0 of 0

File information

Last updated

Original upload

Created by

Kamikaze

Uploaded by

Kamikaze1

Virus scan

Safe to use

88 comments

  1. ECCNN
    ECCNN
    • member
    • 0 kudos
    MCM Tips

    Error loading config
    CLICK TO VIEW
    Invalid key: $schema
  2. Pixellz
    Pixellz
    • member
    • 1 kudos
    Death's Door activates automatically after completing the Unbound quest

    What about Alternate start mods (Alternate Start, Alternate Perspective, etc) that pushes away the start of MQ?

    I'm currently using Soul Resurrection - Injury and Alternative Death System atm. It uses Skypatcher and it works right off the bat after character creation.

    I wanna try your mod, but i don't know about compatibilities with AS mods.
    1. Kamikaze1
      Kamikaze1
      • premium
      • 110 kudos
      It is compatible with alternate start mods. Death's Door activates in the same manner that official Creation Club mods do.
  3. OmniWrld
    OmniWrld
    • supporter
    • 3 kudos
    this looks cool i kinda wanna try it but idk if itd even be compatable- i might just try
  4. MasterJingYan
    MasterJingYan
    • member
    • 8 kudos
    thanks for your amazing mod!
    there is a strange problem,I will lose all the xp whether how much I change the xp lose in mcm

    I found that ,if I set 90% xp lose, it will lose 10% actually.
    80%, actually 20% lose. so on.
    the gold is right.
    1. cuddm
      cuddm
      • supporter
      • 14 kudos
      This was fixed for the gold slider in v5 (see changelog), but not for the xp slider which seems to have the same problem. Could we get a fix for the xp slider as well?
    2. Kamikaze1
      Kamikaze1
      • premium
      • 110 kudos
      Fixed!
    3. MasterJingYan
      MasterJingYan
      • member
      • 8 kudos
      thanks~!
  5. ArrowFT
    ArrowFT
    • member
    • 0 kudos
    Will this mod work with campsites/campfires from other mods?
  6. gpout
    gpout
    • member
    • 0 kudos
    this mod worked perfectly fine for a long time but has suddenly stopped working yet is enabled in the mcm menu any ideas?
  7. christianosusano
    christianosusano
    • supporter
    • 2 kudos
    Doesn't work. I installed the mod with MO2, started new game, the MCM loads in but when I die, I just die. Like normal. I used the setstage dethinitquest 10 command as suggested, and still no working. I play on Nolvus V6, if that matters.

    Edit: I tried placing the plugin near the bottom of the load order. still didnt work. I tried place the plugin near the top of the load order. still didnt work.
  8. lensman11
    lensman11
    • premium
    • 0 kudos
    ESL version please????
    Regards Colin.
    PS: Always good to see mods like this improving on mechanics like death but losing an ESP slot is not great if using collections.
    1. daken72127
      daken72127
      • premium
      • 56 kudos
      its an esp-fe...
  9. iDaikil
    iDaikil
    • supporter
    • 0 kudos
    Amazing mod, here's hoping it works without issues in skyrim together. xd
  10. Sky91
    Sky91
    • member
    • 33 kudos
    Hi! I'm working on a rewrite of this for myself and went thru the scripts. I think you left an undefined function in there - it is being called, which could cause issues.

    ResetHealthAndLimbs()  in deth_magiceffectscript

    Might wanna check :)
    1. Kamikaze1
      Kamikaze1
      • premium
      • 110 kudos
      It's a valid function: https://ck.uesp.net/wiki/ResetHealthAndLimbs_-_Actor
    2. Sky91
      Sky91
      • member
      • 33 kudos
      oh ok! Well...what about that limbs tho? Base game don't apply separate dmg to limbs..?

      Btw - impressive scripting and complexity. Must have taken forever. Thanks!
    3. Kamikaze1
      Kamikaze1
      • premium
      • 110 kudos
      It's just a way to ensure that the player's health state is reset correctly and completely. It took some play testing to get the feel right. I am happy with the final result. Thanks.