For anyone wondering, this can work as well for Sink or Swim, which is made by the same mod author as Wade in Water and therefore uses the same water slow down spell and the same form ID for it. Just change the config file from this mod to redirect it to the SinkOrSwim.esp rather than WadeInWater.esp and the animations work for wading in the water (not for the underwater walking though since that's a different MagicEffect). Since Sink or Swim affects NPCs as well the animation also plays for NPCs wading in the water
Hey Edryu. I just discovered that you did that. Pretty clever and I gotta say that we think alike. I ve worked out a better suited animation for walking on water coming up with the next update of the main Underdog mod.
Has anyone figured out how to get this and the EVGCI wade in water to work together? To have it as a random chance to play either of them? They both look really good and would like to use both. Or is does that happen already with no fixing?
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Super immersive and cool looking!
I ve worked out a better suited animation for walking on water coming up with the next update of the main Underdog mod.
i see this in oar menu and have all requirements