Skyrim Special Edition

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KatJill

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KatJill

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81 comments

  1. Encoss
    Encoss
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    Are the conjured weapons affected by the appropiate perks? These weapons are cool but I think that vanilla bound weapons are more viable once you get Mystic Binding to increase their power. It's a shame because different kinds of bound weapons for different occasions was exactly what conjuration needed.
  2. falzehboy
    falzehboy
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    I would kill to see this concept expanded. More forms, definitely, like I would love to see these pieces transitioning from weapon to weapon. Oh hell, maybe like a hybridization of this and Kingsglaive. I would just love to see more from this concept in general, the floating fragments under mystical control. Love that concept. Keep it up! You're making amazing things!
    1. falzehboy
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      I can almost envision a set of gauntlets, particularly with the elemental versions. Pieces turned sideways along the outside of the arm, hovering a bit away, while small pieces, angled to match with the idea of sharpened knuckles and claw tips. A feral and vicious fighting style, slow, but it hits like a Truck. It'd go along with Unarmed Builds really nicely.
  3. eldritchsyntax
    eldritchsyntax
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    are the shards handplaced, level list direct edit or injection?

    cus if you don't need to patch this with other level list mods, you should prob advertise that.
  4. Encoss
    Encoss
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    Do the scythe and whip count as swords, axes, or maces for the purpose of perks?
    1. KatJill
      KatJill
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      The scythes are classified as battle axe and whips as one-handed sword, they will benefit from perks as usual.
  5. Dougfunny3
    Dougfunny3
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    Looks very cool but I wish there were a more simplified version of the mod, just the physical version as an unenchanted weapon at the end of a dungeon or something like that. Either way the mod is impressive though.
  6. UlyssesBennett
    UlyssesBennett
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    Just a question, when do the compents start dropping. I'm about level 30 now and haven't seen any. Perhaps I have another mod interfering? Any chance you'd know how to fix if that is the case?
  7. RdiatStorm
    RdiatStorm
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    For some reason the mending versions aren't working for me, everybody seems to be immune by it, especially undead.
  8. Hudkoos
    Hudkoos
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    What is the ESP for the scythes? I would like to add them to a custom animation. What would I put in to add it? This is the code below:

    IsEquippedRight("BB Pack by Team TAL.esp" | 0x0000087F) OR
    IsEquippedRight("war scythe.esp" | 0x00000800) OR
    IsEquippedRight("war scythe.esp" | 0x00000802) OR
    IsEquippedRight("BossProject.esp" | 0x0E1F) OR
    IsEquippedRightHasKeyword("DS2ERSCYTHESXTWINBLADES.esp" | 0x0590D)
  9. brett937
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    Hey, great mod but found some bugs. I'm using Vokriinator Black so it might cause some incompatibility. (Only used bound scythes)

    1. Bound Scythe doesn't give 2 handed EXP (Does give conjure EXP)

    2. Giving this weapon a different MCO moveset through OAR causes the scythe to be stuck on the players back when summoning it, not allowing the player  to attack.

    3.  Not a bug, just a critique. Very underpowered when getting it legitimately. The Scythe struggled to get in 60 damage while the bound one handed axe did well over 100 with the same character and higher 2 hand EXP and perks. Make it do more damage but keep its difficulty to obtain the same. It should be overpowered compared to other bound weapons because its difficult to get.
  10. Kurozamegiri
    Kurozamegiri
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    Any chance of making a patch for animated armory so that the whip will behave like one when using that mod?
    1. hoangdai94
      hoangdai94
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      +1