Sorry but no, it's some tedious work and it's not worth that bonus 10 downloads, also there are other mods that do this for vanilla, this one is specifically balanced around Requiem
well dang had to remake my game and came back to find it archived. Hard to find a spawn mod that actually worked as well as this did. Is what it is I guess.
Its my personal mod, I've been thinking about uploading it but it's incompatible with Skeleton Replacer HD - SE, which has the best skeleton models but it makes their head bigger so it clips through helmets
Is this like the old mod Asis? I believe it gave every npc enemy a chance to spawn an additional npc right next to it , making dungeons more dynamic and random. Love the idea.
Is soul cairn disabled from the additional spawns? It’s already one of the hardest places in the game- seems overkill to give such a huge chance of spawns on mistmen and wrathmen
Perfect, looks great. I love hand placed enemies but this type of randomization makes the game much more dynamic and varied playthrough-to-playthrough. thank you for making #'s customizable, going to tweak the #s to make them a little more rare so it feels dynamic (and requiem is plenty hard enough especially early on and in those crazy places like skuldafn, soul cairn, labyrinthian etc)
28 comments
Still need to play through with it, but I love the concept.
Is soul cairn disabled from the additional spawns? It’s already one of the hardest places in the game- seems overkill to give such a huge chance of spawns on mistmen and wrathmen
Soul Cairn has more spawns too - its Slighted what makes it hard, skeletons are just fodder imo, also it doesnt spawn Mistmen (freezing ones)