Skyrim Special Edition
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Robin959

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Robin959

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About this mod

Let's you form your own guild and send members on mission.

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Permissions and credits
Translations
  • Mandarin
Changelogs
If you use this mod with "My Home is Your Home", make sure to use this bug fix. (Or something similar)!

Installation:

  • Install with the mod manager of your choice

Requirements:


Description:

This mod lets you start your own guild, invite your friends, and send them on Missions. You can think of this as a reimagination of Sokco's Guild Starter. The main difference is that this mod is supposed to be used in conjunction with a Follower overhaul, so it doesn't add the functions already present in those, like making guild members into followers or setting outfits. As well as removing some functions that I felt were unneeded.

So why should you use this instead of Sokco's Guild Starter? Simple, this mod implements the Guild Missions via Scenes, so when you send someone out to do something, they will actually move out and Sandbox around the target location. Instead of just disabling the Actor while they are on Missions, because this could break some quests.

What's new in version 1.1

Added the options to set Sandbox, Work, and Sleep location for your Guild Members. You can now set a Second-in-Command, who has a new dialogue option that lets you summon a Guild member to you, the summoned Guild Member will Sandbox near the player for 30 seconds before going on their way (unless they have something different to do that take priority). To help with Debug and/or finding your Guildmembers I added an option to add Questmarkers to them in the MCM:

What is RSP?
RSP stands for Robin's Side Projects, those mods are as the names tell you Projects, I did on the side. Those Projects are mostly done in a short time frame and will most likely not be as polished as any of my normal mods.


How does it work:

  • Once you figure out where you want to create your guild move to the location, open the MCM, and click the "Create Guild Here" Button.
  • This should set your Home Hold automatically, if this is still empty for some reason set in manually, your home hold will be used as a fallback in case the game can't figure out where you are when sending people on missions.
  • You now can invite any NPC with whom you have a Relationship Rank higher than "Friend" (Rank = 1) to join your Guild
  • Speak to your new Guild Members and tell them that you have a Job for them to send them out.

Limitations:

  • You can only have 10 Guild Members at a time.
  • Your Guild Base must have the "LocTypeDwelling" and "LocationCenterMarker" to qualify. But this should be the case for about every building that has NPC's living in it as well as every House.
  • Mission rewards aren't balanced as of yet.

Recommended Mods:

Other Stuff:
  • This automatically hands out a title to an NPC once they rank up, so a rank one NPC would be called "Novice *NPC Name*" If you don't want this to happen just change the titles in the MCM to be empty.
  • Missions have difficulty if there is no difficulty shown in the prompt, the mission has difficulty 1. 

Mission Chances:
Spoiler:  
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Member Level 5: 90% Chance on Mission with Difficulty 5 or 99% Chance on all other Missions
Member Level 4: 95% Chance on Mission with Difficulty 3 or below, 80% Chance on Mission with Difficulty 4, 40% Chance on Mission with Difficulty 5
Member Level 3: 95% Chance on Mission with Difficulty 2 or below, 80% Chance on Mission with Difficulty 3, 30% Chance on Mission with Difficulty 4, 0% Chance else
Member Level 2: 95% Chance on Mission with Difficulty 1 or below, 80% Chance on Mission with Difficulty 2, 20% Chance on Mission with Difficulty 3, 0% Chance else
Member Level 1: 80% Chance on Mission with Difficulty 1, 10% Chance on Mission with Difficulty 2, 0% Chance else


Special Thanks:
NoahBoddie - General Good Guy and the Genius behind Actor Value Generator