Skyrim Special Edition

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  • Configuration

    This wall of text belies how easy it is to configure this mod

    To configure the mod, simply open the _DISTRI.ini file with a word program - and save edits. If you would like to add (or delete) NPCs to the distribution, simply edit the FormID of the NPC or group of NPCs. You can easily copy my syntax to include your own individual NPC or group of NPCs. Simply add the FormID in the correct position. For example, insert the FormID of the NPC or group of NPCs in the red section of the syntax:
    Spell = 0x801~DNPCsAurasFalmerCombat.esp|NONE|XXXXXXXX|NONE|NONE|NONE|100

    If you want to see auras on only half of the Vampire Scouts, you can simply edit the _DISTRI.ini file. The following example reduces the distribution chance to 50% chance.

    ;Equips o...

  • Welcome to Abya - Land of the Sacred Trees - English Subtitles and Interface

    I'm glad to publish this mod in English, I have played it and I loved it that's why I decided to translate it. Even though it is not friendly lore, is so good that I just didn't care. It has an awesome story, its own lore, challenging and immersive puzzles where you MUST use all your wits. Enjoy and have a good march.

    Check out more info about Abya - Land of the Sacred Trees - get to know who wrote this story, who composed its original soundtrack and more.

    Btw...try to jump off the boat...see what happens...dont' try this in real life please. 


    ...

  • Skyrim New Lands Mod Mega Tutorial

    If you're working on a new lands mod and need a tutorial or if you're just curious about the kind of work that goes into making a new lands mod, I spent the past few months writing up a 1000+ page step-by-step guide to show you what my process was for making Wyrmstooth from start to finish.

    The Elder Scrolls V: Skyrim New Lands Mod Tutorial

    It currently consists of 12 chapters covering the following topics:

    Chapter 1: World space creation, generating a height-map in World Machine and importing it with TESAnnwyn, manual and region-based automatic cluttering, navmeshing, dividing a world space up into regions, setting up locations, encounter zones and performance optimization with occlusion geometry.
    Chapter 2: Idle animation markers, setting up...

  • Configuration

    This wall of text belies how easy it is to configure this mod

    To configure the mod, simply open the _DISTRI.ini file with a word program - and save edits. If you would like to add (or delete) NPCs to the distribution, simply edit the FormID of the NPC or group of NPCs. You can easily copy my syntax to include your own individual NPC or group of NPCs. Simply add the FormID in the correct position. For example, insert the FormID of the NPC or group of NPCs in the red section of the syntax:

    Spell = 0x801~DNPCsAurasFalmerCombat.esp|NONE|XXXXXXXX|NONE|NONE|NONE|100

    If you want to see auras on only half of the Falmer Shamans, you can simply edit the _DISTRI.ini file. The following example reduces the distribution chance to 50% chance.

    ;E...

  • Why am I not porting stuff to AE

    AE does not stand for "Advanced Edition", it's "Anniversary Edition". It's technologically parallel to SE despite its fancy title.

    Contrary to popular belief, AE is NOT a technological leap compared to SSE as SSE to LE is. LE is 32 bit, SSE is 64 bit, but AE is not 128 bit. Bethesda has done ZERO effort to optimize AE’s performance.
    As a result, there is NO palpable performance nor stability improvement that comes with AE. 
    Keep in mind, the primary reason modders have switched from LE to SSE is SSE's huge performance and stability boost, not because SSE is a "newer version".
    In fact, in terms of script stability, AE is less stable.
    All of AE's content is playable in SSE, but not vice versa.
    If you want to play AE content in SSE, simply use th...

  • Configuration

    This wall of text belies how easy it is to configure this mod

    To configure the mod, simply open the _DISTRI.ini file with a word program - and save edits. If you would like to add (or delete) NPCs to the distribution, simply edit the FormID of the NPC or group of NPCs. You can easily copy my syntax to include your own individual NPC or group of NPCs. Simply add the FormID in the correct position. For example, insert the FormID of the NPC or group of NPCs in the red section of the syntax:

    Spell = 0x801~DNPCsAuraBanditCombat.esp|NONE|XXXXXXXX|NONE|NONE|NONE|100

    If you want to see auras on only half of the Bandit Outlaw Mages, you can simply edit the _DISTRI.ini file. The following example reduces the distribution chance to 50% chance.

  • How to add a custom font.

    How to replace the font:

    1. Download the swf with replaceable font ( regular version links to gfxfontlib.swf to automatically support generic font replacers )
    2. Download & Install FFDEC https://github.com/jindrapetrik/jpexs-decompiler/releases/tag/version15.0.0
    3. Right click on the downloaded swf and "Open with FFDEC"
    4. Select the fonts section on the left, then in the bottom right select Embed.
    5. In the new Font Embedding window up the top in the dropdown select the font you want to use.
    6. Select All Characters (or less if it's a huge font I guess, uppercase and lowercase are technically good enough for this file.)

    7. Select OK, then select Yes to all.
    8. When prompted to updated texts, select yes.
    9. Hit the save...

  • Details and Configuration

    This wall of text belies how easy it is to configure this mod


    I list the named NPCs that this mod covers at the bottom (possible spoilers)

    To configure the mod, simply open the _DISTRI.ini file with a word program - and save edits. If you would like to add (or delete) NPCs to the distribution, simply edit the FormID of the NPC or group of NPCs. You can easily copy my syntax to include your own individual NPC or group of NPCs. Simply add the FormID in the correct position. For example, insert the FormID of the NPC or group of NPCs in the red section of the syntax:

    Spell = 0x801~DNPCsRuneAurasThalmorCombat.esp|NONE|XXXXXXXX|NONE|NONE|NONE|100


    The webpage of Spell Perk Item Distributor (SPID) provides additional ways to...

  • Woodland Gold Glass Armor Full Set

    A shiny woodland gold glass armor this is full set and standalone it does not conflict with the vanilla glass armor. You guys can put it on any load order it should not give you a problem, the weapons are completely retexture also standalone this is just an experimental to see if it looks great and yes it does.

    location: https://www.youtube.com/watch?v=Pi7XHKD6DP0...

  • Legolas Ranger Armor

    Legolas armor, Hobbit inspired this is the closest i can get to make it work on ps4. You can role play using the armor as an elf ranger or woodland ranger, the new armor doesnt have enchantment feel free to put whatever enchantments you guys like. It blends in perfectly in forested area if you guys dont like the like boots and gloves you can switch it using guild armor (brown) i just prefer black cause it looks great. The detail of the orginal are there, female armor looks better for some reason with glossiness. Originally The only armour that Legolas was known to wear were leather braces, though when he was preparing for the Battle of Helm's Deep he also wore pauldrons of boiled leather.Armor location: https://www.youtube.com/watch?v=xKhis2PG_9Q...

  • Details and Configuration

    This wall of text belies how easy it is to configure this mod


    I list the named NPCs that this mod covers at the bottom (possible spoilers)

    To configure the mod, simply open the _DISTRI.ini file with a word program - and save edits. If you would like to add (or delete) NPCs to the distribution, simply edit the FormID of the NPC or group of NPCs. You can easily copy my syntax to include your own individual NPC or group of NPCs. Simply add the FormID in the correct position. For example, insert the FormID of the NPC or group of NPCs in the red section of the syntax:

    Spell = 0x801~DNPCsConjureAurasCombat.esp|NONE|XXXXXXXX|NONE|NONE|NONE|100

    If you want to see auras on only half of Arch Conjurers, you can simply edit the _DISTRI.i...

  • Details and Configuration

    This wall of text belies how easy it is to configure this mod


    I list the named NPCs that this mod covers at the bottom (possible spoilers)

    To configure the mod, simply open the _DISTRI.ini file with a word program - and save edits. If you would like to add (or delete) NPCs to the distribution, simply edit the FormID of the NPC or group of NPCs. You can easily copy my syntax to include your own individual NPC or group of NPCs. Simply add the FormID in the correct position. For example, insert the FormID of the NPC or group of NPCs in the red section of the syntax:

    Spell = 0x801~DNPCsNecroAurasCombat.esp|NONE|XXXXXXXX|NONE|NONE|NONE|100

    If you want to see auras on only half of Arch Necromancers, you can simply edit the _DISTRI....

  • Details and Configuration

    This wall of text belies how easy it is to configure this mod


    I list the named NPCs that this mod covers at the bottom (possible spoilers)

    To configure the mod, simply open the _DISTRI.ini file with a word program - and save edits. If you would like to add (or delete) NPCs to the distribution, simply edit the FormID of the NPC or group of NPCs. You can easily copy my syntax to include your own individual NPC or group of NPCs. Simply add the FormID in the correct position. For example, insert the FormID of the NPC or group of NPCs in the red section of the syntax:

    Spell = 0x801~DNPCsStormAurasCombat.esp|NONE|XXXXXXXX|NONE|NONE|NONE|100

    If you want to see auras on only half of Arch Electromancers, you can simply edit the _DISTR...

  • Details and Configuration

    This wall of text belies how easy it is to configure this mod!


    I list the named NPCs that this mod covers at the bottom (possible spoilers)

    To configure the mod, simply open the _DISTRI.ini file with a word program - and save edits. If you would like to add (or delete) NPCs to the distribution, simply edit the FormID of the NPC or group of NPCs. You can easily copy my syntax to include your own individual NPC or group of NPCs. Simply add the FormID in the correct position. For example, insert the FormID of the NPC or group of NPCs in the red section of the syntax:

    Spell = 0x801~DNPCsIceAurasCombat.esp|NONE|XXXXXXXX|NONE|NONE|NONE|100

    If you want to see auras on only half of Novice Ice Mages, you can simply edit the _DISTRI.in...

  • Patch version details

    These are the versions of main mods that premade patches were created for. Please note that patches will still work with other versions, as long as spell/tome/staff/scroll record IDs remain the same.

    I don't use all of these mods regularly, so it's very possible I've made mistakes in putting together these patches. If you see an inconsistency, missing spells, or any other issues, please do let me know in the comments and I can take a look.

    I would be happy to add patches you've made to the downloads page; feel free to leave a comment or PM me if you have a patch and/or updated CSV file you're willing to share.

    Patches included with the FOMOD:
    - Apocalypse - 9.45.0
    - Arcanum v3 - 3.8.2
    - Arcanum v4 - 4.0.1
            - Please...

  • Details and Configuration

    This wall of text belies how easy it is to configure this mod


    I list the named NPCs that this mod covers at the bottom (possible spoilers)

    To configure the mod, simply open the _DISTRI.ini file with a word program - and save edits. If you would like to add (or delete) NPCs to the distribution, simply edit the FormID of the NPC or group of NPCs. You can easily copy my syntax to include your own individual NPC or group of NPCs. Simply add the FormID in the correct position. For example, insert the FormID of the NPC or group of NPCs in the red section of the syntax:

    Spell = 0x801~DNPCsFireAurasCombat.esp|NONE|XXXXXXXX|NONE|NONE|NONE|100

    If you want to see auras on only half of Novice Fire Mages, you can simply edit the _DISTRI.ini ...

  • Elden Ring Main Menu Theme Replacer

    Hope you enjoy! And when the game comes out i wish you best of luck in the lands between fellow tarnished....

  • Breton Milf Preset

    I'd appreciate if anyone can make a follower version from the mod ( dual wield rogue or similar)...

  • Nuevo ano nuevo Skippy.

    Señores muchas gracias a todos. Nexus mod me ha catalogado hasta como "modder" y todo.

    Me he tomado un descansillo por fiestas y curro pero aunque sea el toquecillo final le quiero dar al mod en estas dos semanas. Así le doy un poco de tiempo de que publique más vídeos de paso. Además de hacer lo que pueda para hacerlo para la LE.

    Skippy vive la lucha sigue.

    PD: Nexus no deja la Ñ en el título.

    ññññ...

  • Bugs-suggestions-etc

    Comment here if you have some issues with the mod or would like to see something added/removed/changed :) ...