This page was last updated on 21 December 2018, 4:06PM
Changelogs
Version 2.5
Update Patch Catch up
V2.5
New Textures for Wood Cutter, Component Factory, Investment Center 1, 2 and 3 (By Sparklink)
New Factory added: Ancient Vault
V2.4.1
Removed Upgrade Fragments altogether
Restored recipe back to its previous layout (Cobblestone, Lumber, Diamonds)
Version 2.4
Version 2.2
Changes:
* Renamed "Mineral" Factory drillers to Factory Collectors
* made collection time slightly faster for block collecting
* lowered build speed from 5 seconds to 2 seconds
* Factory Station is now uncommon instead of common
* Fixed crafting sound when making factories
* Made investment factories generate faster
* changed Collector factories graphics to be less "Boring"
Factories Added:
Galactic Mineral Collector
Version 2.3
New Additions:
Upgrade Fragment (Currency), these special little chips are payoffs from your factories, getting enough will allow you to develop and build newer factories
New Treasure Pools:
Upgrade Fragments can be found in chests
Recipe Changes:
Diamonds are no longer required for recipes, instead, Upgrade Fragments have taken its place
You can also trade your diamonds for some extra Upgrade Fragments, incase you're a little short
Other Changes:
Heavily... and I mean, heavily changed the production timers, this will slow down ingame production as well as being credited via servers or just being away from planet, this counter-balance when you come back with thousands of materials
Mineral Collector recipes amounts have been reduced
Version 2.3.1
Changed the Forester Cutter weight Loadout
Version 2.3.2
Reduced the rate in which Upgrade Fragments are generated
Removed the ability to craft additional fragments with diamonds
Version 2.4
Objects:
Frame boxes have been adjusted accordingly, factories will seem like they are now smaller, and blocks/other items can be placed beside the images
New textures for Mineral Collectors by: @Sparklink
Changes:
Iron, Tungsten and Titanium factories no longer require cobblestone and wood as recipes, instead, requires its own blocks (Iron block, Copper gears, silver block, tungsten block, titanium block)
Pumps to Upgrade fragment drop change nurfed
Pumps now contain only 3 slots, instead of 9
And other changes I've probably forgotton D:
Version 2.1
V2.1
Buffs and Nurfs
Idle Factory Workbench has received 4 tabs instead of 2, and now contains Minerals and Special tabs
Component Factory, Salvager Mk.I, Mk.II, and Mk.III moved to the specials tab
Ore Driller Timers buffed, meaning they will collect slightly faster
Removed the red node wire spot from all factories, as this does not seem to work, however, a well placed Storage bridge, does
New Factory Additions
Invenstment Center Mk.I (Generates income)
Invenstment Center Mk.II (Generates income)
Invenstment Center Mk.III (Generates income)
Earth Driller (Generates common blocks on lush and forest biomes)
Arid Driller (Generates common blocks found on deserts)
Tropical Driller (Generates blocks usually found in jungles)
Toxic Driller (Generates blocks from poison planets)
Glacier Driller (Generates blocks from Artic Biomes)
Volcanic Driller (Generates blocks from Volcanic biomes)
Forester Cutter (Generates a steady income of Logs, Planks and saplings)
Notes:
New factories do share the same design as others, these are simply placeholders for the time being
Animations may be implimented at a later date
V2.0
New Code added by BK3K
Changed how ores are handled, by generating in its own inventory
Box size change to meet the graphics respectfully, meaning its not all going to be 12x12 in size
added a Red Node to all machines, this MIGHT (not garanteed), work with Frackin when transporting items
Two new Factories Added "Component Factory" and "??? Factory"
Timer on generation and ore/liquid/salave have been heavily nurfed