The interior water for bloodchill cavern seems to have changed with this mod installed image above is with and image below is without.
I don't really mind though I'm just trying to figure out why I have purple textures in bloodchill cavern posting this here in hopes someday someone will reply who is a modding wizard and can tell me exactly how to fix this
(this doesn't fix green reflections for specular objects. We haven't figured that one out yet)
Is it safe to assume that the 3D waves in Solstheim are counted as "specular objects", or do I have something wrong on my end? I'm not seeing green reflections on flat/regular water anymore (thank you!), but the waves still clearly have the green glow at the right angles.
https://imgur.com/a/xRVCvRb (please excuse the poor framing; it's a bit hard to get the right angle to see the green reflections)
I'm still having this issue for some reason, especially in caves. Any idea what could be causing this? In any event, this mod doesn't seem to fix it, sadly.
Okay, got it. I think it indeed did remove the effect from exterior waters. But is there a way to also remove those green reflections from interior water?
I was having this same issue, If you're using ENB, go into the settings (shift+enter), then under the enbeffects.ini tab, go to water, then find the MuddinessInterior setting. I set mine at 0 and it fixed the problem.
After nearly 12 years, Skyrim bugs are still being found. I shudder to think how many bugs Starfield is going to have on day one. I will still stick with Skyrim for a few years after its launch. There are so many good mods, fixes and improvements to keep me going for a long while yet.
I wonder if it's a Bethesda thing only or if most games would have so many obscure bugs found if so many people picked over them for so long I never noticed this as a bug, I just thought it was something the base game did (not making the connection with when it happened), great to see this game get honed more and more over time
People love to forget the sheer scope of this game. Bethesda isn't perfect by a long shot, but nothing this size can be perfect when made to a deadline.
It can be quite humbling to look at how many bug reports bug fix mods have themselves. The big Kryptopyr classics, for example, are absolutely riddled with their own issues they introduce- they're still fundamentally good. Just like Skyrim is fundamentally good. Requiem is another good example- they took so long to port to SE because they were aware that sometimes it can take years to find bugs. Game devs don't spend years post-development for bugtesting.
Helps to think of it that rather than Skyrim having 12 years worth of bugs, it's had 12 years worth of community development. Games with less modding support don't get the luxury of being polished for that long. Every game in existence would benefit from that if they could be pulled apart as much as this.
I wonder if AI will be more effective/efficient at finding/prevening bugs. Seems like something that could be accomplished much better by an AI rather than the trial-and-error process.
I think this bug is harder to notice in vanilla but with modded water and an enb it stands out. And I believe it may only apply to the cell you are in too, i've noticed "edges" of differently colored water in the past
People love to forget the sheer scope of this game.
This game has a lot more bugs that other (much larger, more complex) open world games. It's definitely a mess. Thankfully, it's also the most mod-friendly game ever made so modders can clean up the mess.
Ever notice how you never, not even once, find that a bug fix has depreciated because Bethesda fixed that bug. Despite the endless updates, this never happens, not even once and every single bug fix remains necessary. Funny, when I was a boy Bethesda Studios updates used to make me feel so safe...
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ccEEJSSE005Interior01 cell is missing a XWEM - Water Environment Map field. You can add one to set the cubemap.
Is it safe to assume that the 3D waves in Solstheim are counted as "specular objects", or do I have something wrong on my end? I'm not seeing green reflections on flat/regular water anymore (thank you!), but the waves still clearly have the green glow at the right angles.
https://imgur.com/a/xRVCvRb
(please excuse the poor framing; it's a bit hard to get the right angle to see the green reflections)
"Mum, can we have starfield?" says child pointing at starfield
"No dear, we have starfield at home" says parent pointing at fallout 4
I never noticed this as a bug, I just thought it was something the base game did (not making the connection with when it happened), great to see this game get honed more and more over time
Bethesda isn't perfect by a long shot, but nothing this size can be perfect when made to a deadline.
It can be quite humbling to look at how many bug reports bug fix mods have themselves.
The big Kryptopyr classics, for example, are absolutely riddled with their own issues they introduce- they're still fundamentally good. Just like Skyrim is fundamentally good. Requiem is another good example- they took so long to port to SE because they were aware that sometimes it can take years to find bugs. Game devs don't spend years post-development for bugtesting.
Helps to think of it that rather than Skyrim having 12 years worth of bugs, it's had 12 years worth of community development. Games with less modding support don't get the luxury of being polished for that long. Every game in existence would benefit from that if they could be pulled apart as much as this.
This game has a lot more bugs that other (much larger, more complex) open world games. It's definitely a mess. Thankfully, it's also the most mod-friendly game ever made so modders can clean up the mess.
good job buddy