Skyrim Special Edition

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wankingSkeever

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wSkeever

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61 comments

  1. TheSchroedingercat
    TheSchroedingercat
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    80% of my mod list is Wskeever, Winedave, jayserpa, and doodlum. The rest is trash I put in the game that doesn't look as good as the other 80%.
  2. Cyriloen
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    possible compatibility patch between this mod and your simplicity of snow mod?
    1. wSkeever
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    2. Cyriloen
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      Sorry, i didnt mean to sound stupid, there was floating snow on the bridge's railings right next to windhelm. Problem on my end ig
    3. Garymmorris5976
      Garymmorris5976
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      If you have snow floating you have modified meshes pulling it (meshes pull the texture) say like NSUTR (3D) snow and what ever patches you have installed with that mod or a mod like it. 

      And of cause make sure you have the prerequisites installed.
  3. m1sf1t711
    m1sf1t711
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    Hi

    Would it be possible to tell me how to edit the swap ini to remove the non snowy bridge swap further out from Windhelm? I love the bridge by Windhelm but because I have snowy roads at the second bridge location the swap there looks a bit out of place for my game.
  4. InsaneLegion
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    Hey Skeever, the 2nd bridge added further from Windhelm doesn't have snowy cobblestones for some reason even though I selected SMIM snowy and the bridge closer to the city does have snowy cobbles as it should.  Any ideas why that may be?
    1. wSkeever
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      That bridge doesn't have snow
    2. InsaneLegion
      InsaneLegion
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      Ah ok, I guess I never noticed before. Everything around it is snowy so it kind of sticks out a bit. Thank you!
    3. xbk123
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      Im using combo like Majestic Mountains, Majestic Landscapes, Blended Roads plus SoS patches for them and without this mod it is snowy. Should be snowy IMO. 
  5. Rockerbaby186
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    I wanted to make the non-snowy bridge snowy as my landscape mods make the surrounding roads snowy. I tried to change the settings in SSEEdit to match the snow bridge and managed to get the snowy effect. However there is a flag I cannot seem to add that says "Considered snow." Is there a way I can add that to make the bridges match exactly?
  6. steelfiredragon
    steelfiredragon
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    does this work with northern roads?
    1. Rayden
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      and Lux Via as well?
    2. MehrunesDagon47
      MehrunesDagon47
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      Why would you need this mod if those mods already change those bridges....
    3. askesalsa
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      The Lux Via bridges have terrible snow for the roads, and generally just design preferences. What's wrong with wanting the rest of Lux Via, just not these two particular bridges?

      I can confirm though, that both bridges will load and stack onto each other... it kind of looks cool in places, and fixes the snow on the one bridge, but it is a clipping hell too.
    4. Arronic49
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      Just get the lesser version of it in the files of lux via
      Just without all the extra stuff 
  7. PRieST47
    PRieST47
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    As it seems you're making some different road options, what about "Blended Roads/Really Blendend Roads"?

    Also I think, at least if looked at the mesh with nifskope, that there are some normal issues?:

    1. wSkeever
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      Blended Roads/Really Blendend Roads
      Close enough to smim that it doesn't matter. btw, smim fixed a bunch of bugs in vanilla bridges that aren't fixed in blended roads. so smim should overwrite it anyways. smim also has fewer polygon count and better topology for the cobbles (although this will be a drop in a bucket since all your other cobbles are blended roads).
      Also I think, at least if looked at the mesh with nifskope, that there are some normal issues?:
      Works fine in game. so it doesn't matter.
    2. PRieST47
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      Fair enough.

      Ok, that's why I asked, wasn't sure about it, thanks for clarifying.
    3. ChildofDragons
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      Blended Roads comes with a SMIM patch. Are you saying we should still let SMIM overwrite Blended Roads?

      EDIT: I just compared and the meshes from SMIM contained a /lot/ more polygons that Blended Roads. The Solitude bridge mesh from Blended Roads has ~17k verts while SMIM's version of the mesh has 188k. Looks like Simplicity of Snow also uses the SMIM meshes for cobbles which are much higher poly than the Blended Roads meshes. 

      bridge01.nif: Blended Roads = 22k, SMIM + Simplicity of Snow (respectively) = ~55k
      bridgelong01: Blended Roads = 18k, SMIM + Simplicity of Snow = ~67k
      bridgeshort01.nif: Blended Roads = 7k, SMIM + Simplicity of Snow = ~28k
    4. wSkeever
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      My bad, smim topology is about as bad as blended road's regular road topology. Either way. SMIM fixes other bugs on the bridges that blended roads doesn't, and the cobbles basically look the same

      Soon, there will be a better cobble roads mod with proper topology. Until then. Use the SMIM version for the other fixes.

      If performance is a concern, pick the vanilla option, which already looks as good as roads need to.

      I don't have time to make a separate blended roads patch for marginal difference. Mod is open perms, so anyone is free to make this if they want to.
    5. ChildofDragons
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      Blended Roads is clearly more optimized than SMIM (as much as 3x fewer polygons) and in my opinion looks better. That is with the 3D cobbles. As I also said, Blended Roads provides a SMIM patch to combine their cobbles with SMIM's fixes to other parts of the meshes. Not suggesting that you need to make a Blended Roads patch, just refuting the claim that SMIM has fewer polygons, which is demonstrably not true.

      Do you know of a better cobbled roads mod in the works? I'm interested in that (not facetiously).
  8. Arronic49
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    just out of curiosity 
    hows the performance with this 
    i used windhelm bridge revived and got some lag spikes here and there 
    wondered if this was any different(p.s i have a good pc)
    1. Garymmorris5976
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      Shouldn't be any with this pulls vanilla and will use  Windhelm Fence 3D and BOS, (perquisite) windhelm bridge revived  adds a lot more info to the cell (and guards) so your performance should be the same with this but you can select when you install  Windhelm Fence 3D  1K to 4K textures.

       
    2. Arronic49
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      alr thanks just making sure bc i have been trying to  find a more safer alternative to Windhelm Bridge Revived at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
      the amount of guards and extra stuff added has slowed my performance as of late 
    3. Garymmorris5976
      Garymmorris5976
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      Skeever has a few mods that add to Windhelm they don't edit the cell that you can use with this mod.

      https://www.nexusmods.com/skyrimspecialedition/mods/78399

      https://www.nexusmods.com/skyrimspecialedition/mods/98207

      And of cause there are a other mods that edit that area that are lighter on the system.
    4. Arronic49
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      alr will check these out as well 
      thanks again
      even with a good pc 
      staying lightweight is key for me 
      however its alr to have a mix of 2k/4k stuff just wont go overboard tho
  9. Neumeria
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    I appreciate the new bridge but pray tell...why eagle statues? Surely Nords of old (and present-day Stormcloaks) wouldn't want to construct the statues that are revered by the elves that were hunted to extinction?
    1. crispra
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      Aren't there eagles on the windhelm walls and old nordic ruins?
    2. BrendonofKells
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      uhm...those eagles are from the vanilla game version of Windhelm...so if it's still a problem, it don't know what to say to you.
    3. Neumeria
      Neumeria
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      If you mean these, I don't think those are eagles.
    4. MrBananaxx
      MrBananaxx
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      Have you never been to Windhelm? 

       
    5. Tiamat042
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      Load up vanilla Skyrim. Walk to the Windhelm front gate. Look up. Eagles! :) There's also the Skyforge eagle in Whiterun which predates both men and elves but the Nords love it just fine.
    6. Neumeria
      Neumeria
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      I see, I must have forgot those existed. Serves me right for not playing Skyrim in some months. Ty for pointing them out.
    7. CapivaraComigo
      CapivaraComigo
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      They are probably hawks, which are associated with Kyne
    8. TheGhostofAstora
      TheGhostofAstora
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      They are Hawks and The Hawk represents Kyne from the Ancient Nordic Pantheon.
    9. Tiamat042
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      We fell for one of the classic blunders! The most famous is 'Never get involved in a land war in Asia,' but only slightly less well known is this: 'Never go in against Skyrim modders when lore is on the line!'

      ...at least I'm pretty sure that's the quote. Definitely.
    10. Neumeria
      Neumeria
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      Ahhhh I see, that definitely makes more sense now. Ty for the clarification.
    11. Kirkor88
      Kirkor88
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      Those are beer openers for giants.
  10. PCGamesModding
    PCGamesModding
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    This is a must have mod for me by just looking at the screenshot