Skyrim Special Edition
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  • Premade SkyrimMotionControlPerks.ini

    THIS INFO IS REDUNDANT WITH VERSION 2.0

    I am thinking about making a separate optional download of a premade ini that contains predefined Perks and Spells with a reasonable value, since i figured adding those perks might be difficult to do for everyone.

    Being said, I need your guys suggestions for perks and their value to add.

    Please comment below in the following format:
    Is a Perk or Spell:
    Perk name:
    Mod name & link:
    MaxSpeed Value:


    If you are unsure about whether the effect is a spell or a perk, simply fill in with "?"

    If the perk/spell is from the base game, just fill Mod name & link with "skyrim"

    Please comment only spells that can be active on an actor (player). Do not post ...

  • How to configure the ini for perks and spells

    THIS INFO IS REDUNDANT WITH VERSION 2.0


    In update 1.3 I have included a new INI file called "SkyrimMotionControlPerks.ini"


    Introduction
    This file has 2 Sections and

    Within each section, there are attributes, where the Perk section has attributes that are named Perk1, Perk2, Perk3...
    and the Spell section has attributes named Spell1, Spell2, Spell3.

    The format would be:
    Perk number = FormID|PluginName|MaxSpeedValue

    Spell number = FormID|PluginName|MaxSpeedValue

    EXAMPLE:



    The Order of Perks and Spells are important, see it like a priority. Perk4 overwrites Perk1 if both are active. Same as Spells.
    If 1 Perk and 1 Spell are active, the spell will overwrite t...

  • OAR folder structure and animation set creation.

    With smc version 2.0 you can now have different animations, depending on what state you are in.

    I've added a seperate download in the miscellaneous download page, for your to play around with.

    Currently there are 5 States implemented in SMC, which there already exist premade folders in the download.

    Decline folder - Animation set for when going downhill.

    Incline folder - Animation set for when going uphill.

    HardFall folder - Animation set for when performing a hard landing, this is calculated by the fall velocity.

    SoftFall folder - Animation set for when performing a soft landing, this is calculated by the fall velocity.

    MotionStop folder - Animation set for when performing a movestop (when player stops mo...