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- Abyssal Tides Magic
Abyssal Tides Magic
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Version1.62
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Created by
KittytailUploaded by
KittytailVirus scan
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About this mod
Harness forbidden knowledge and unleash dark spells upon your enemies!
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission or crediting me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
If you plan to upload my mod to a side other than Bethesda.net, you must get rid of the Watcher summon!
Check the permission agreement here: https://www.nexusmods.com/skyrimspecialedition/mods/89414File credits
Watchers - Mihail Monsters and Animals:
https://www.nexusmods.com/skyrimspecialedition/mods/89414Donation Points system
This mod is opted-in to receive Donation Points
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Translations
- Ukrainian
- Spanish
- Russian
- Portuguese
- Mandarin
- Italian
- French
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Translations available on the Nexus
Language Name Italian Author: Robmarc82 Abyssal Tides Magic - Traduzione italiana Ukrainian Author: BokuHaru Abyssal Tides Magic - Ukrainian Translation Russian Author: Nocturn Abyssal Tides Magic - Russian Translation Mandarin Author: YHJ Abyssal Tides Magic - CHS Portuguese Author: Granhadd Abyssal Tides Magic (PTBR) Spanish Author: Zebra Abyssal Tides Magic - Spanish Translation French Author: ItsAinzOoalGown Magie Des Marees abyssales - Changelogs
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Version 1.62
- Increases Fatecarver damage per second from 90 to 120.
- Chakram Shields has been repurposed into melee damage reflection spell. I feel like this would get more creative uses/synergy with existing spells.
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Version 1.45
- Fixes Runemend and Chakram Shields applying to nearby enemy actors.
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Version 1.43
- Fixes Chakram Shields fx ending animation where rings/chakram pieces vanish instantly instead of properly fading away.
- Adjusts the position of Apocryphal Gate book for potential compatibility issues.
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Version 1.42
- Fixes summon fx horizontal ink pool being missing from the model.
- Fixes Chakram Shields fx fade out animation being too fast.
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Version 1.33
- Various fixes to the Watcher model (broken arm tentacles, seams, etc.)
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Version 1.32
- For SPID, Cultists AI Tweaks. Now they will use all of the spells based on their levels and some other conditions.
- Cruxes now go away when the actor dies.
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Version 1.5
- Increases range of Fatecarver and Abyssal Impact (for roughly, a little less than 50%) The size of the art effects have been adjusted as well.
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Version 1.4
- New spell, Chakram Shields. This spell protects you and nearby allies giving them bonus health.
- Another overhaul to the summoning effects. Now I'm satisfied with how it looks I think.
- Increases spell books drop rate from Apocrypha chests.
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Version 1.3
- Adds custom scrolls of the Conjuration spells to the loot pool. For technical reasons, Destruction spells can't easily be made into scrolls or staves so I'll skip those for now.
- The summoning, emerging from ink pool/splatter effect how has green water caustics so it doesn't look like a simple dark void.
- The summoned Lurker Harbinger now have proper visual effects. (mouth tentacle, tentacle whip hand, stomp fx, etc.)
- Adds a custom ink orb hand casting fx for the Conjuration spells (except Apocryphal Gates) so they're not as intrusive in first person, and to look cooler of course.
- Rebalances the summon spells. They were a bit overtuned.
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Version 1.2
- Improves the inventory visual effect of the 4 Conjuration spells.
- For SPID, fixes Cultists still not using the new spells in some occasions for SPID players.
- For SPID, allows Cultists to use certain spells like Ironflesh, Ward, Atronach Conjuration and Necromancy, and such alongside the Abyssal Tides spells.
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Version 1.1
- Reduces the brightness of the cubemap on the two portal fx meshes.
- Fixes Abyssal Impact custom sound being really loud.
- Rebalances Watcher summon.
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Version 1.02
- Fixes Fatecarver art, the beam innermost core particles fading out as the effect is cast.
- Fixes some typos.
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Version 1.0
- Initial release version.
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Additional credit for the Watcher model: https://www.nexusmods.com/skyrimspecialedition/mods/89414
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Additional credit for the Watcher model: https://www.nexusmods.com/skyrimspecialedition/mods/89414
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