Skyrim Special Edition
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RD

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RaffyD

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About this mod

Animations for drinking every kind of potion. For players & NPCs. Script-free.

Requirements
Permissions and credits
Using a potion will now play a drinking animation.
The character is able to walk during the animation, but not run.
If the animation is interrupted for any reason (such as stagger), the potion will not be consumed and its effects will not be applied.

If a potion is used in a situation where the animation cannot be played, either:
- Nothing will happen. This is true for situations like bleed out or knock down.
- The potion will be consumed instantly, as in the base game. This is true for situations like horse-riding and swimming.

NB: While this mod supports NPCs, it neither distributes nor teaches them to use potions.  See this mod for that, among others.

** Instructions
- Install mod
- Run Nemesis

** Compatibility
- Mods that change potion effects: Fully compatible.
- Mods that add new potions: Patch required for them to play the animation, see `Adding new potions'.
- Mods that change potion models: Patch required for the models to match, see `Adding new potions'.

** Future plans
- First person behavior and animations.
- Brand new third person animations.
Please contact me if you are able to help with any of those

** Problems
- When the animation plays, if the character is sneaking with weapons unsheathed, it will gain a speed boost as soon as the animation ends.
- The left handed object (usually a bow or a shield) may clip during the animation.
- AI problems: Some NPCs like to run straight at the enemy and re-equip their weapons during the animation, cancelling it.
 
** Technical Details
*** Adding new animations
Animations can easily be added by using OAR to replace "PANGDrinkPotion.hkx".
For the mod to work, any new animation must have the following annotations:
- PANGConsume: when the potion should actually take effect.
- PANGStop: when the animation ends.

*** Adding new potions
Every potion inside the form list "PANGPotionList" will automatically be handled by this mod.
To modify it, either edit "PotionsAnimatedNG.esp" directly, or create a new ESP and overwrite that form list.

*** Adding new models
The potion model selected for the animation will be based on the item's model name.
For example: a magicka potion has the base model "PotionMagickaLesser.nif", and thus the animation object with an editor id of "AnimObjectPotionMagickaLesser" will be used during the animation.
If the matching object does not exist, a fallback model will be used instead.

** Comparison with other similar mods
- Animated Potions: Script-based, out of sync effects. Animation and models were taken from this mod.
- Animated Potion Drinking SE: Script-based, very old.
- ZUPA: Nonfree, poor version support.


** Credits
Juhaaa, author of Animated Potions