Marvel's Spider-Man: Miles Morales

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Avernix

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Avernix9747

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Due to multiple changes in 20.22, please update all files to current versions to avoid any conflicts with previous versions.

LOAD ORDER:

1. Any stealth takedown mods (Unless specified to load after UC) [Optional]
2. Any other Finisher mods [Optional]
3. Unlimited Combat Main File (Flashy or Avernix Edition [Required] V20.22
4. Increased Attack Speed (Matching Flashy or Avernix Version [Optional] V20.22
5. Avernix's Finishers (while all finishers are included in main file, this file excludes 2 stealth finishers that I personally don't like).
6. Any other combat animation mods. [Optional]
(Note: My mod adds 5 new ground finishers to game, and 4 new air finishers in addition to the original).
(Note 2: Mod not compatible with Restore Unused Finishers mod or Restore Stealth Takedowns, my mod uses that code and therefore is incompatible}


ALL ADDED ABILITIES AS OF V20.22 (all added, not replaced):


Main Files (choose the version you like):

Flashy Special Combos - uses flying knee as a Special Combo Ender. Looks amazing, but Special Combo Enders can be buggy if used on bosses, ramps, or near walls.
Current version V20.22

Avernix Edition - special combo enders use different animations that are faster and less buggy on bosses, ramps and near walls. This is the version I use.
Current version V20.22

Balanced Cooldown is 3 seconds, Reduced is 1.5 seconds, No Cooldown is 0.5 seconds for added special combos.

Base Versions include a 10% attack speed increase.
The increased attack speed files provide a 30% attack speed increase.
Choose the correct increased speed version if you want, based on the main file you have loaded.
Eg. if you have Avernix Edition No CD main file loaded, you need Avernix Edition No CD faster attack speed loaded.
The faster attack speed versions must be loaded after the main file.
Current Version 20.22


This mod adds 10 additional finishers to line up (6 ground and 4 air), more finishers than any other MM mod! Avernix edition removes buggy finishers for a more streamlined experience.


ADDED DIRECTIONAL COMBOS (ADDS COMBO VARIETY):
(16 total new ground combo attacks, 14 new total air attacks, and allows for longer air combo chains).
Hold the movement stick/key toward the target to only use directional chains.
Leave the movement stick/key neutral to only use base combos.
Alternate between holding movement stick/key and not holding movement stick/key toward target to mix combo chains, this results in near infinite combo animation variety!
These work in both ground and air combat,


KNOCK UP VARIATIONS:
Hold Melee on Ground = Knock Up
Hold Melee on ground + stick toward target = Instant Knock Up (Puts you directly into air combat)

ADDED GROUND SPECIAL COMBOS:
You MUST Preform a Combo Starter to use the Special Combo Ender
Combo Starters also function as disarms. If using Avernix version, so do combo enders.
Tap Webstrike on ground near target + movement keys/stick toward target = Special Combo Starter A
Tap Melee + Jump on ground + movement keys/stick toward target = Special Combo Starter B
Tap Webstrike on ground near target = Special Combo Ender A (Must be used after one of the Combo Starters)
Tap Melee + Jump on Ground = Special Combo Ender B (Must be used after one of the Combo Starters)
Note: Special Combo animations depend on version picked. Pick Avernix for more realistic and fair, and Fashy for more flashy special combos.

ADDED AIR ATTACKS:
Hold Melee in Air = Knockdown Flip
Hold melee + movement keys/stick toward target in air = Swing Kick
Tap Melee Quickly after Knockdown = Air to Ground Zip (allows chaining combos)
Tap webstrike in air near target = Instant Air Knock Up

ADDED SPECIAL TARGETED AIR ATTACKS:
For the following you must have a "target" as defined by the game, (attack an enemy 1-3 times in air first for them to work)
Tap webstrike near target + movement key/stick toward target in air = Flipping Air Kick
Tap Dodge + movement key/stick toward target in air = Webbed Air Throw

NOTE: This mod does not replace any of the base animations in game, it only adds more of them, and therefore should be compatible with most animation mods. Load them after mine.
If the finisher mods are not tailored specifically for unlimited combat, this could result in repeating finishers here and there.


If bugs are found, please post in the comments section of this mod in as much detail as possible and I will address your issues as soon as possible. This mod is over 10000 lines of custom code at this point, with 3 different versions and modular files to keep track of, and while I have thoroughly tested the mod, there may still be a few very minor bugs here or there. While I will no longer be actively developing this mod (ITS FINALLY DONE!), I will still be handling support and bug reports.