPath, Boolean force_reload) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1625
at StardewValley.GameLocation.reloadMap() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1816
at StardewValley.GameLocation..ctor(String mapPath, String name) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1250
at StardewValley.Buildings.Building.getIndoors(String nameOfIndoorsWithoutUnique) in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 887
at StardewValley.Buildings.Building.load() in C:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\Farmer\Farmer\Buildings\Building.cs:line 923
at StardewValley.SaveGame.loadDataToLocations_PatchedBy<SMAPI.ErrorHandler__spacechase0.SpaceCore>(List`1 gamelocations)
at System.Threading.Tasks.Task.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__277_0(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
[09:10:01 ERROR SMAPI] An error occurred in the overridden update loop: SContentLoadException: Error loading "Maps/GreenhouseConstruction_SpecialGreenhouse": it isn't in the Content folder and no mod provided it.
at StardewValley.SaveGame+<getLoadEnumerator>d__95.MoveNext_PatchedBy<spacechase0.SpaceCore>(<getLoadEnumerator>d__95 this)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate) in SMAPI\Framework\SCore.cs:line 623
and i think thats connected with your mod. heres full log: https://smapi.io/log/4c0f8d7443ae46aebdd181c88f6f09f7
I have one question, is it possible to use a different Greenhouse interior for your Greenhouse while the Greenhouse provided by the game itself uses another interior?
Thanks!
https://smapi.io/log/cc8895ab737043cdaed52c44ea6fa076