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MaskedRPGFan

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MaskedRPGFan

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40 comments

  1. MaskedRPGFan
    MaskedRPGFan
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    TODO:
    • Arrows - sadly CLib NG do not let me do this, till I will find right address, it is impossible.
    • Add several presets (by default preset, set certain catagories weightless or weight much less than usual, like ingredients, books, materials and clutter objects,but keep weapon&armor unchanged)
    • Add possiblity to use multipler slider instead of changing item value directly
  2. CharlesG
    CharlesG
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    I have IPM installed, I have Re-Weighter (non-MCM version) installed, and I've edited the .ini file. Here's a snippet from the file:

    [Ingredient.IngredientWeightMod]
    ;Mode=Disabled
    Weight=0.0

    But, it doesn't seem to do anything. What am I doing wrong?
    1. MaskedRPGFan
      MaskedRPGFan
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      All is good, this is my fault, I forgot to add modevent in last update of Formlist Manipulator, and IPM is waiting for FLM to finish work. If you disable FLM, all will work fine. I will fix it asap.
    2. CharlesG
      CharlesG
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      Ah, okay. No worries, and thanks for making so many awesome mods.
    3. MaskedRPGFan
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      I updated IPM, so all should work fine now. If you do now want to wait for nexus to finish uploading IPM 0.5.2 to their servers, here is external link.
    4. CharlesG
      CharlesG
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      I can confirm that it works just fine. Thanks again.
    5. glbrogdon
      glbrogdon
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      Hello, love the mod. I seem to be having the same issues as CharlesG. 

      I've got updated IPM, FLM, and Re-Weighter (MCM). I make changes to the MCM menu, and they don't seem to work. Any ideas? Thanks!

      ***UPDATE***

      I discovered my issue. I updated IPM but did not have the required MergeMapper installed. Not sure why Re-Weighter was working with the previous version without MergeMapper, but I'm all good now.
  3. n7magistrate
    n7magistrate
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    It may be my fault somewhere but I noticed that once you apply the "new weights" there is no coming back, not even if you disable the mod in MCM.
  4. BlazeStryker
    BlazeStryker
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    Strangely, all the semi-colons were missing from the mode lines in Re-Weighter_IPM.ini, so nothing was re-weighted.
  5. Ethereal90
    Ethereal90
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    I'm using Apothecary and it seems that this mod doesn't work with it. I'm not sure why it doesn't work for it, but if it doesn't work with Apothecary, maybe there are other mods that this one doesn't work with.
  6. GodsMistake
    GodsMistake
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    This is such a great mod. Just needs to use a multiplier instead and maybe more subcategories.
  7. Gelblich
    Gelblich
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    would it be possible to set the number as a multiplier rather than a "set weight to x" kind of thing?
  8. xLenax
    xLenax
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    Please, add categories for armor, at least. Light/Heavy/Cloth. I tried to see if it was possible for me to do it with IPM, but I just don't have the technical knowledge. 
  9. BlazeStryker
    BlazeStryker
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    Interesting todo ideas... to do!

    I admit that (if differentiation was easy) Heavy, Light, and Cloth being different sets might appeal, and even more so Big@$$ weapons (like 2-handers), regular-sized, and Small bits like wooden swords and daggers.
    1. ngerksngerks
      ngerksngerks
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      Agree with this!!

      I'm using the SlotsSlotsSlots synthesis patcher, but for some reason, all weapons, including 2-handed ones, weigh the same. I hope it's possible to differentiate weapon/armor types. 

      Again, thank you so much for this mod. <3
  10. Smack94
    Smack94
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    It was what I was looking for. thank you so much for creating it.
  11. BlazeStryker
    BlazeStryker
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    I use Hunterborn so I know that it depends on a weight call for Foraging and Harvesting. Fortunately, 0.05 is a weight!
    1. MaskedRPGFan
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      Sounds good
    2. BlazeStryker
      BlazeStryker
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      Don't worry overmuch about re-weighting missiles, there's an override tab for that in the Tweak assorted sub-menu building a bashed patch with Wrye.