This would be great. I loved this mod when I played when starbound was in Angry Koala. I don't know if I can play without this mod (and a few others like this). Did the mod community die?
Any chances of getting an Upbeat Giraffe (update 2) version of this? Please? I'm sick of having so much random junk that I have to trash. The mod loads fine, but the recipe for the Unlocker does not seem to work any more. Not sure why, the file looks correct, just that the recipe doesn't show up even with the correct crafting materials in my inventory.
This is one of my favorite mods for starbound here some ideas 1 make some kind of refined or pure coal that fuels a ship better than normal coal 2 add upgrades for he crusher 3 add a pure ingot maker that would procedure more ingots than Furness would make a way to get coal in the reclaimer using the mineral mix or logs or something 4 finally add some sort of pies to transport items (like in build craft od for minecraft)
=) been gone for a while and I come back to all these awesome new shiny things implemented! > my friend you really never cease to amaze me. Even with all the other mod, I think this is the best thus far. =) PS: I like the new facelift of the beaker machine =)
Hey again! Glad your enjoying and all, things have slowed down a bit atm due to being a bit busy, but already got a lot in the works and planing out and creating tier 2 (all current machines are tier 1). So things should be interesting, just need more hours in a day
A buddy and myself have an issue though: we both have the addon, both made sure to have the folder not in assets (anymore) and moved it into the mods folder. Mod works fine for me. But whenever he tries to teleport to my ship where I have placed the crusher etc, he crashes. Now, we havn't tried this yet: the crusher etc. have been built pre 1.7 and generated with the pre 1.7 mod. We then both updated the mod due to the crashes, though still he crashes.
Does he have to learn the recipes first, maybe? Or do I have to remove the old crusher etc and create them newly from the 1.7+ mod?
Does the server support TS tech? If the server side doesn't have it then strange things are bound to happen. The old machines will be updated when you updated the mod and recipes shouldn't cause crashes like that.
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2 add upgrades for he crusher 3 add a pure ingot maker that would procedure more ingots than Furness would make a way to get coal in the reclaimer using the mineral mix or logs or something 4 finally add some sort of pies to transport items (like in build craft od for minecraft)
Glad your enjoying and all, things have slowed down a bit atm due to being a bit busy, but already got a lot in the works and planing out and creating tier 2 (all current machines are tier 1). So things should be interesting, just need more hours in a day
A buddy and myself have an issue though: we both have the addon, both made sure to have the folder not in assets (anymore) and moved it into the mods folder. Mod works fine for me. But whenever he tries to teleport to my ship where I have placed the crusher etc, he crashes.
Now, we havn't tried this yet: the crusher etc. have been built pre 1.7 and generated with the pre 1.7 mod. We then both updated the mod due to the crashes, though still he crashes.
Does he have to learn the recipes first, maybe? Or do I have to remove the old crusher etc and create them newly from the 1.7+ mod?