Pay Robin to install some sprinklers in the rafters of your greenhouse (and eventually across your entire farm) allowing for 100% utilization.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
For translations please submit the appropriate .json file to me and I will gladly add it to the translation folder. This allows translators to not have to worry about releasing new versions every time I update the mod.
File credits
Translations:
French - Azurys Portuguese - Caco-o-sapo German - Kazel Italian - Leecanit Chinese - Cccchelsea226 Spanish - ManHeII Korean - Wally232 Russian - CatMartin
Donation Points system
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Now Compatible with SDV 1.6 (and incompatible with SDV 1.5 or lower)
Functionality is the same, just using way less jank means of adding the items to Robin's Shop (which may make it more stable)
Old Saves should work, but this is not guaranteed.
Version 2.1.1
Fixed Wizard unable to send mail
Version 2.1.0
Updated i18n generator to most recent version
Updated Asset handling for SMAPI 4.0 Update and SDV 1.6
Version 2.0.0
Fully removed `ModData` Files. This should stop any "failed on GameLoop Save" issues.
Technically a breaking change if you only played with v1.2.1 and earlier. Any save that played at least once with 1.3.x+ should be good to go.
Version 1.4.3
* Added Hungarian Translation from [Martin66789](https://www.nexusmods.com/stardewvalley/users/27323031)
Version 1.4.2
Added Korean Translation from Wally232
Added Russian Translation from CatMartin
Version 1.4.1
Fixed issue where Robin would state the upgrade was a pre-fab.
Version 1.4.0
Added Translations
Italian - Leecanit
Chinese - Cccchelsea226
Spanish - ManHeII
Added console command ghs_waternow
Removed DaysToConstruct from blueprints. (will still exist in config files for now)
Added documentation for console commands
Added update token for github
Version 1.3.3
More stable method of using and converting ModData used.
Fixed issue where upgrades would disapear on mod upgrade.
Fixed issue where the Wizard would not send letters as needed.
Version 1.3.2
Changed method of getting the Greenhouse
Version 1.3.1
German/Deutsch translation, courtesy Kazel
Bugfix for issue: "Cannot upgrade other buildings while mod is installed"
Version 1.3.0
Content Patcher token now available
Moved to using a Translation framework
French now available
Portuguese now available
Option added to only allow so many upgrades
Now Uses Harmony
Got rid of the "Time To Upgrade" setting in config (Wasn't working well with changes required to make Harmony work)
Now works with Instant Build mods!
Now uses the modData dictionary provided to modders by ConcernedApe
New console Command: ghs_setlevel [value] Sets the greenhouse to the provided level
New console Command: ghs_getlevel prints out the current Greenhouse level (great for debugging)
ModData has been slimmed down.(Will be completely removed in future release)
Version 1.2.1
Can now turn off watering of sandy areas on Beach Farm
Version 1.2.0
Upgrades are now applied to the Greenhouse and not a Silo. (This is what breaks 1.4 and earlier compatibility. Previously the Greenhouse was super special, now it's treated like any other farm building)
Visual Upgrades, when viewed from the outside sprinklers are visible in the rafters of the greenhouse.
Additional config option "ShowVisualUpgrades" set this to false to only use the gameplay effects of this mod.
Version 1.1.0
Upgrades are now gated behind friendship with Wizard (as he's translating ideas the Junimos had)
More difficult to unlock if you went the Joja Route, cannot get first upgrade until you have the required hearts AND have at least 1 Junimo Hut (you did kinda mess up the Community Center)
Wizard now sends you letters telling you upgrades are available.
Upgrades now take the correct amount of time to be built
Upgrades cannot be purchased until Greenhouse unlocked
Description: Greenhouse Sprinklers is a mod that allows you to pay Robin in Gold and Materials (namely Sprinklers and Batteries) to add upgrades to your farm.
Level 1: Sprinklers added to the greenhouse, only runs in the morning
Level 2: Greenhouse Sprinklers upgraded, now run in the morning and at the end of the day
Level 3: Robin adds a network of hidden sprinklers underground all over the farm, watering all crops in the morning and the evening.
Config.json Options:
By Default I provided 3 different levels of difficulty to get your upgrades, and have set the setting to the middle one.
I have added an Option "ShowVisualUpgrades" and defaulted it to on. Turn this off if you are using any other mods that modify the greenhouse!
Version 1.3 added a Content Patcher key into the system. If you use another mod that modifies the exterior of the greenhouse, but also want visual updates as upgrades are applied by this mod, ask those other creators nicely to consider adding that functionality. They can find the exact details at the Github Readme (linked near the top of this description)
To Upgrade sprinklers:
Have a Greenhouse
Be Friendly with the Wizard
Receive Mail from the Wizard
Visit Robin
Select "Sprinkler System Upgrade" from the "Construct Farm Buildings" menu
Select your Greenhouse
Robin will do the upgrade (should take as long as a coop or barn upgrade)
Enjoy growing more crops and using your watering can even less!
Future Plans (no particular order):
Visual changes inside the greenhouse as it is upgraded
Confirm and expand compatibility with other Mods that affect the Greenhouse
Current Compatibility:
Unknown, works with several common mods, have not tested it with any other mods that edit the greenhouse.
It should work for Expanded size mods, but will probably fail for Multiplayer Greenhouse (and other multiroom Greenhouses) and Build Greenhouse