SpellForce: Platinum Edition

File information

Last updated

Original upload

Created by

TheRoyalArsenal

Uploaded by

TheRoyalArsenal

Virus scan

Safe to use

Tags for this mod

About this mod

Adds maps to the first 2 campaigns.
Order of Dawn has a new late game map.
BOW has 6 new maps.

Requirements
Permissions and credits
[hide] So it's been over a year since I last made an update so this is long overdue. 
The mod is still in a testing phase but since its been so long I thought I would release an update anyway.
I'm pretty confident that their are no bugs but I can't give a guarantee because I haven't fully tested it.

2 versions to choose from. One made for v1.54 and one for v1.61. I personally prefer v1.61 because it runs smoother and crashes a lot less.
On the flip side v1.54 is compatible with some nice Quality of Life mods that can also be found here on Nexus.
Also there are some slight differences that I listed in a short article.


Although there are many minor changes I feel it would be best to go over the more significant changes.
I'll go map by map.

Greyfell
Much larger number of orcs attacking greyfell.

Lianon
Rune Warlock Shirak is a reward from killing one of the ghost.

Eloni

All the camps north of the gate will target the elf settlement although they can never win.

Leafshade
No significant changes

Shiel
No significant changes

Wildland Pass
The dawn knights that help you claim the monument will follow you instead of just guarding the monument.
The Village of Skye sends out patrols to combat Brannigan's forces.

Northern Windwalls
Much larger attack force that will easily destroy the Hallit forces during the first wave.

Southern Windwlls

You will get ambushed a couple of times by enemies and skarvig has a new quest for you.(doesn't appear in the quest log)
'Fixed' Skarvig and Horgr scripts.

Stoneblade Mountain
The troll camp in the east starts off with a lot more trolls so it will be much harder to defend the eastern entrance if you are a mage.

Greydusk Vale
Ashbones are harder to beat and use a range of black magic skills. When Jon gives you the first mosaic piece it now turns into a quest in your quest book. 
Same for Thurgon's letter for Tanara.

Howling Mounds
Stronger enemies. If you completed the Trickster quest in Greydusk, a small group of dawn knights will assist you.

Whisper
A lot of very strong undead from multiple entry points on this map. Added a hero monument and a source of moonsilver to the centre of the map.

Godwall
Some new briarwolf units. The red legion will help you as you liberate farmers on the wall.

Mulandir
No changes but the planchests that were at the portal to the rift have been moved to the palace area.

Farlorn's Hope
Because of the tougher enemies, The briairwolves will easily overwhelm the red legion camps. An orc camp is already set up for you to use.

The Rift
A new side quest which allows you to use Ulather as a rune warrior.(Xyallah has been removed)

Frost Marshes
A new side quest, stronger, more numerous and more diverse elven enemies.

Southern Godmark
There is a giant, friendly troll on this map who will help you.

Great Dank(Jungle themed map)
 
2 side quests on this map which is filled with blades, kithars and monkeys. A darkelf will ask you to help find his son.

Nightwhisper Dale 
More space on the monument field to accommodate more buildings (if you did the extra map first).
A new side quest where you have to kill the 7 unique kithars.

Breathing Forest
Relocated the two camps that were between the portal to nightwhisper dale and the darkelf monument. The Bloodash can be controlled if you did one of the side quests in the jungle map.

Sharrow Dale
All 6 monuments available from the start

Mirraw Thur
No significant changes

Stormcleaver Rocks
I really don't like this map so I made it easier, not harder. You have 7 skergs to help you instead of 2 and you have level 2 orc workers.

Whisperling Swamps (Forest Themed map)
A new map between Mirraw Thur and the Echo Swamps. It is filled with beastmen and kithars. There is a new sidequest where you must rescue a dragon. This dragon can become your companion for the rest of the campaign, following you everywhere. Human Monument used here. If you're playing on hard you will almost certainly need to build a lot of crossbow towers.

Echo Swamps 
Reowys will respawn several times after you kill him and each time he will use his runic power to bring some darkelves to attack your base.

Frostfall 
Re enabled Lena's removed dialogues and re-added a quest that was removed. The refugees will only take food from you if you have more than 450 units. 

Tirganach
 Firune gives you a quest on a second visit. If you chose not to take the dragon from the whisperling swamps with you then she will stay in tirganach. Elisa Winter will run here once you've rescued her but it wont be on your first visit. John Dundred gives you a quest similar to the one in the free game mode. It was cut out from the game but it has fully voiced dialogues.

Winterdeep
 All ghost units take 50% of expected physical damage so this will be a lot tougher. Elven ghosts can heal, use bows and summon bears.

Eastern Grimwarg (Snowy Mountain Themed Map)
 A new map between winterdeep and fastholme. Undead enemies and a puzzle. There are 4 quests related to this map. Firune will ask you to hunt someone down who is hiding here on your second visit. John Dundreds quest will require something from this map, and there is a ghost who wants you to help him kill other ghosts. 

Western Grimwarg(Snowy Mountain Themed Map)
 A new map that is connected to both Tirganach and the eastern grimwarg mountains. Undead are besigeing a winterguard outpost. You need to use dwarves and elves to help defend the outpost and then break through to the portal to Tirganach.

FastHolme
Tougher enemies (They will kill the fastholme squadron quicker if left alone)

Spoiler:  
Show
When you speak to Windjalf he won't give you the firebane. Instead you must find some other dwarf called Skander Hjalmark who also knows the secret.

Tearwater Valley (Jungle Themed Map)
 
A new map west of Mirraw Thur. You will need to kill some mercenaries who are harassing a troll settlement.

Black Heart (Jungle/Swamp Themed map)
A new Map South of Tearwater Valley. You will need to survive an onslaught of enemies and rescue a dwarf who is being tortured. Definitely need to use LOADS of towers here.


Nevershade Frontier 
Trolls are stronger. You have to work quickly to destroy the darkwall or else high level crimson troops will take you out.

Shal dun 
Troll Monument added near the first orc monument. Star City is harder to take down

Firefangs
Troll Monument added. Shadows Will attack you in waves as soon as you activate a monument even if you don't have the shadow ring. All shadows on the map are invisible until you have the shadow ring or they decide they want to attack you. 

The Dagger(Desert Themed Map) 
A new map where a war is going on between 2 orc clans. You have to help one destroy the other using an orc monument.

The Abyss
Dwarven and Dark elven monuments added to support elf and orc monuments respectively.
There is a portal to Nyrmar here but the map is incomplete and may even cause the game to crash so if you plan to enter, make a save before going through the portal.

Frostweavers Rift
No changes

-----------------------------------------------------------------------------------------------------------------------------------
Other things
-----------------------------------------------------------------------------------------------------------------------------------
Some of the side quests can be broken under certain circumstances, if you don't do them in the intended order although I did try to make sure this doesn't happen.
I created some cutscenes for some maps but the camera angles aren't very good.
Since most the enemies are higher level, the level of the runes you pick up has increased. You can use lvl 17 runes by the time you reach the final maps.
Spells like pestilence and amok have been reconfigured to work like the enchanters hypnotize, so that your units can inflict them on enemies that are a higher level than they are. Some skills from the white magic nature tree and the black magic curse tree have been improved.
Mind magic has a new spell called flash. Deals fixed damage to enemies. Also has a new summon spell. 
Black magic has a new spell called Bleed. It causes damage to enemies for exactly 10 seconds. Most spiders and daggers can inflict this so be very mindful of being surrounded by spiders. Especially at low level.
Titans Have way more health and mana.
Swarm units will cast the same aura as their respective titans (except bloodhounds - in v1.54 this causes overflow/underflow errors).
Most weapons that can inflict a spell effect have a corresponding glow.
Elementals and spiders in particular have extremely high dexterity, so they have a high chance of inflicting a spell effect with their normal attacks.
Unit descriptions give a little bit more detail.
Starting gear is improved for most builds.[/hide]