Absolutley love the mod its all that i was looking for a Old mage playthrough. only thing that gets me everytime to the point of thinking im going Schizo is the fact that ramdonly the sound of a door closing will sound somewhere in the house, i close the doors i use behind me and i dont have any followers, like it has gotten to the point i walk around with detect life and dead to make sure im alone.
I found it! im not insane(yet) though i certainly i looked like that crazy squidward meme after a while back there.
Placed a Fire rune at the entrance and caught an Orc Called Nagrub, look from where he is from and its from a vanilla Orc Stronghold even though i have not gone to one yet. so yea its just my game completely messed up, but im not Insane! thats silver lining!
Anyway, i absolutley love the mod. thank you for sharing it!
Really nice place, fit well with Markarth Overhaul by cleme3387 (pic sent) and with your last update my followers were following me inside without any issues. Thanks and endorsed
The layout and amount of decor of this house is amazing, but I cannot use it as my followers will not follow me inside. Only mod that I think conflicts is JK's Skyrim. I have this same issue with your other home Thousand Foot Fall - Mage Home as well. I have this installed after JK on my load order, have tried also putting it before Jk's, same issue.
Uploaded another version to files tab, I have loaded up my game and a follower has been able to follow me in the home this time. Let me know if the issue still persists.
I found your mod today, after watching Febrith Darkstar's video. It is even more gorgeous in-game; thank you for sharing it with the community!
I did a quick test to check on the follower issue mentioned in the above post. I loaded the game with only a few mods, specifically including JK's Skyrim AIO and this mod loaded after. My hired follower would not come inside. I loaded it up again with the fix you posted to the 'Optional' files, and the follower was able to join me inside and ran all over the home, as I explored it.
This test was, as I mentioned, not with a full load order, but it does seem to work with JK's Skyrim AIO now, if that was behind the issue with the original 'Main' file.
Thanks for posting a quick fix for this issue! Have a great day!
Victoria
P.S. I also ran tests on Thousand Foot Fall as well. I loaded Enhanced Solitude, in addition to JK's AIO, as well as the provided patch. Unfortunately, my follower would not come inside. I also tested it with only Enhanced Solitude, only JK's AIO, and with neither, but the result was the same. I did notice, when I ran the test without JK's or ES, that my character could not easily make it up the exterior steps. I had to jump up to the steps just before the 1st landing. Perhaps this is what is also stopping followers?
It's was an issue with a specific part of the Navmesh. I'll upload a fix for TFF later. The thing with steps iirc is to do with the collision boxes, I'll see if it can be improved at all.
Definitely works, was able to load into the house with my followers with no issues. Thank you so much. I'm also looking forward to the fix for Thousand Foot Fall.
Hey Temryuu, awesome work as always. I don't see the mention anywhere, so I take it this one is not a light plugin ? No ESL or ESPFE this time around ?
great mod ! for ppl worried abt conflicts i run sky city, jks and deadly shadows for markarth overhauls and the location doesnt conflict with any of them, which is a miracle. perfect markarth apartment !
I normally don't like Dwemer-themed homes, but this is the coziest one I've ever seen! Could you please post some pictures of the entrance so users can check for compatibility with their Markarth overhauls?
Thank you! As far as I'm aware it's very compatible with its location, I uploaded an exterior image of the location just to be sure. I currently use JK's Skyrim for Markarth and there's only some trees nearby that may look a bit funny for some people.
25 comments
only thing that gets me everytime to the point of thinking im going Schizo
is the fact that ramdonly the sound of a door closing will sound
somewhere in the house, i close the doors i use behind me and i dont
have any followers, like it has gotten to the point i walk around with detect life and dead to make sure im alone.
its that a feature or its my game haunted?
Otherwise call an exorcist.
Placed a Fire rune at the entrance and caught an Orc Called Nagrub, look from where he is from and its
from a vanilla Orc Stronghold even though i have not gone to one yet.
so yea its just my game completely messed up, but im not Insane! thats silver lining!
Anyway, i absolutley love the mod. thank you for sharing it!
Thanks and endorsed
EDIT: Uploaded an optional file patching up the navmesh, should fix the issue
I found your mod today, after watching Febrith Darkstar's video. It is even more gorgeous in-game; thank you for sharing it with the community!
I did a quick test to check on the follower issue mentioned in the above post. I loaded the game with only a few mods, specifically including JK's Skyrim AIO and this mod loaded after. My hired follower would not come inside. I loaded it up again with the fix you posted to the 'Optional' files, and the follower was able to join me inside and ran all over the home, as I explored it.
This test was, as I mentioned, not with a full load order, but it does seem to work with JK's Skyrim AIO now, if that was behind the issue with the original 'Main' file.
Thanks for posting a quick fix for this issue! Have a great day!
Victoria
P.S. I also ran tests on Thousand Foot Fall as well. I loaded Enhanced Solitude, in addition to JK's AIO, as well as the provided patch. Unfortunately, my follower would not come inside. I also tested it with only Enhanced Solitude, only JK's AIO, and with neither, but the result was the same. I did notice, when I ran the test without JK's or ES, that my character could not easily make it up the exterior steps. I had to jump up to the steps just before the 1st landing. Perhaps this is what is also stopping followers?
SSEdit didn't like me trying to ESL flag the mod and I don't know enough about that end of things to know if I could make it work.
Could you please post some pictures of the entrance so users can check for compatibility with their Markarth overhauls?