Skyrim Special Edition

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Created by

dann1

Uploaded by

dann1c

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About this mod

A fork of po3 Simple Activate SKSE. Streamlines and offers customizable activation prompts. Replaces prompt object names with generic words based on the object type.

Requirements
Permissions and credits
Changelogs
Donations
Issue

It always bothered me that you could know NPC names without any prior interaction. The same applies to doors, it doesn't make sense to know that a door leads to someone's house just by looking at it. And you could also say the same for notes and books. How can you know a note is a Mysterious Note written by Camila Valerius and not just a Note.

Functionality

On top of the functionality already provided by Simple Activate SKSE. This mod replaces the target of the crosshair name (what you are looking at) based on the type of object (Form Type).

For example

  • A Spell Tome, and a Skill Book, will both be shown as Book
  • A scroll and the Hired Thugs contract will be both shown as Paper. 
  • Ingredients, regardless of what they are will be named Reagent and plants you can harvest or log piles will be shown as Resource
  • Food and Water items will be named Provision
  • Any living being will be called Person and doors leading somewhere will be called Door.

Installation

  • If you already have Simple Activate SKSE installed, disable it.
  • A FOMOD will suggest the required DLL automatically based on your Skyrim version.

Object Categorization Framework is strongly recommended. It allows better generic names, such as bottle, cheese and broom, among a plethora of other types of  objects (really, a lot). 

Customization

This mod provides a configuration file called ImmsersiveActivate.ini. It contains the same configuration as Simple Activate SKSE + a section where you can customize the name replacers. You could carry over your previous configuration to this file and tweak the new section to your liking.

Spoiler:  
Show
[Display Replacers]
;Replace Ammo name
Ammo = Ammunition
;Replace Armor name
Armor = Equipment
;Replace Book name
Books = Book
;Replace Armored Boots name
Boots = Boots
;Replace Head Jewelry name
Circlets = Circlet
;Replace Clothing (Any part of the body) name
Clothing = Clothing
;Replace Coin Purses name
CoinPurses = Purse
;Replace Consumables (potions, poisons, food, drinks) name
Consumables = Provision
;Replace Container name
Containers = Storage
;Replace Chest Armor name
Cuirasses = Cuirass
;Replace Cell name the door leads to
Doors = Door
;Replace Alchemical Concoction names (potions, poison skooma)
Flasks = Flask
;Replace Hand Armor
Gauntlets = Gauntlets
;Replace Gems name (Stones and Soulgems)
Gems = Gem
;Replace Head Armor name
Helmets = Helmet
;Replace Alchemical Ingredient name
Ingredients = Reagent
;Replace Bard Instruments name
Instruments = Instrument
;Replace Generic Jewelry item (wearable) name
Jewelry = Jewel
;Replace Key name
Keys = Key
;Replace Ore and Ingots name
Metals = Metal
;Replace names of the rest of the non-specified items. Mostly clutter.
MiscItems = Item
;Replaces Neck Jewelry name
Necklaces = Necklace
;Replace NPC name. Set to - if wanting to preserve the NPC name
NPCs = Person
;Replace NPC name when NPC is an Animal
NPCsAnimals = Animal
;Replace NPC name when NPC is a child. Set to - if wanting to preserve the NPC name
NPCsChildren = Child
;Replace NPC name when NPC is dead. Takes priorty over other NPC name replacers
NPCsCorpses = Corpse
;Replace NPC name when NPC is Dovah
NPCsDragons = Dragon
;Replace Scrolls and Notes name
Papers = Document
;Replace Creature Remains name (Troll Skull, Horker Tusk)
Remains = Remains
;Replace Flora and Harvestable resources name
Resources = Resource
;Replace Hand Jewelry name
Rings = Ring
;Replace Septims name (Coin Purse)
Septims = Money
;Replace Shield
Shields = Shield
;Replace Leather based items (Leather, Hides, Leather Strips)
Skins = Leather
;Replace Generic Weapon name
Weapons = Weapon
;Replace Axe name
WeaponsAxe = Axe
;Replace Blades name (Swords and daggers)
WeaponsBlade = Blade
;Replace Blunt Weapons name
WeaponsBlunt = Bludgeon
;Replace Bow name
WeaponsBow = Bow
;Replace Crossbow name
WeaponsCrossBow = Crossbow
;Replace Staff name (magical and blunts)
WeaponsStaff = Staff
;Replace wooden misc items. Like FireWood
Wood = Lumber



Compatibility and Load Order

Don't use Simple Activate SKSE. This mod is essentially another version of it, so using them both is like having the same SKSE plugin installed twice with different names. However, since it is technically a different mod, it also uses its own log file ImmersiveActivate.log.

Mods that alter NPC names like


are semi-compatible. If you enjoy the features of those mods and want them to be compatible you can signal my mod to skip replacing their name by using the proper configuration setting

Spoiler:  
Show
NPCs = -
NPCsChildren = -



FAQ
  • ✅ SE
  • ✅ AE 1.6.640
  • ❌ VR
  • ✅ Script free
  • ✅ Install/Remove/Update at any time
  • Source Code

Recommended mods


Also some INI tweak that removes NPC name from the subtitles(I remove subtitles altogether) and from the dialogue menu as well. Alternate Conversation Camera has such a feature.