Skyrim Special Edition
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Juhaaaa

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juhaaaa

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About this mod

Custom movement enabled animation for player and NPCs when consuming potions with correct meshes to display the potion.

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
Changelogs

Big thank you to everyone supporting my work by downloading my mods and endorsing❤️
My other work:

Animated Ingredients | Animated Potions |  Animated Poisons 
Animated Interactions And Idles | Vitrium | Sky Idles | Sky Sprint | Drifter outfit 

Overview


Animated Potions adds custom movement enabled animation for player and NPCs when consuming potions.
Animations are 3rd person only.
Correct meshes are displayed for each potion model. All vanilla potions are included (Creation Club poisons soon to come in an update). 
Effect delivery has not been changed, so they are given instantly as in vanilla.
Mod comes with an MCM for easy customizability. Mod added poisons can be added via patches.

Note: After fast drinking potion (one handed) player will redraw weapon, this is due to limitation of the engine where without redrawing weapon player will not be able to swing the weapon (stuck in other animation state). I haven't found a better way to prevent this, so keep this in mind.Also, the animation is not perfect as it needs to suit multiple situations and player models.


Requirements / Installation Updating


Requirements


Recommendations (Match main plugin version)
Installation
  • Install with preferred mod manager
  • Sort load order if needed
  • Run Nemesis or FNIS (There is no box to tick in Nemesis, just run the Nemesis and you will see the mod installed)
Spoiler:  
Show



Uninstalling
  • Open MCM and untick player (and NPC) animations and leave the MCM.
  • Then save & quit, uninstall the mod and run FNIS/Nemesis.
  • Use FallrimTools to clean leftovers off the mod after you have save & quit again without the mod installed.

Updating
  • Check changelog/posts

Compatibility Versioning

Compatibility
✅esl-flagged.
✅AE and SE.
✅Potion bottle texture replacers will work out of the box. Mesh changing will need a separate patch to display intended mesh.
⚠️Incompatibility with Smart Optimal Salves when you have NPC animations enabled. Temporary fix is to use Patch for All Potions. (unsure if this still exists in 5.0.0+?)
⚠️CACO added potions have not been added yet. The mod still works with AP.
Bound Shield with FX sort of incompatible (see bugs section). Skips the animation when trying to drink with bound shield in hand.
⛔Any mod that changes vanilla potion EditorFormIDs or adds new potions needs patching.

Versioning
Major.Minor.Patch
  • Major = major changes to scripting, animations or overall mod.
  • Minor = compatibility updates, mesh changes or texture change etc.
  • Patch= small errors, hot fixes etc.

NPC Potions


Current potions that give animation to NPCs:
  • All restore health, magicka and stamina potions.
  • All Invisibility potions.

✅Potion records aren't touched by this mod, which makes the NPC potion drinking compatible with every potion mod. The animation effect is added via SKSE, so it shouldn't interfere with any mod added effects. 

⚠️When adding or removing mods that affect NPC used potions you need to temporarily disable NPC potions from MCM and save after a notification has appeared.
After you have (un)installed mod, re-enable NPC potions in MCM. This is to prevent any issues that might occur otherwise.

Q&A

Q: Will you make 1st person animation?
A: Unfortunately no, too many obstacles to support 1st person.

Q: Animation won't play?
A: Try on a new save, make sure you have all requirements and correct versions of them and read mod page for compatibility.

Q: Potion mesh or animation is misaligned?
A: Might get improved later on.

Q: I have a lot of custom potions and mod added potions, will they work?
A: If there's no patch for them, then unfortunaly no. Next update will have a fallback system that will try to quess the potion mesh by effects it's giving.

Q: Will you make mesh patch for mod X?
A: If I have time. 


Differences between Animated Potions and zxlice's ultimate potion animation - ZUPA

What Animated potions provide that Zupa doesn't:
- FNIS support
- AE support
- Correct potions mesh models for every potion. Zupa has potion category models (health, magicka, stamina, skill and other, so 5 different models)
- Sheathed and non-sheathed animations. Though this is entirely subjective. Sheathed animation has cork animated as well.
- MCM with different options (adjustable movement speed, toggle sound, toggle stagger etc.)

What Zupa has that Animated Potions doesn't:
- SKSE dll plugin based mod, which are known to be more stable and responsive under heavy script load in large load orders.
- Better transition blending.
- 1st person drinking.
- Potion effects are delivered at correct time, not like vanilla instant effect when potion is consumed.
- Better equipment handling.

What both mods offer:
- NPC support.
- Similar interruption stagger system.
- Both support all potion mods. Zupa chooses bottle based on magic effect and AP based on the actual potion.
- Both have movement enabled potion drinking.
- Both have various options like movement slowness while drinking and NPC drinking.