Skyrim Special Edition

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AndrealphusVIII

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AndrealphusVIII

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121 comments

  1. kundrun
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    Hi AndrealphusVIII, a recent version of the Unofficial CC Patch restored the Unknown 14 flag to Myrwatch cells.
    Version 7.9
    > Myrwatch: Restored a missing "Unknown 14" flag to the Myrwatch Gallery Cell to prevent the floor from disappearing
    Would it be possible to use your mod without the "Editable Home Cells" requirement now?
    1. AndrealphusVIII
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      No, for that to work, this mod will need to be redone to manually forward any edits to references.
  2. NotOnLand
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    I love almost everything this mod changes, except for the unique item displays (priest masks, etc). I wouldn't want to ask for another version just for that, how hard would it be to restore them myself?
    1. AndrealphusVIII
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      That'd be difficult. I put other things in place of those.
  3. CloudAndProud13
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    Oh you should run Persistentify on this btw, when I ran out after updating to ESM flag again (I ESM flag all my mods) I noticed there were some references needing persistence
    1. AndrealphusVIII
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      This is the tool you used, correct? If so, I'll have a look. Thanks.
    2. CloudAndProud13
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      Yeps! Should be. Also it's not really an issue unless someone ESM flags it I think
  4. BlazingBarrager
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    So some of the weapon racks are behaving weirdly. I have one moving a sword to a shield/weapon rack above it and for some reason Shield of Ysgamor won't properly display and instead float in the air. Also for some reason when I enter Myrwatch I slightly fall through the cell, but that may be a goof up on my end.

    Also, is it possible to get rid of the Charcus outside the building? Super annoying, especially when it respawns.
    1. AndrealphusVIII
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      I don't know about the racks. They work fine on my end.

      I thought I disabled the Chaurus. Could you give its ID?
    2. BlazingBarrager
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      Hmm...must be something on my end.

      And you did? I didn't know because I was using another mod to remove it. Sorry.

      Anyway, finally got a good look at the changes. Super loving what you did with the place.
    3. AndrealphusVIII
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      Thanks. :)

      Could you give me the ID of the racks? I'll see if there's potentially anything conflicting, same with the Chaurus.
    4. BlazingBarrager
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      Yeah sure. I know there is one display that won't let me put anything up on. I'll see if I can get IDs.

      As for the Chaurus you did disable it. I just didn't see it on the mod page so made an assumption. Sorry.
    5. AndrealphusVIII
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      No worries.
    6. BlazingBarrager
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      Okay here's a screenshot of a plaque that isn't functioning with the IDs present.
    7. Vattende
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      This may be a glitch from the vanilla building.
      Saw different bugs with racks, mostly you could place a weapon but when removed the rack was dead, no more interaction. Others simply dropped weapons when entering the building. In my experience is save depending, had the vanilla one if different runs, some without mentionable bug, other with.
    8. AndrealphusVIII
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      @BlazingBarrager Did you update from an older version?/Install on an existing save?
    9. BlazingBarrager
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      I did not.
    10. AndrealphusVIII
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      Strange. I'll have to do a deep dive.
    11. BlazingBarrager
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      Okay so tried a new save: the plaque worked, but I found a couple of other things:
      The Display Case here won't let me auto store a weapon.

      And I'm still finding a weapon rack here.
    12. AndrealphusVIII
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      Thanks. I'll have a look at those.
    13. AndrealphusVIII
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      I've uploaded v1.5, which hopefully fixes the issue in your first screenshot:

      As for the 2nd screenshot, do you perhaps use "Myrwatch - House Fix - USCCCP Patch", which is the optional file at this page.
      If you do, uninstall that one or use patch.
    14. BlazingBarrager
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      Okay updated, and no I forgot about the patch. Sorry.

      Also sorry for the constant posts.
    15. AndrealphusVIII
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      No worries. Thanks to feedback like this, I can improve the mod.
    16. BlazingBarrager
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      Yeah everything works great now. I think there's an issue with the kids disappearing, but that's probably just Skyrim being Skyrim.
    17. BlazingBarrager
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      Is the Dagger case on the first floor with a dagger already in it not supposed to have the ability to store a new dagger automatically?

      Also which home are you covering next again?
    18. AndrealphusVIII
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      Is the Dagger case on the first floor with a dagger already in it not supposed to have the ability to store a new dagger automatically?
      Could you give me the ID of that?
      Also which home are you covering next again?
      Probably Tundra Homestead at some point.
    19. BlazingBarrager
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      Here you go, and really looking forward to your version of Tundra Homestead.
    20. AndrealphusVIII
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      I'll have a look tomorrow.
    21. AndrealphusVIII
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      In v1.5.1, I replaced it with some other objects.
    22. BlazingBarrager
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      Okay. I think that was it for troubleshooting.
  5. lightswitchUK
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    I've removed condition 3 (quest completion requirement) in the CC Fishing patch for compatibility with Fishing Reduced Cut which removes all of the fishing quests. Is this the correct way to go about it?
    1. AndrealphusVIII
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      Yes.
    2. lightswitchUK
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      Thanks
  6. IdleWanderers
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    With this mod installed, I found Hans body right outside the gate of Morthal. I looted his corpse and read his journal and the quest proceeded like vanilla. I didn't go into the house to look at your changes. 
    1. AndrealphusVIII
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      Not sure how/why that would happen. Might be a conflict.
    2. IdleWanderers
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      Wasn't from your mod. 
    3. AndrealphusVIII
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      Okay. Thanks for letting me know.
  7. CloudAndProud13
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    If I have USCCCP, the Myrwatch Cell Bug Workaround, and this mod, couldn't I just load this mod after USCCCP instead of downloading the Workaround+USCCCP patch?
    1. AndrealphusVIII
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      It's specifically the "USCCCP Workaround Patch" that's the issue. (Optional file at this page.) It adds certain activators to the new cell, which need to be removed. Otherwise you'll have floating activators overlapping other objects.
    2. CloudAndProud13
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      Yes, but can't I just remove that patch? Does your mod, which requires the Cell Bug Workaround, not already include a similar change as the optional file?
      If the USCCCP+CellBugWorkaround patch is still needed when running USCCCP and your mod, then shouldn't your USCCCP+CellBugWorkaround+MHF patch just include the changes from USCCCP+CellBugWorkaround, because you'd always need both patches when runnign USCCCP and your mod?
    3. AndrealphusVIII
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      Correct, if you don't use the "USCCCP Workaround Patch", you should be fine as well.
    4. CloudAndProud13
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      Oki doki, thanks
  8. ArchGuardianAngel
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    I cant find the journal

    I use JKs CoW/ICOW I don't know wtheck is a vestibule x.x
    1. AndrealphusVIII
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      If you enter Myrwatch, it should be on a table near the entrance. (vestibule is a fancy word for "entrance hallway".)

    2. ArchGuardianAngel
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      I cant enter Myrwatch because I have quest requirements x.x and the quest wont progress x.x

      edit: throwing flames this time around, the cc quest to open myrwatch progressed lol
      zoning in the cell puts me in the main part of the tower not that corridor x.x

      so I have to do some console unlock/locking the door back up as I enter the corridor
      but I got myrwatch <3 thanks for that ^^; was fustrating to figure out haha first time using your mod in this playthough 
    3. AndrealphusVIII
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      Did you install this mod midsave?
    4. ArchGuardianAngel
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      Nope
    5. AndrealphusVIII
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      Try the following console commands:
      help "Note on Myrwatch"Note down the ID it gives you, it should be something like FExxxx854, the x's being custom to your load order.
      Then use the console command:
      player.additem FExxxx854 1Replacing the x's with the ones in your ID. This will give you the journal. Read it to continue.
    6. ArchGuardianAngel
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      I already got the note when I did unlock/locking the door method to get into that entrence hall, ^_^ thanks though!
  9. JaiGanesha
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    Hello! If i already instaled Myrwatch - House Fix - USCCCP Patch from page Editable Home Cells. I need your Myrwatch - TnE - MyrwatchVaultFix - USCCCP Patch or not? I need one of them?
    1. AndrealphusVIII
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      Yes, you need Myrwatch - TnE - MyrwatchVaultFix - USCCCP Patch.
    2. JaiGanesha
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      Thank you.
  10. BlazingBarrager
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    Does your TnE series also fix the issue of not being able to put weapons on display cases? Also what lighting mod do you use for these (if at all)?
    1. AndrealphusVIII
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      Does your TnE series also fix the issue of not being able to put weapons on display cases?
      I've done so for Hendraheim. Are there any others that have these issues? I think the USCCCP adresses those though.
      Also what lighting mod do you use for these (if at all)?
      You mean for my personal load order? I don't use any of the popular ones, instead I use my own, which most users would deem far too dark. For the screenshots though, I try to keep them as Vanilla as possible, to properly show the changes I made.
    2. BlazingBarrager
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      I know USCCCP does, but because the mod author started merging the plugin into requiring the entire CC suite and I don't use said entire CC suite (yet), I can't use it so I've been using an older mod. I still wanted to check if your TnE mods covered this fix.

      As for the lighting mod, it's okay. Was curious is all. Was trying out different ones to see which ones I liked the most.