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USSEP team

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leostevano

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48 comments

  1. Zshark1125
    Zshark1125
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    The latest version of VSMO and this fix both not work for me, they are still stuck, only i can do is use command to decide where they stuck. sad :(
  2. Naufragous77
    Naufragous77
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    I recently started using Nordic Souls and encountered this issue, despite it being supposedly nullified by updates. However, leaving this comment to thank you for leaving the console commands to force them to move on an existing save. Much appreciated!
  3. GillBate5
    GillBate5
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    I've followed the steps in description,
    but these three idjits are still standing outside cold Windhelm
    idk, maybe it's Refugees of Skyrim or other mod
    1. leostevano
      leostevano
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      Redundant/No longer needed with the latest Vanilla Script Micro Optimization

      Its in the description page
    2. stuckvalve
      stuckvalve
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      Please offer us dimwits some further enlightenment. I also have stuck caravans and am running VMSO 1.17.  I haven't deployed this mod, but used the console commands that I found in your Reddit post (at the time I was in Dawnstar and no caravan was present). All 3 caravans moved to their alternate city, but then were frozen again and poor Madran was now sitting in the cold with no tents.

      Backstory: Many months ago Akhari died in a friendly fire accident when trolls attacked outside the Riften gate. After suffering with only 2 caravan's, I figured out how to resurrect the long-dead Ahkari and I found your Reddit post. All 3 caravans were back in action. I cloned my profile in Vortex to keep my mods while starting a new character/game. All 3 caravans were present, but stuck in their starting city. It was convenient, but boring so I ran the console commands again as described above... 
  4. Gwaifuu
    Gwaifuu
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    Not worked for me
  5. Zaladric
    Zaladric
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    I used this and all of the console commands and they're still stuck, best I could do was make them get stuck somewhere else
    1. ThePopulous
      ThePopulous
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      Deleted as I see mod author is answering posts.
  6. DEEJMASTER333
    DEEJMASTER333
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    I don't think this is needed anymore with the latest version of VSMO.
  7. disscateka
    disscateka
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    my caravans were stuck in Markarth, Dawnstar and Windhelm, and I didn't even notice it. your fix cured this problem, ran tests, now caravans travel between cities as expected, thank you very much!
  8. TH3CR4PM4N
    TH3CR4PM4N
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    Is this still necessary if using older versions of USSEP (Eg, 4.2.5b)? I'm on 1.5.97 and I use Vanilla Script Micro Optimization which is why I ask.
    1. leostevano
      leostevano
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      Does the caravan stuck in one place? If they're not, you don't need this fix.
  9. ElTYYY
    ElTYYY
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    Hello, does this mod work on a current save or will I need a new game save.
    1. leostevano
      leostevano
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      Works on current save, but you have to do the steps on the description page.
  10. vitaminj9696
    vitaminj9696
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    Thanks for this! I ended up having to use the console commands in the description.

    One thing though, it seems they move really slowly, and not at all even if I fast travel to other places? Might be an issue with True Fast Travel Time , since I used fast travel to test. Though I'm trying to not use fast travel as much so I guess that's kind of moot
    1. leostevano
      leostevano
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      Yes the caravans has always been moving in real time, they walk from A to B, that's why they are slow. Usually they move after camping for 2 days. Even if you use that mod it's still not comparable with walking through the roads, because the roads aren't straight. I tried to compare it before.