If you go to mods/theios/assets/objects/generic/matterconverter2.object, you can modify a line towards the end from /interface/fuelcrafting/matterconverter.config, to /interface/matterconverter/matterconverter.config
I'd love to hear folks thoughts on the height differences on the wall safes. Should we make them flush? I can understand if some OCD might get triggered as is.
It seems I've been able to install this without a hitch, using the mod manager, but I haven't been able to convert the MM. Does it only become available at the end of the quests?
According to Oafkad, it should be available in the crafting table once you get the materials. But he'll recheck it once he's able to. He & I haven't tried using a mod manager~ we just typically put the file within the game's mod folder.
We'll try and make it mod manager friendly if possible within the next update.
Old install, fresh game. No crafting able to take place (only option available was the flag, couldn't make planks for the crafting table)
Fresh install, no mods. Worked. Same fresh install - added mods individually with fresh games every time (Floran Devourer, TS Technologies, better storage). Better storage caused the issue with the no crafting.
Update 2: Removed the betterstorage mod on original game, was able to convert the MM
Cool. I'll check out this better storage thing and see why its doing this. They are probably not using proper merge tables with the new update. No changes should impact this stuff unless its improperly done.
edit: A quick glance suggests that they are overwriting tier 1 with their mod. As opposed to just merging into it. Theoretically they should break any crafting mod that is tier 1 that comes after them in load order.
They could probably fix it in like 10 seconds if they redid their player.config file.
BUT I'm not a mod expert yet on config stuff so maybe I'm wrong, but I certainly see ["overwrite", "tier1"] in there.
There shouldn't be any bugs but if someone catches something or notices something odd feel free to tell me. I like to keep things clean and tidy as much as I can.
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Great Mod otherwise. Thanks
He & I haven't tried using a mod manager~ we just typically put the file within the game's mod folder.
We'll try and make it mod manager friendly if possible within the next update.
I'm on a Mac. Will try later on in a PC and let you know if I'm able to get anything there.
The more feedback, the better.
Are you using any other mods?
http://i.imgur.com/eKQJpdu.png - See
Edit: Can you try with a fresh character. Maybe I need to change something for it to show on already in progress characters?
Old install, fresh game. No crafting able to take place (only option available was the flag, couldn't make planks for the crafting table)
Fresh install, no mods. Worked.
Same fresh install - added mods individually with fresh games every time (Floran Devourer, TS Technologies, better storage). Better storage caused the issue with the no crafting.
Update 2: Removed the betterstorage mod on original game, was able to convert the MM
edit: A quick glance suggests that they are overwriting tier 1 with their mod. As opposed to just merging into it. Theoretically they should break any crafting mod that is tier 1 that comes after them in load order.
They could probably fix it in like 10 seconds if they redid their player.config file.
BUT I'm not a mod expert yet on config stuff so maybe I'm wrong, but I certainly see ["overwrite", "tier1"] in there.
I'll see if what you say is true~ thus change accordingly. Always enjoy updating the models.