Fix For CTD With Certain Patches This is due to a windows character limit issue on file paths. The file path to each fuz file within a specified patch must be less than 255 characters or there will be a CTD upon startup of Skyrim. The current solution is to either move your mods folder closer to your root directory to shorten the file path, or to go into the patch and delete the longest named fuz files until it lets you start the game. This issue will be solved with Mathiew's upcoming 2.0 update of DBVO.
I see that in many patches you indicate the version of the mod to use, but if I check the most updated version of those mods, they normally only update graphical themes or some less bugs without changing the texts.
I suppose I shouldn't have problems playing updated versions that haven't changed or add any text. right?
any chance to make a patch for "npc react to necromancy and more" from jayserpa? https://www.nexusmods.com/skyrimspecialedition/mods/70428?tab=description
i installed around 15 patches, and i was prompted to check whats load after what (the patches themselves). i just ran with whatever vortex recommended. is there a specific order to it? cause so far dbvo runs and vampire is ticked but so far its not working (dbvo > vampire > patches on random)
update: apparently this is nto this mod issue, its dbvo if u have edge ui. and its not an issue per say just u gotta reinstall until it works for some reason. overall really liking this voice 10/10
The PC head tracking pack is perfect for me. I made my game a little more dark and gritty and while checking a destroyed carriage at night I manage to kick a sword on the ground that I couldn't see, sending it flying and hitting me. The pack and I had the same reaction... After being startled, we both cussed out the weapon.
658 comments
https://discord.gg/CgKTK7eFjn
This is due to a windows character limit issue on file paths. The file path to each fuz file within a specified patch must be less than 255 characters or there will be a CTD upon startup of Skyrim. The current solution is to either move your mods folder closer to your root directory to shorten the file path, or to go into the patch and delete the longest named fuz files until it lets you start the game. This issue will be solved with Mathiew's upcoming 2.0 update of DBVO.
Link Below For Vampire DBVO Pack Collection
https://next.nexusmods.com/skyrimspecialedition/collections/ekbjld
Link Below For Third Party Vampire DBVO Patches Produced By: Keed
Vampire DBVO Expanded at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
- Download this mod
- Go into SSEEdit and load all
- Click the dropdown for 'Sound Output Model' (If this doesnt appear ensure you have properly installed the mod(s) linked above)
- You want to adjust 'SOMMono01400Player3rd' for 3rd person and 'SOMMono01400Player1st' for 1st person
- Click the dropdowns on the right side of the screen and adjust the value for C in Channel 0 under DBVO (its default is 100, I changed it to 230)
- Save and redeploy if using vortex
Hope this helpsMay Talos bless you!
I see that in many patches you indicate the version of the mod to use, but if I check the most updated version of those mods, they normally only update graphical themes or some less bugs without changing the texts.
I suppose I shouldn't have problems playing updated versions that haven't changed or add any text. right?
https://www.nexusmods.com/skyrimspecialedition/mods/70428?tab=description