There is a quality to your designs that the other ones don't have. Cant quite put my finger on it but good job. I may do a youtube series of dungeons I've enjoyed, this and a few others would be in it if you don't mind.
By all means do a playthrough, would love to see it. I'm verrrry careful with my placeables, I daresay more so than anyone else. Even in rooms that are meant to be disorganized, I spend quite a bit of time getting it right.
You are definitely the best writer and designer of anyone currently making these (believe me, Ive tried em all) including the ones on Steam. I've let the devs know of your work so if they have a "best of" type category they will be aware of your stuff. I would say some players may be dying at a certain fight in a hallway in this one, maybe not making it to the ending. I think its a winnable fight but some people could be stumped.
I'm quite sure I playtest mine more than any other creator on here at the moment, but that doesn't mean I can account for player experience and tactics. I also tend to give out a variety of weapons, armor and items to suite a different player's playstyle. A properly spec'd ranger in this game, for example, is an absolute death machine and could make the fight in the hallway trivial. But I cant account for that. Many people wont even have a ranger, let alone one who is built to deal out death from afar.
This is an incredibly well conceived, wondefully designed and written campaign. Not so long it overstays its welcome. I played it straight through. One thing I would add is, if some people play over the course of a day or two they may not rmember all the story points. Especially the ones you left up for interpretation. But yes, great job overall.
Well thank you for the kind words. As for some players not being able to follow along or interpret certain things? Ehh, I'm mostly fine with that. All good stories leave some interpretation for the viewer. I'm mostly making these for people who enjoy story based campaigns, which is admittedly not everyone. But so far Ive been pleasantly surprised how many of you are out there.
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I'm verrrry careful with my placeables, I daresay more so than anyone else. Even in rooms that are meant to be disorganized, I spend quite a bit of time getting it right.