In xEdit there's an entry in "FormID List" called "GWRTreesFormList". I create a patch mod and manually added about 20 or so "Tree" records which I found in TurnOfTheSeasons.esp. I don't use LVT, though I suspect that the process would be similar.
I believe that there is a patch in FormList Patch Collection (or FLPC) which will allow FormList Manipulator to do this automatically (I never really tested since I had already patched the FormList manually as above).
I'm a guy playing xbox so grain for salt here. I've got the heavy armory mod and it adds hatchets, smaller lighter war axes. My dilemma is i can't gather wood with a hatchet, do you see my dilemma? Is there a mod that patches this that I'm unaware of or is this something you're capable of adding?
If this gets patched with Hunterborn, a further recipe to make the Stone Knives into Stone Hunting Knives would be glorious. Also, the Small Rocks would serve well as Sharp Rocks.
This mod has been on my modlist for a while, but didn't really use it much since it was malfunctioning (only giving until deadwood tier). However, following a hunch I had: a manual edit to my Bashed Patch fixed it, where I forwarded the "WoodcutterAxe" keyword (it was not forwarded when I generated my patch, might be due to USSEP). Now it works great, and I can receive firewood! Hope this helps someone in the same boat as me.
A request: since I only use the "Quick" setting, I have no need for Branches and Kindling. Would love to have an option via .ini or MCM to toggle certain items/tiers depending on the Campfire realism/difficulty for starting a fire.
Some more info: I am not using Frostfall, but Survival Mode + Survival Mode Improved and it's patches for my modlist. My request might already be implemented with Frostfall + Campfire, however it isn't in my case/modlist.
If you have USSEP enabled, the "WoodcutterAxe" keyword might not be applied to your Woodcutter's Axe. In my case, I had a Bashed Patch where the changes this mod does to the Woodcutter's Axe were not forwarded to the Bashed Patch, so it doesn't have that keyword and caused the mishap. Check your Bashed Patch if the keyword is forwarded or just forward it manually through xEdit like I did.
I'm seriously thinking about just f*#@ing into the wilderness and leaving all my jazz behind. Is it possible for me to get full set of armor, clothing, weapons etc? If not, can you please do something about it? Knife's nice, but how bout a mace? Or a ,,Sword''? Maybe a stick you can swing?
Also, from what I remember of normal Skyrim edition, you could craft armor, but not boots or gloves. That would also be nice.
I second this. I would like to be able to make a quarterstaff or something, at least, so I'm not forced to using one-handed weapons (and also because it's my preference anyway, to keep enemies far away from me.)
I'm getting nothing from trees, been hitting them with my war axe to test after enabling the mod. I suspect it's because I'm using Fabled Forest mod and it's changing the trees somehow? Is this something that I (a person with no mod writing experience or knowledge whatsoever) can fix? Or could someone else provide a patch or something that would make them work together?
Hi guys, I made and added a new patch for Gather Wilderness Resources in my WiZkiD patches Compendium, the FOMOD installer (ESP and ESL version) can be downloaded here https://www.nexusmods.com/skyrimspecialedition/mods/24046
Skyrim 3D Lanscapes 1.0.6 -- Gather Wilderness Resources 1.0 (Now with Gather Wilderness Resources - A plugin for Campfire you can harvest deadwood, firewood, branches and kindligs from all the trees added by Skyrim 3D Landscapes.)
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In xEdit there's an entry in "FormID List" called "GWRTreesFormList". I create a patch mod and manually added about 20 or so "Tree" records which I found in TurnOfTheSeasons.esp. I don't use LVT, though I suspect that the process would be similar.
I believe that there is a patch in FormList Patch Collection (or FLPC) which will allow FormList Manipulator to do this automatically (I never really tested since I had already patched the FormList manually as above).
Thank you for your time and consideration.
A request: since I only use the "Quick" setting, I have no need for Branches and Kindling. Would love to have an option via .ini or MCM to toggle certain items/tiers depending on the Campfire realism/difficulty for starting a fire.
Is it possible for me to get full set of armor, clothing, weapons etc? If not, can you please do something about it? Knife's nice, but how bout a mace? Or a ,,Sword''? Maybe a stick you can swing?
Also, from what I remember of normal Skyrim edition, you could craft armor, but not boots or gloves. That would also be nice.
Just spitting out my ideas.
I suspect it's because I'm using Fabled Forest mod and it's changing the trees somehow?
Is this something that I (a person with no mod writing experience or knowledge whatsoever) can fix?
Or could someone else provide a patch or something that would make them work together?
Skyrim 3D Lanscapes 1.0.6 -- Gather Wilderness Resources 1.0 (Now with Gather Wilderness Resources - A plugin for Campfire you can harvest deadwood, firewood, branches and kindligs from all the trees added by Skyrim 3D Landscapes.)
I hope you like the add