This page was last updated on 13 January 2024, 1:03AM
Changelogs
Version 0.4
Prevent bandits from sheathing weapons when being chased acrossed zones. Only paycrimegold when crossing into or from habitation locations
Version 0.3
Paying crime gold in a faction will trigger guards from a different faction from going non-hostile, so we only trigger the paying when you have no bounty anywhere else.
Version 0.2.1
No user-facing changes
Version 0.2
Fix game setting player to not sneaking after cell transition if sneaking