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ShesonUploaded by
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About this mod
DynDOLOD DLL NG is a SKSE64 plugin and its accompanying papyrus scripts for the large reference bugs workarounds by DynDOLOD 3. This is used instead of PapyrusUtil / DynDOLOD DLL SE/VR.
- Requirements
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Nexus requirements
Mod name Notes Address Library for SKSE Plugins Off-site requirements
Mod name Notes SKSE64 or SKSEVR Mods requiring this file
Mod name Notes DynDOLOD - Settings Loader DynDOLOD 3 Alpha Required for dynamic LOD and SkyUI MCM DynDOLOD TexGen Fixes (Summerset Isle-Gray Cowl-Beyond Reach-Midwood Isle-ELFX) Works with any version of Skyrim SE/VR. GUIDE about Various LOD Visual and performance problems commonly encountered and how to fix them Required to make use of my dyndolod preset Kojaks Ambient Flying Dragons Kojaks Inquisitive Dragons Not manadatory, required to see dragons far away Pre generated lod for Wigfrids Tree Replacer plus Skyland and Cathedral Landscapes grasses and dependencies Skyrim Anniversary Edition LODs Hard Requirement Step Skyrim Special Edition - SSE - Guide Optional. Required for generating object LOD - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Everything in the DynDOLOD package is free to use, so if anything from DynDOLOD like scripts, meshes, textures, generated LOD, modified or not, is used in mods or as resources for mods it should be free as well.
If LOD generated by DynDOLOD is used in the game, you are required to make good looking videos or screenshots and upload them to the Internet. As long as access to the good looking videos and screenshots is available for free and public consumption, they can be monetized and content/media creators can be compensated for their work.
Generally, donations, patreon etc are fine. Commercial use is not.
Crediting DynDOLOD or Sheson is the right thing to do and appreciated.File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Changelogs
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Version Alpha-32
- do not reset references while they are still being loaded
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Version Alpha-31
- improved timings for LOD bug fixes
- added DynDOLOD SkyUI MCM NG settings for NearGrid and FarGrid
- added DynDOLOD SkyUI MCM NG setting for dragon distance (experimental)
- added FOMod installer
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Version Alpha-30
- fixed sometimes not restoring LOD distance settings
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Version Alpha-29
- fixed sometimes not fixing object LOD not unloading bug after fast travel
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Version Alpha-28.1
- Re-upload correct version
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Version Alpha-28
- improved start-up checks and initialization
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Version Alpha-27.1
- Re-upload
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Version Alpha-27
- improved stability of large reference bugs workarounds
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Version Alpha-26
- fixed registering for PlayerDeathEvent in Skyrim VR
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Version Alpha-25
- fixed sometimes not updating all persistent large references
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Version Alpha-24
- fixed not activating if game is started from a mod
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Version Alpha-23
- register main events only if world data was loaded successfully and a game is started or loaded
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Version Alpha-22
- fixed registering for PositionPlayerEvent in Skyrim VR
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Version Alpha-21
- restore states of persistent large references when entering interiors
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Version Alpha-20
- work around issue with registering for MenuOpenCloseEvent and other old DLL plugin
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Version Alpha-19
- compile with current commonlibsse-ng
- include pdb
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Version Alpha-18
- do not reset currently disabled persistent large references
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Version Alpha-17
- do not try to reset references that have the No Respawn flag set
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Version Alpha-16
- optimized resetting large number of converted neverfades
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Version Alpha-15
- fixed not always resetting converted neverfades
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Version Alpha-14
- fixed a crash in a function for backwards compatibility
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Version Alpha-13
- enable/disable without fade through console instead of VM
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Version Alpha-12
- fixed sometimes moving replaced dynamic LOD underground
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Version Alpha-11
- do not disable fade dynamic LOD references for doors to prevent references for full models to become invisible
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Version Alpha-10
- do not show "DynDOLOD successfully initialized" again after loading a save
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Version Alpha-9
- fixed player event registration issues with Skyrim VR
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Version Alpha-8
- fixed CTD trying to set open state of some doors
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Version Alpha-7
- dynamic LOD, large reference bugs workarounds etc. now done in the NG DLL instead of using papyrus scripts
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Version Alpha-6
- activate/deactivate Large Reference Fix in DynDOLOD SkyUI MCM automatically based on current uGridsToLoad/uLargeRefLODGridSize settings
- added option to DynDOLOD SkyUI MCM to disable large references in child worlds that use LOD from the parent world
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Version Alpha-5
- apply scripted large reference bugs workarounds after reload
- fixed dynamic LOD sometimes not activating in a new worldspace
- fixed sometimes not unloading glow LOD or glow LOD windows in active cells
- fixed a potential race condition
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Version Alpha-4
- fixed sometimes not using the correct initial enable/disable state
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Version Alpha-3
- fixed sometimes not finding a section
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Version Alpha-2
- improve custom valid large reference checks
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Version Alpha-1
- new, required for the experimental large reference bugs workarounds
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Large Reference Bugs Workarounds
The DynDOLOD website explains the use, requirements, generation instructions, settings etc.
Feedback and Support
Use the official DynDOLOD support forum to report problems or to ask questions for qualified answers and support.