File information

Last updated

Original upload

Created by

AndrealphusVIII

Uploaded by

AndrealphusVIII

Virus scan

Safe to use

142 comments

  1. plumcrazy71
    plumcrazy71
    • member
    • 0 kudos
    This might be a dumb question, but could a version of this that just changed the portal into the staircase without the other changes be made? I'm already living in the house on my current playthrough, and I don't want to break functionality of the house or worse. I just like the idea of a staircase more than the portal. Thanks in advance.
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      If I'd change the portal into a staircase it will probably still break when being installed on an existing save, since the portals are persistent refs.
    2. plumcrazy71
      plumcrazy71
      • member
      • 0 kudos
      I see. So it would break being able to get to the second floor or something like that? Oh well, I can deal with a portal or I'm not actually super far into that particular playthrough, so if I started a new game, something like that could work? I only plan on using this house as this mage/witch character I'm currently using, so for my other characters, it doesn't matter if the house is broken.  No biggie if not. Thanks for the reply anyway.
    3. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      You could try a complete reinstall of the CC content + this mod, using the clean save method:

      1. Make a backup save, in case things go awry. (make sure you're in an interior, that is NOT Myrwatch.)
      2. Exit the game.
      3. Uninstall both the CC Myrwatch plugin (cceejsse002-tower.esl) AND my mod's plugin (Myrwatch - Tweaks and Enhancements.esp) and any other relevant patches.
      4. Go back in game with both the CC Myrwatch plugin (cceejsse002-tower.esl) AND my mod's plugin (Myrwatch - Tweaks and Enhancements.esp) AND the patches UNINSTALLED.
      5. Make a save.
      6. Exit game.
      7. Clean the save you made in step 5, using Fallrim Tools. (If uncertain how, please look up some guides.)
      8. Go back in game and load the cleaned save.
      9. Wait about a minute for the scripts to properly update.
      10. Make another save.
      11. Exit the game.
      12. Reinstall CC Myrwatch plugin (cceejsse002-tower.esl) AND my mod's plugin (Myrwatch - Tweaks and Enhancements.esp) and the patches.
      13. Load the save made in step 10.
      14. Profit? If everything is well, you'll be able to redo the quest from scratch and proceed the way you should have.

      This is the only known way that has been proven to work, if you install in an existing game.
    4. plumcrazy71
      plumcrazy71
      • member
      • 0 kudos
      That sounds like a lot more than I'm willing to do for the sake of some immersion. Maybe someday if I'm in the mood, I'll give it a shot. Or as I mentioned, I'm not very far into that character, so I could just start a new game with the same character( I have her preset saved in the racemenu presets tab) so not a huge deal. Thanks for the reply.
  2. HelvarStark
    HelvarStark
    • member
    • 0 kudos
    I like what you have done with Myrwatch here! Myrwatch does feel a lot like a pocket dimension more than a wizard tower, which is a shame as it is my favorite base game/CC home.

    A potential future idea, feel free to use it or disregard it: I have always found the exterior landscaping of Myrwatch to be weird, like it is under an overhang and built into the rock face, and not on a rise? Kind of weird for a wizard tower-themed home. If you were going to do more with this mod, consider moving Myrwatch to be re-landscaped, so that it is on a rise and not awkwardly shoved under the rocky overhang nearby. Again, feel free to use or disregard as you like. Great mod!
  3. Onetruesempai
    Onetruesempai
    • premium
    • 0 kudos
    while i appreciate no being able to skip a bunch of steps to get access to certain crafters, a 20k price tag for a stripped down version of myrwatch feels very odd to me. again i understand the reasoning, but i think it might be fair to make a compromise and allow us to purchase at least basic versions of crafting stations in myrwatch, even if they are also expensive. i hope my tone hasnt come across as rude, as that is not my intention
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      The basic crafting stations you can craft without doing any extra quests. I might also make them as buyable, so the player can either craft or buy them.
      However, for quest-locked crafting stations like the Staff Enchanter; I have no plans to change those.
  4. CharlesBalmer
    CharlesBalmer
    • premium
    • 0 kudos
    Hi,

    So, I might just be dumb, but how do you stop the random spawns being in your house and potentially killing you and messing up all the clutter? I know and expect the original ones, but I have had more since? Is this just a thing that happens? Is there a broom hidden somewhere that cleans up all the mess afterward if it is?

    Thanks.
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      I didn't add any random spawns in the the house. That might be another mod causing that.

      To clean up the mess I recommend using this mod.
  5. etiolated
    etiolated
    • supporter
    • 1 kudos
    Ran into this as one of the mods in a collection I'm using, and I have to say it's one of the odder housing mods I've ever run across.

    I agree that not every house needs every crafting station, but some kind of access is usually available. In this case, Morthal is pretty far away and lacks a lot of basic amenities. Adding the vestibule and staircase means you have to go through two loading doors to get to each room, or four to get from outside to the upstairs. That's a lot of loading. Removing all the unique storage is fine, but the replacements aren't very interesting. You now have a mage tower with a second floor mostly dedicated to showing off weapons.

    Honestly, and I hope this comes across as constructive and not hostile, this mod changes Myrwatch from an OP house in an inconvenient place to an inconvenient and expensive house in an inconvenient place. I'm not sure why I'd want to use it, unless I really, really wanted a mage's tower with lots of weapon displays, which I don't. I tried going to Tolfdir and demanding my money back, but he wouldn't even discuss the subject with me.
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      About the loading screens, I can understand that. I may be willing to fix it, but I'm not sure how, since there are no meshes that properly fit for this purpose and I had to make due with the meshes I had. I could attempt to use Blender, but I'm not an expert on that.
      The vestibule was needed to block access from the initial home. The staircase was added to prevent the magic teleporting door I didn't like.

      About the crafting stations, what I could do as an alternative, and I have been considering, is to be able to buy the missing crafting stations in Morthal and they'll be placed at those spots in the house. (without any of the rare ingredients though) That, or craft them "hearthfire style".

      If you have suggestions what I can replace the weapon displays (on the second floor) with, I'm interested to hear them.

      Honestly, and I hope this comes across as constructive and not hostile
      Don't worry, I didn't find it hostile. I'm open to criticism to improve the mod. In fact, thank you for your feedback.
    2. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      In v1.2, I've addressed several of the issues you mentioned.

      The staircase and vestibule are now connected to the rest of the 1st floor and no longer have loading screens. Same for the 2nd floor and the hallway to the balcony.
      I've removed some weapon displays on the 2nd floor and used the space for crafting stations that can be placed HearthFire-style.
      Refer to the mod images to see the changes.

      If you have more ideas what to replace the remaining weapon displays on the 2nd floor with, feel free to suggest them.
    3. CharlesBalmer
      CharlesBalmer
      • premium
      • 0 kudos
      Hi there,

      Thankyou for the options you've added. I would like to suggest an optional download for keeping the original teleport doors instead  of the staircase. It's very dark in there and is a little inconvenient to use in my opinion. Also, it is a mage tower. Stairs are for lesser beings. Lol.

      Further on this, and of less importance...  What is a chance of an option for a casket as opposed to the main bed?

      Thanks.
    4. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      What is a chance of an option for a casket as opposed to the main bed?

      You mean a chest?
  6. Tenchigumi
    Tenchigumi
    • premium
    • 6 kudos
    This is pretty neat, but man I should have read the description carefully before installing. For me, the main two selling points to Myrwatch were its ultra convenient Allforge and its curated trophy placements; for those things, I figured the extra work and the steep 20000 price tag were worth working towards from a fresh save.

    So it was hilariously ironic when I finally stepped foot inside this enhanced Myrwatch to find that the only two things I cared about were removed. That's not a critique against the modder; like I said, this is still pretty neat for a true mage role-player. But let this be a cautionary tale for impatient people (like myself) who fail to read the tin before devouring the contents.
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      Fair enough.
  7. theblade180
    theblade180
    • supporter
    • 0 kudos
    for some reason in the workshop there's a door that i can open but not go through being blocked by an un-interactable weapon rack?

    Did I do something wrong with the installation or is this intended?
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      Very likely a conflict. Could you show me a screenshot?
  8. Starenkenzz
    Starenkenzz
    • supporter
    • 0 kudos
    Do you know how a patch for lighting mods like ELFX Shadows would be created for this?

    Edit: Nvm I think I know. The mod doesn't directly conflict with ELFX Shadows so it'll just be a consistency patch between the two. At the most probably requires loading up Creation Kit and editing light values.
  9. You made the most hated home imo into one of my most embraced home. It would be even better if you're able to stitch the first floor & workshop cell together to eliminate one loading screen between the main & balcony.
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      I've attempted it, but unfortunately, I wasn't able to do it without having the groundfloor heavily clip through the workshop.
  10. DoomerRich
    DoomerRich
    • premium
    • 0 kudos
    Is the compatible with Morroloot Ultimate AE? 
    1. AndrealphusVIII
      AndrealphusVIII
      • premium
      • 1,664 kudos
      Q: Is this compatible with <insert mod>?
      A: I don't know by heart. You might need to check yourself.

      Q: Will you make a patch for <insert mod>?
      A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself.
      (see permissions)