SpellForce: Platinum Edition

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TheRoyalArsenal

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TheRoyalArsenal

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90 comments

  1. valiumt
    valiumt
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    Bonjours 

    Voici pour moi le meilleur mods pour spellforce , ajout de beaucoup de contenue excellent je le refait tres souvent !

    ma question et    le createur travail t'il toujours sur le mods ?
  2. ElCidCampeador2
    ElCidCampeador2
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    I cannot import my save game into the Phoenix campaign. All save games with the modified campaign cannot be imported. Regardless of the character's level. There are no problems with older save games with the vanilla campaign.Is there already a solution to this?
  3. Dracious1979
    Dracious1979
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    Hello there

    So I just wanted to say you have made a great mod here.  I just finished the Order of Dawn campaign.  However, when I went to import my character over to Shadow of The Phoenix it says "Player Data Is Invalid" and then shuts down. I am running version 1.61 and if important my avatar is level 30.  Any suggestions for this?
    1. DomnulManta
      DomnulManta
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      Hi! 
      Best to say, take a printscreen and post it to bugs...maybe its a bug, i tested all the campaigns, but at importing i haven't got that problem, also i think the char should not exceed level 29-30.. maybe its a bug because you got over lvl 30... but all of these will be fixed.
    2. ElCidCampeador2
      ElCidCampeador2
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      I have the same problem. All save games with the modified campaign cannot be imported. Regardless of the character's level. There are no problems with older save games with the vanilla campaign.Is there already a solution to this?
  4. GraniZakata
    GraniZakata
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    Adding.I put your mod on the Russian version 1.61. It turned out funny. So far, everything is working. However, the entire text of the game, except for dialogues, is a set of English letters. In the "Null" style and so on. And the texts of the dialogues are in German.Periodically something like an error pops up, which you can skip and play on.
    1. TheRoyalArsenal
      TheRoyalArsenal
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      I'll have to look into this. I've never played on a non-English version, but I'll let you know how I get on.
    2. GraniZakata
      GraniZakata
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      Thank you. I'll be looking forward to it.
    3. TheRoyalArsenal
      TheRoyalArsenal
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      Hi there. Unfortunately The russian and polish languages won't work on my mod and the only way I can fix this is to add the translations manually. This would mean adding over 51000 text entries into the game and I have no way to automate this process.
    4. GraniZakata
      GraniZakata
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      Good day!I'm sorry for the long delay, there was a lot to do. Including testing your mod :)
      I Downloaded the English version, everything is working fine so far. You have done a great thing - the game has become what it should be according to the plot. I especially liked the additions to the original campaign - in the form of stories with Orcs-Sharoks from Grimvarg and their fight against the ice elves. Now it looks meaningful, and not just "hey, warrior, go there and get the projects."I also liked that the allies (Lianon, Order of Dawn, Hallits) do not stand like dolls, but act - attack opponents, albeit weakly. And the Scarlet Legion is alive at all. That's great!

      Now I'm going through the Breath of Winter campaign - it's a masterpiece! The only thing that is a little weakly made is the refusal of Windjalf to tell us the secret of the Destruction of Fire. Unconvincing. It would be possible to leave the classic situation, and to beat the locations in the West of Mirrutura in a different way. But in general, this is just my layman's view. I 'm in West Grimvarg now . That's fine too. The original Breath of Winter suffered greatly from the small number of maps and too compressed plot. You have completely eliminated this problem.

      So far I have found one bug. In the Eastern Grimwarg, if you break off during the conversation with Yandrim, then later, when he gives the task to destroy the undead camps, a captured dwarf will not appear in the main one. And everything will have to go through again.

      About the Russian language. Thanks for watching, I get it. The question is, will you, as the author of the mod, allow me to translate it?
      Thanks again.

      P.S. 
      And another question.Are there any innovations in the Shadow of the Phoenix? And if not, are they planned in the future?

      I almost forgot.I came to West Grimvarg after Fastholm. Did I do the right thing? Was it necessary to take some kind of quest there before going?
    5. xsardass
      xsardass
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      A Na wersji Polskiej nie działałby ten mod ?.
  5. DomnulManta
    DomnulManta
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    Hello! 

    Please do not forget to add the log of the update, and upload more photos, lets give this mod a name! ^_^
  6. coriel1234
    coriel1234
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    Probably the best Mod for SF1 i´ve ever tried :) looking forward to to seeing future updates
    1. DomnulManta
      DomnulManta
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      hahaha... just wait the next update, more quest and a big fan surprise there in OoD and in BoW :))) and yes it is the best mod.. ^_^ ( you ll see in the update.) :)
  7. GraniZakata
    GraniZakata
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    Greetings!I tried to put your mod on the version with GoG 1.54 - as soon as I copied the Data, the game just wouldn't start.Everything worked on the pirated version 1.61... I haven't put Data yet. However, when I came to the refugee camp in the company of the Breath of Winter, there was no Aedar there.
    On which version of the game do you need to run your mod to make everything work? In what order to copy files and folders? Sorry, I'm a noob, so it would be great to see step-by-step instructions. Thanks!
    PS: English is not my native language, so another question. Will the mod work on the Russian version of the game? Thank you.
  8. Zaucha
    Zaucha
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    Hello there

    Just wanted to ask (the creator) how did you managed to add new camps on campaign maps? Or just completely new camps on your created maps added to whole campaign. I Tried doing it on retail version of the game, and on steam version. Haven't succeded. I was using the editor from Nexus 
    1. TheRoyalArsenal
      TheRoyalArsenal
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      Hi there.
      Sorry that I responded so late.
      I f you're still interested I use a few programs to create these maps.

      • GameData and Map Editor created by a discord user named shovel_knight
      • Official Phenomic Map editor
      • Dragon Unpacker 5.6.3
      • HxD Hex Editor
      • Notepad++
      I can give you a more in depth answer on the official Spellforce Discord Channel.
      You can ask questions in the spellforce1_mods channel or  just DM me any questions you have.  I go by the name Armory#8835.

  9. Raistlain
    Raistlain
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    Are you planning to make this available on Steam Workshop as well or just Nexus?
    1. DomnulManta
      DomnulManta
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      It will be only in nexus  i think.
      Anyway it won't be released until aryn is finished.
      Bringing news, the mod creator makes progresses everyday, but he is only a person.. so...... wait, he is not giving up and lets support him. ^_^
  10. Feyrs
    Feyrs
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    Still working on the Tood campaign with the mod rn. Up to Greydusk vale no problem. But from there on out? As I can't remember the Mumified Stalkers etc being as tough as they are from the main game back in the day. Basically those mumies take like 2-5 dmg from my heavy warrior avatar lol. If they come in a swarm towers do 2-3 dmg to them, heroes and units about the same. So I get overrun each time there are more then 2 of them as they simply tank whatever is thrown at em. While I play at hard and the 1.61 or whatever version it is while I always played 1.54 in the past I still think its the mod messing with the mummies to hard?
    1. DomnulManta
      DomnulManta
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      Use warriors, it will be balanced in next patch. :)
    2. Feyrs
      Feyrs
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      Alright, thanks ^^