Arrows - sadly CLib NG do not let me do this, till I will find right address, it is impossible.
Add several presets (by default preset, set certain catagories weightless or weight much less than usual, like ingredients, books, materials and clutter objects,but keep weapon&armor unchanged)
Add possiblity to use multipler slider instead of changing item value directly
All is good, this is my fault, I forgot to add modevent in last update of Formlist Manipulator, and IPM is waiting for FLM to finish work. If you disable FLM, all will work fine. I will fix it asap.
I updated IPM, so all should work fine now. If you do now want to wait for nexus to finish uploading IPM 0.5.2 to their servers, here is external link.
Hello, love the mod. I seem to be having the same issues as CharlesG.
I've got updated IPM, FLM, and Re-Weighter (MCM). I make changes to the MCM menu, and they don't seem to work. Any ideas? Thanks!
***UPDATE***
I discovered my issue. I updated IPM but did not have the required MergeMapper installed. Not sure why Re-Weighter was working with the previous version without MergeMapper, but I'm all good now.
I'm using Apothecary and it seems that this mod doesn't work with it. I'm not sure why it doesn't work for it, but if it doesn't work with Apothecary, maybe there are other mods that this one doesn't work with.
Please, add categories for armor, at least. Light/Heavy/Cloth. I tried to see if it was possible for me to do it with IPM, but I just don't have the technical knowledge.
I admit that (if differentiation was easy) Heavy, Light, and Cloth being different sets might appeal, and even more so Big@$$ weapons (like 2-handers), regular-sized, and Small bits like wooden swords and daggers.
I'm using the SlotsSlotsSlots synthesis patcher, but for some reason, all weapons, including 2-handed ones, weigh the same. I hope it's possible to differentiate weapon/armor types.
40 comments
[Ingredient.IngredientWeightMod]
;Mode=Disabled
Weight=0.0
But, it doesn't seem to do anything. What am I doing wrong?
I've got updated IPM, FLM, and Re-Weighter (MCM). I make changes to the MCM menu, and they don't seem to work. Any ideas? Thanks!
***UPDATE***
I discovered my issue. I updated IPM but did not have the required MergeMapper installed. Not sure why Re-Weighter was working with the previous version without MergeMapper, but I'm all good now.
I admit that (if differentiation was easy) Heavy, Light, and Cloth being different sets might appeal, and even more so Big@$$ weapons (like 2-handers), regular-sized, and Small bits like wooden swords and daggers.
I'm using the SlotsSlotsSlots synthesis patcher, but for some reason, all weapons, including 2-handed ones, weigh the same. I hope it's possible to differentiate weapon/armor types.
Again, thank you so much for this mod. <3