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wankingSkeever

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wSkeever

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80 comments

  1. stardancer771
    stardancer771
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    • 0 kudos
    I've been looking for a fix for days!!! THANK YOU!!!!
  2. hadaev
    hadaev
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    • 4 kudos
    Do i still need this mod with cs 1.0?
    1. +1, have the same question 
    2. wSkeever
      wSkeever
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      yes
  3. SmartMaya
    SmartMaya
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    • 17 kudos
    The interior water for bloodchill cavern seems to have changed with this mod installed image above is with and image below is without.
    I don't really mind though I'm just trying to figure out why I have purple textures in bloodchill cavern posting this here in hopes someday someone will reply who is a modding wizard and can tell me exactly how to fix this 
    1. wSkeever
      wSkeever
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      This mod didn't cause your missing textures.

      ccEEJSSE005Interior01 cell is missing a XWEM - Water Environment Map field. You can add one to set the cubemap.
  4. Green3vk
    Green3vk
    • supporter
    • 3 kudos

    • (this doesn't fix green reflections for specular objects. We haven't figured that one out yet)

    Is it safe to assume that the 3D waves in Solstheim are counted as "specular objects", or do I have something wrong on my end?  I'm not seeing green reflections on flat/regular water anymore (thank you!), but the waves still clearly have the green glow at the right angles.

    https://imgur.com/a/xRVCvRb
    (please excuse the poor framing; it's a bit hard to get the right angle to see the green reflections)
  5. Oozaru85
    Oozaru85
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    • 8 kudos
    I'm still having this issue for some reason, especially in caves. Any idea what could be causing this? In any event, this mod doesn't seem to fix it, sadly.
    1. wSkeever
      wSkeever
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      especially in caves
      that is not affected by this mod. Please read mod description for what this mod does
    2. Oozaru85
      Oozaru85
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      • 8 kudos
      Okay, got it. I think it indeed did remove the effect from exterior waters. But is there a way to also remove those green reflections from interior water?
    3. Lerikamuel
      Lerikamuel
      • supporter
      • 0 kudos
      You can just change the cubemap
    4. InstaWet
      InstaWet
      • supporter
      • 3 kudos
      I was having this same issue, If you're using ENB, go into the settings (shift+enter), then under the enbeffects.ini tab, go to water, then find the MuddinessInterior setting. I set mine at 0 and it fixed the problem.
  6. retiredoldman
    retiredoldman
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    • 1 kudos
    You saved my life
  7. tattwood
    tattwood
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    • 108 kudos
    After nearly 12 years, Skyrim bugs are still being found. I shudder to think how many bugs Starfield is going to have on day one.  I will still stick with Skyrim for a few years after its launch. There are so many good mods, fixes and improvements to keep me going for a long while yet.
    1. wedge89
      wedge89
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      • 2 kudos
      Same here. and if you want something a bit more in the direction of sci fi, there's always fallout 4, or as I like to call it:

      "Mum, can we have starfield?" says child pointing at starfield
      "No dear, we have starfield at home" says parent pointing at fallout 4
    2. I wonder if it's a Bethesda thing only or if most games would have so many obscure bugs found if so many people picked over them for so long
      I never noticed this as a bug, I just thought it was something the base game did (not making the connection with when it happened), great to see this game get honed more and more over time
    3. CardinalofMisrule
      CardinalofMisrule
      • supporter
      • 1 kudos
      People love to forget the sheer scope of this game.
      Bethesda isn't perfect by a long shot, but nothing this size can be perfect when made to a deadline.

      It can be quite humbling to look at how many bug reports bug fix mods have themselves. 
      The big Kryptopyr classics, for example, are absolutely riddled with their own issues they introduce- they're still fundamentally good. Just like Skyrim is fundamentally good. Requiem is another good example- they took so long to port to SE because they were aware that sometimes it can take years to find bugs. Game devs don't spend years post-development for bugtesting.

      Helps to think of it that rather than Skyrim having 12 years worth of bugs, it's had 12 years worth of community development. Games with less modding support don't get the luxury of being polished for that long. Every game in existence would benefit from that if they could be pulled apart as much as this.
    4. m1sf1t711
      m1sf1t711
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      Very much agree BecomeEphereal
    5. Blackspine18859
      Blackspine18859
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      • 38 kudos
      I wonder if AI will be more effective/efficient at finding/prevening bugs. Seems like something that could be accomplished much better by an AI rather than the trial-and-error process. 
    6. Ellimist000
      Ellimist000
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      I think this bug is harder to notice in vanilla but with modded water and an enb it stands out.  And I believe it may only apply to the cell you are in too, i've noticed "edges" of differently colored water in the past
    7. Chlamydia1
      Chlamydia1
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      • 17 kudos
      People love to forget the sheer scope of this game.

      This game has a lot more bugs that other (much larger, more complex) open world games. It's definitely a mess. Thankfully, it's also the most mod-friendly game ever made so modders can clean up the mess.
    8. VPNBoi64
      VPNBoi64
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      • 0 kudos
      Nah.
    9. glacialmind101
      glacialmind101
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      • 16 kudos
      Ever notice how you never, not even once, find that a bug fix has depreciated because Bethesda fixed that bug.  Despite the endless updates, this never happens, not even once and every single bug fix remains necessary.  Funny, when I was a boy Bethesda Studios updates used to make me feel so safe...
    10. StickyNarwhal
      StickyNarwhal
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      None of the Starfield ones will get fixed. lol
  8. graywinds
    graywinds
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    • 34 kudos
    even the happy bee emote from lol
    good job buddy
  9. Jinchurik
    Jinchurik
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    • 2 kudos
    Is it still necessary to have this mod? Because I have community shader installed and it says it corrects green reflections in the water.
    1. Ruper12345
      Ruper12345
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      • 1 kudos
      If you use community shaders then you don't need this mod.
  10. Motenator
    Motenator
    • supporter
    • 20 kudos
    works with RW2?
    1. siqueiradaniel
      siqueiradaniel
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      • 5 kudos
      did you figure it out?
    2. xLaReL
      xLaReL
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      • 2 kudos
      I don't think it does. I'm still getting a green seam even with this mod, sadly. 
    3. wSkeever
      wSkeever
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      Yes it does. Mod description has information about what this mod does. This is an engine bug independent of water mods.
      seam
      seams are caused by rwt compatibility issues with other mods due to its worldspace edits and has nothing to do with this fix.
    4. xLaReL
      xLaReL
      • member
      • 2 kudos
      I see! Well thanks for explaining. ^_^