Skyrim Special Edition

File information

Last updated

Original upload

Created by

Gonzeh84

Uploaded by

Gonzeh84

Virus scan

Safe to use

Tags for this mod

53 comments

  1. ItsKeithme
    ItsKeithme
    • premium
    • 2 kudos
    Want to check this out,thanks for making it! Also I hope your job situation has improved! Take care!
  2. omena007
    omena007
    • premium
    • 94 kudos
    I really like the new architecture you have used! However would it be possible to make the huts look more like you could actually sleep in them? Because right now there's snow on the floor and the wind flies in, it doesn't look like someone could live in there. Some extra shelter and especially doors would make it more realistic, even a tent inside the hut, but this is just a suggestion. I live in the arctic so I feel really bad for those poor sods.
    1. SkyKatarsis
      SkyKatarsis
      • supporter
      • 35 kudos
      I really like the unique architecture.  I join the request.  At least make a snow-free floor inside and add clutter. Thank you.
    2. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      I'll get around to it at some point. Will require splitting the huts into 2 separate models to remove the snow shader from the floor due to how Skyrim works. No ETA atm due to work and stuff :)
    3. SkyKatarsis
      SkyKatarsis
      • supporter
      • 35 kudos
      It will be wonderful.  Thank you very much in advance.  Great job.
      I also wanted to ask for a patch for lanterns LOS II.
  3. bkasper14
    bkasper14
    • supporter
    • 0 kudos
    Hi Gonzeh84,

    by any chance is it possible to get a patch for this mod and Stonehills Reborn by Mminkjom to work together? Thank you for your wonderful mods!
    1. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      Sorry i've literally just seen this comment! I'll take a look but can't promise anything. Depends on how well they blend and how much navmesh work would be needed :)
  4. goat9988
    goat9988
    • member
    • 1 kudos
    Hello,

    Love your mod! Everything works except a little probelm that need your help to fix it. 
    Please see the pictures:  https://imgur.com/a/AOax4gn

    There is a "fake wall" inside the building, and you can just look at it one side. When you go to the other side it's invisibile. Any idea why and how to fix it?

    Thanks!
    1. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      That's the remnants of the old building. Bizarre... what other mods/patches are you using?
    2. goat9988
      goat9988
      • member
      • 1 kudos
      Thanks for the reply!

      I was using Schlitzohr Stonehills but I disable it and all of its patch before trying your mod, pretty sure I am not using anyother mod that change this location.

      For patches, I am using your eFPS, Lux and LOTD patch, and eFPS go first, then LOTD, then Lux.
    3. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      Do you use more informative console? Using that would let you open the console, click the mesh and see which ESP is editing it :)
    4. goat9988
      goat9988
      • member
      • 1 kudos
      Yes I do use it and it turns out its edited by Lux and the mesh name is FarmIntEnd01.
      I simply just disable it but not sure why this happen.
    5. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      My bad. Just uploaded a fixed version of the Lux Patch. Missed a couple of bits of the interior I meant to disable :)
    6. goat9988
      goat9988
      • member
      • 1 kudos
      Thanks for the help!
  5. Deyvistain
    Deyvistain
    • premium
    • 11 kudos
    first i have problems with textures poping in and out, the new version make the game crash when i enter the house. this is in a new install of all my mods plus some new mods like yours. love the mod but for now i will wait. 
    Possible relevant objects (7){  [  38]    hkpRigidBody(Node: `NiNode(Name: `NPC L Hand [LHnd]`)`)  [  41]    BGSTextureSet(FormId: 4E001428, File: `OBIS SE.esp`)  [ 154]    TESNPC(Name: `Sirgar`, FormId: 00013607, File: `male npc overahul se.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`)  [ 154]    Character(FormId: 0001AA59, File: `Gonz - Stonehills Re-imagined.esp <- Unofficial Skyrim Special Edition Patch.esp`, BaseForm: TESNPC(Name: `Sirgar`, FormId: 00013607, File: `male npc overahul se.esp <- Unofficial Skyrim Special Edition Patch.esp <- Skyrim.esm`))  [ 246]    BSDynamicTriShape(Name: `MaleMouthHumanoidDefault`)  [ 328]    TESNPC(Name: `Adventurer}`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`)  [ 328]    PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: `Adventurer}`, FormId: 00000007, File: `Skyrim Unbound.esp <- Skyrim.esm`))
    1. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      Please post the full crash log with Spoiler Tags so I can see all of it. No one else has reported issues so it may be a mod I need to patch :)
    2. lisahikawa
      lisahikawa
      • member
      • 4 kudos
      no crashes for me, but I'm also having issues with the buildings popping in and out
    3. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      That's an occlusion issue. Are you using eFPS? If you are you need my patch for it. If you have anything else in Stonehills messing with occlusion that will cause it too.
    4. lisahikawa
      lisahikawa
      • member
      • 4 kudos
      this was with the eFPS patch (and the CRF + LOTD patches), it's possible something else is touching it but I can't imagine what
  6. BourenaneChahine
    BourenaneChahine
    • BANNED
    • 2 kudos
    I really like your take on Stonehill's, i usually don't downloads mod that change building because i like the original building made by the game developer but this one is really good in my opinion, formidable! 
    I wish to thank you for creating this mod and sharing it with us (:
  7. Mkrriu
    Mkrriu
    • member
    • 2 kudos
    That's cool.
    1. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      Thank you :)
  8. blehmeh
    blehmeh
    • member
    • 11 kudos
    Very fancy. Hope you can squeeze in a Northern Roads patch someday. Good luck with everything.
    1. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      I'll take a look at some point. Should of been ok but I need to double check a few terrain records between them both :)

      EDIT: After checking CK with my grass mod enabled, the terrain changes currently in the mod work. For me I need to re-run grass cache to remove the grass as I installed the mod after having an old cache run (if you run grass cache, re-run it, if not i'll try and find a suitable texture).
    2. AlaxoucheModding
      AlaxoucheModding
      • premium
      • 274 kudos
      i will deal with this
  9. CyniclyPink
    CyniclyPink
    • supporter
    • 25 kudos
    Looks Great. Is there a way to avoid all the grass coming up through the floors?
    1. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      I'm gonna have to do another run on the landscape. I removed the grass for Vanilla but then noticed on my main mod build with the grass mod I use it was coming back. You can't see the ground under the huts so i'll just throw a texture there that definitely has no grass assigned to it :)
    2. CyniclyPink
      CyniclyPink
      • supporter
      • 25 kudos
      Awesome. Thanks
    3. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      Do you run No Grass in Objects? I just realised after checking my mod with my main modlist I need to re-run grass cache which is why I see the grass poking through with my grass mod.
    4. CyniclyPink
      CyniclyPink
      • supporter
      • 25 kudos
      No, I have a Potato PC and it would take a week
    5. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      Oh ok :)

      What grass mod are you using? Just so I can make sure I choose a suitable landscape texture that I know has no grass assigned to it.
    6. CyniclyPink
      CyniclyPink
      • supporter
      • 25 kudos
      I'm using Folkvangr and Origins of Grass at the moment.
    7. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      Just released an update. Tested it with Folkvangr and saw no grass :)
    8. CyniclyPink
      CyniclyPink
      • supporter
      • 25 kudos
      Thank you so much. :)
  10. EiraKaranir
    EiraKaranir
    • member
    • 59 kudos
    Is it compatible with Cutting Room Floor? I downloaded it anyway because I love the look of it, but won't be able to test until the weekend
    1. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      It's not. I've had a look at various other overhauls of the area. The problem with CRF and Schlitzohr's Overhaul as stated below is they both change a LOT around Stonehills and take a different approach to the aesthetic I was going for.

      A patch for either of them would require:

      - Re-navmeshing
      - Finding suitable further models to replace the one from those overhauls to match my vision.

      I'm not saying it won't EVER happen but currently I don't think i'll be sorting them. The only way i'd patch either of the mods is if people don't mind me simply removing the changes from those mods completely :) Sorry, don't mean to sound arsey, just trying to make sure everyone is aware of the extra work it takes to make big overhauls work together, especially when they have a completely different style between them :) 
    2. EiraKaranir
      EiraKaranir
      • member
      • 59 kudos
      No no, I totally understand, I was just asking because I can't go in game until friday, usually I don't ask and just go check by myself. Thanks for answering! I'd totally be alright with removing CRF changes as the Schlitzohr's patch does, if you ever feel inclined in the future. Until them, endorsed anyway because it looks amazing
    3. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      Aww thank you for the endorsement anyway!

      CRF is the sort of mod I would expect to patch for because it's a total overhaul of Skyrim. Individual Stonehills overhauls are a little less appealing to patch as all mod authors have their own take on areas. 

      Your support is very much appreciated :)
    4. 1Mac
      1Mac
      • premium
      • 86 kudos
      My guess is this patch, which simply removes nearly all of CRF Stonehills, would more or less work with this mod as well: https://www.nexusmods.com/skyrimspecialedition/mods/78257
    5. Gonzeh84
      Gonzeh84
      • premium
      • 191 kudos
      Uploaded my CRF Patch. Think I managed to find everything and disable it. Load order: CRF, Stonehills Re-imagined, Gonz - Stonehills - CRF Patch.

      I did a quick test and seems to be working ok, I don't personally use CRF in my main build so please can every test on their builds and report any issues.
    6. EiraKaranir
      EiraKaranir
      • member
      • 59 kudos
      Just saw it and downloaded right away, thanks for considering it!