Skyrim Special Edition

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DEEJMASTER 333

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DEEJMASTER333

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About this mod

A lightweight food overhaul aimed at making food more immersive by replacing its boring short term effects with passive, long term buffs.

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Food in Skyrim is quite frankly awful. It's inconsistent, very underpowered, and is rendered basically useless past the early part of a playthrough, not to mention it's super unimmersive. This mod aims to change the way food works by replacing the instant restorative effects with long term passive effects that are meant to sit in the background and buff you for a day of adventuring.

Main Changes:
-Food no longer gives useless and unimmersive instant restorative effects. This not only made most food into weak versions of health potions, but also incentivized completely unrealistic behavior. (Eating 10 cheese wheels in combat is funny at first, but doesn't make any sense.) Food now gives long term effects to passively buff you in the background, ranging from 5 to 30 minutes of real time.

-Food is grouped into categories, both size and type. Larger foods will give stronger and longer bonuses, with stews and soups giving the best and most long lasting effects. Types of food give different types of buffs, so meats buff health, vegetables and alcohol buff stamina, aged foods like cheese and wine buff magicka, etc. Unique effects on certain foods from vanilla have been kept, so for example certain Hearthfire foods will still have special buffs like increasing archery for a short period. Raw foods give weak bonuses to incentivize cooking.

-Stews and soups now reflect the ingredients they're made of. For example, Horker and Ash Yam Stew now buffs health and magicka, since horker buffs health and ash yams buff magicka.

-Survival mode hunger amounts have been adjusted to make more sense and fit the balance of the mod. Raw foods still restores less hunger across the board, though it's been modified in a few cases. (C'mon Bethesda, a cheese wheel should not restore a small amount of hunger.)

-Alcohol is now divided into three categories; cheap, quality, and premium. Basically this means that cheap alcohol will debuff you more than more expensive alcohol, and the nicer alcohol will provide stronger buffs.

Misc. Changes:
-Skooma has been altered to seem a little more like a real drug. It rapidly restores your stamina for a short period, but causes stamina to not regenerate at all for a twice that period.

-Sleeping Tree Sap effects are a bit longer.

Not much else to say, the screenshots speak for themselves. Patches are available for Survival Mode, AE Fishing and Simple Better Recipes, which I highly recommend.