Skyrim Special Edition

File information

Last updated

Original upload

Created by

ferrari365

Uploaded by

ferrari365

Virus scan

Safe to use

Tags for this mod

46 comments

  1. Tyveras
    Tyveras
    • member
    • 1 kudos
    Hi, just a note for anyone using Immersive Equipment Displays and this mod at the same time.

    IED will over-ride this mod, and the weapon node in Racemenu. It is better if you set up the scale fix in IED's Gear positioning system. You can do this by going to View>Gear Nodes. Select player - female - positions, then search for 'weapon' under filter. Then all you need to do is set the scale to about 1.17 for both right and left hand weapons (number taken from Female Equipment Scale Fix). You will have to do the same thing for female NPCs.

    Sorry if this is already quite obvious to anyone. This was a perplexing issue for me, and I figured others might also be having the same issue.

    Thanks for all the hard work, Ferrari. Looking forward to whatever you come up with next.
    1. hunterx281099
      hunterx281099
      • member
      • 3 kudos
      overwrite even when unsheathe? I asked this because I thought IED only mess with the sheath version of the weapons.
    2. Tyveras
      Tyveras
      • member
      • 1 kudos
      Thats right, since its only targeting the right and left hand weapon nodes. Though the first time you set it up, you might notice your weapons jitter in size at times (especially with bows). Rebooting Skyrim tends to clean most of that jitter up.
    3. furexarot
      furexarot
      • premium
      • 173 kudos
      This should be pinned
    4. GGenX8
      GGenX8
      • premium
      • 0 kudos
      hey do you mind making a preset or a guide with pictures?
    5. WhiteRaines
      WhiteRaines
      • member
      • 0 kudos
      dude that's most helpful when i try lots of times, just trying to use racemenu or the mod itself to correct the scale, but nothing works.
      thanks again for the note, really appreciate it
  2. nanashi50
    nanashi50
    • member
    • 22 kudos
    I like this for everything except bows.

    I think some animators try to compensate for the vanilla scaling issues with bows. When that is scaled back up, the animations end up looking weird with the arrow being too far back in the hand.

    Are there any archery animation mods you recommend that work well with this mod?
  3. Averoze
    Averoze
    • member
    • 8 kudos
    Muskeleton editor still had issues, also slightly heavy on SKSE since it scan Npcs
    There is another fix (only works on player) but had no issue.

    ~ On Racemenu, "Body Scale" Tab. Increase "Weapon Scale" and "Shield Scale" to 1.2
    Some people found 1.17-1.2 works. just try what fit
    In my test, this fix every Drawn sword, shield, also bow and two handed weapons. Good alternative if you don't care about NPC scaling

    Also, i recommend installing "Minimal" version of XPMSE or "Extended" version without Weapon style and MCM enabled (just racemenu). it removes MCM, Script, and Animation that is kinda outdated and might conflict with modern animation mods, you just need the skeleton and maybe the racemenu morph.
  4. SuperSailorGloom
    SuperSailorGloom
    • supporter
    • 30 kudos
    For whatever reason I just can't get my bow scale when drawn to respond to anything. Both the xpmse setting in racemenu and this mod are unable to affect it. Other weapons work fine.

    Also after uninstalling this I was crashing before even getting to the main menu, I had to also uninstall MuSkeletonEditor to fix that. I can't figure out why that would be the case I don't see anywhere this mod is getting baked into Mu files, causing it to crash if not there.
  5. benjapo
    benjapo
    • supporter
    • 11 kudos
    This got me thinking: Is this similar to when female's hold a mug and their hands get really large to hold it? Like maybe the mug is being scaled up?
    1. ferrari365
      ferrari365
      • premium
      • 854 kudos
      Possibly. I haven't had that happen to me though or if it has, I haven't noticed it.
    2. 8Hyperplex8
      8Hyperplex8
      • member
      • 26 kudos
      Fr this has been bothering me for years
    3. jaywaddy1
      jaywaddy1
      • premium
      • 0 kudos
      I thought it was just me that had this lol
    4. daedalusxxi
      daedalusxxi
      • member
      • 1 kudos
      +1
    5. megnoeu
      megnoeu
      • premium
      • 12 kudos
      Would be pretty nice to see a mod fixing this. It hurts my eyes everytime.
  6. daedalusxxi
    daedalusxxi
    • member
    • 1 kudos
    I can see this mod works when the item is in the character hands but when I sheath my shield at back the shield returns to a smaller size. Am I missing something?
  7. xaina22
    xaina22
    • supporter
    • 0 kudos
    The weapon become small again if youre already ingame and reload a save
    1. hgjhjhjkl
      hgjhjhjkl
      • member
      • 0 kudos
      +1
  8. Thunderbolt5891
    Thunderbolt5891
    • supporter
    • 4 kudos
    Hello, i am having a small issue with the weapon scaling. When i unsheathe a weapon, for example a two handed axe, the weapon is now bigger when holding it and goes back to normal size when not wielding it. I havent changed any scales in racemenu except for my characters height (1.03). 
    1. Supermacy
      Supermacy
      • premium
      • 128 kudos
      Same, only when out. I was thinking maybe some sort of internal conflict? Maybe with weapon altering mods like:?
      LeanWolf's Better-Shaped Weapons
      IPM - Insane Armory (Weapon Sizes)
      Believable weapons
    2. ferrari365
      ferrari365
      • premium
      • 854 kudos
      Yeah, sounds like you guys have mods which are doing the opposite of what this mod does (downscaling the sheathed weapons to match the drawn ones), so they conflict. You can try reducing the scale in the json file as explained in the description for a better match.
    3. Supermacy
      Supermacy
      • premium
      • 128 kudos
      Sorry must've not noticed this reply.I assume it's something with XPM or DSR. shrug.

      EDIT: Well, if you install XPM+Racemenu in FOMOD, install DSR and this, you use Racemenu to set SHEATHED scale and this mod's JSON for to set DRAWN scale. It's ridiculous, having to set both individually but,,, *shrug*
      Advisory: In RaceMenu there, is a general "weapon back scale". which I believe this entirely overwrites. 
    4. SpergFerguson
      SpergFerguson
      • member
      • 7 kudos
      Im having the same issue anyone found a fix? I asume is an ini file in a skse folder that need edit but i havent found it yet.
  9. vipppppp
    vipppppp
    • member
    • 1 kudos
    I am Japanese.Thank you so much! This MOD saved me!
    you are the best!!
  10. CyborgArmGun
    CyborgArmGun
    • premium
    • 261 kudos
    Could this fix be applied to XPMSEWeaponStyleScaleEffect from XPMSSE?
    1. ferrari365
      ferrari365
      • premium
      • 854 kudos
      XPMSEWeaponStyleScaleEffect already does the same thing as this mod but through a scripted implementation. If you wish to keep the weapon styles, while having this mod handle the scaling, you can use this mod alongside Weapon Styles - Draw-Sheathe animations for IED and Open Animation Replacer - IED Conditions.
    2. CyborgArmGun
      CyborgArmGun
      • premium
      • 261 kudos
      Not a fan of Immersive Equipment Displays, so hard pass. I just hate the rescaling on the back slots. Oh well. I don't want 15 bajilion things on my back.