If think you found a bug: read this article. All useless bug reports will be linked back to this article and closed with no other reply.
If you have found an incompatibility, report it on the Forum tab. - If you guys are interested enough, I can make a tutorial on how to convert your old heads to my new ones?
Caveats:
Currently, the custom hairs added by LLK do not fit the new head morphs. I may or may not fix them.
Elf ears still exist under the Ohmes-Raht ears. I do not recommend using RM's ear sliders, or you will have ears sticking out of your ears.
Ears will stick out of hoods. I do not know how to change this, as I tried changing their slot to 31 (hair) and the ears still showed through. I believe it may be that I added them directly to the head records, but since that's my fix for the disappearing mouth mesh the original mod has, I do not want to undo that. If you know of another way to fix it, please let me know!
I want to say thank you for the awesome race mod! Definitely my fav custom race! That being said, I had an issue I was able to resolve.
If anyone is getting a puffy face bug when applying the ears via the Face Parts slider, the culprit was a conflict with the "Custom Races - Patch Collection" mod by Moonlilia. Once I disabled that mod, everything started working properly. It embarrassingly took me 5 hours to figure this out so I hope I save someone else some time.
Hi! I'll cut straight to it: The eyes of the race added in this mod for me are bugging out of the player's head! I'm not sure why. I use High Poly Head, TNG, CBBE, and pretty much nothing else besides hair mods so far. Here's pictures: Male
I also do have the Racecompatibility mod installed, as well. Sorry to bother!
Edit: I saw a comment further back, and I think it has to do with the face morph being set to something it's not supposed to. So I'm going to attempt to fix it to Woodelf- but it's my first time doing so, so wish me luck.
Edit 2: the morph is already set to woodelf. I uninstalled TNG patch addon I downloaded with this, and it got rid of the male puffy face- female is still there, however. SSEE head morph proof Female Male
No idea what is causing that for you, sorry. It seems like unexpected mod incompatibilities can be to blame with other people's reports. One person said that a completely different race mod was the cause for them
Check the sculpt tab of RaceMenu, if it has way too many polygons that could be the cause of the face puffyness (happened to me). If you have Imperious Races of Skyrim installed that could be a potential reason. For me, that mod made it so Dagi Raht wasn't listed right after Khajiit, but rather further down, and also caused the puffy face. I'm not the most mod-savvy person, so I'm not sure why that is, or if it was some other mod's fault. IF you don't have many mods that alter character, race, or player-specific meshes you could try isolating those and doing a trial and error of disabling one by one until you find the culprit, or if this was recent check any recently added mods. Also, if the morph is set to wood-elf already, maybe setting it to nord could fix the female face puffyness?
Loading a lower poly preset or changing the face part (using race menu's slider) did fix it for me, however it also made the ears disappear, while also making it impossible to add new ears, which's not very helpful but was kind of funny lol
I have this same issue, and I suspect it's because Lunar's body textures don't include a "fluffy" file like Khajiit have, so regular Khajiit get the fluffyness while Lunar uses its own body textures (which happen to be pretty smooth rather than fluffy) If you want, you can use the Dagi fluffy tail mod, but it won't have any physics. If you let the HDT-SMP tail mod override the fluffy tail ones, your basegame Khajiit should get the physics tail, but if you let Lunar have its own separate tail meshes (it's an option in the FOMOD installer) they will keep the non-SMP fluffy ones
if I figure out a workaround to get it to be fluffy and still have physics, I'll report back here to share! I'm not a mod author so take any of my guesses with a grain of salt, also!
I think of someone else is up for it, the Khajiit textures I based my textures on might have fluffy versions (they are linked in the description.) They would need to be slightly recolored to match mine (I think)
Wanted to ask for clarification on the Better Claws Patch. The FOMOD says the patch makes it so the claws DON'T show up with armor...is that a typo? Cause it seems the intent is to use that patch and the DAV mod to make the claws show up with armor on, not the opposite. Sorry, I am desperately trying to get my Ohmes claws to work with thinks like pugilist gloves (fingerless ones) and vanilla hide/scaled bracers. I've tried many combinations of patches (yours, CBBE patches, hands redone, DAV, etc), but I can't get them to work with JUST this race
They will not show up with my patch alone, it only effects naked hands. DAV *should* work alfor Vanilla armors, at least. IDK if anyone has even patched BCaG with Creation Club stuff yet, so that might be your problem.
It's one of those things that you have to be mindful you're not overwriting BCaG with something that changes the same things
MO2 says Better Claws has losing conflicts with just patches for it (CBBE, Hands redone, HIMBO) and DAV (1 conflict). No winning conflicts. Did more testing, it works with the tale of two moons races, default khajiit, but not Dagi-raht or Ohmes-raht mods. Gonna give up for now and just keep playing her without gloves, maybe use the vampire gloves for a band-aid for now lol been stuck on it all day.
Edit: Thieves guild gloves are showing the claws just fine...must be immersive armors or some other mod causing conflicts. Thanks
Not a bug report. This is my favorite addon for my favorite race mod, but the feet seams are driving me up the wall. anyone know where I would look to learn how to patch that?
ah, i must not have seen the changelog. I only saw the vampire bug fix in the dependencies section, but that must have been for an older version of the mod then. if it's been fixed in the main mod then my question is redundant. but thank you anyway! (I saw your ohmes-raht vampire preset and she looks great and it'd be a shame not to get to use her after all!)
I'm hoping it really is the case that it got fixed: I don't play as a vamp, I just used console to make a vampire for fun. If you find that it is still broke, I would love an update!
so I made an Ohmes-raht vampire and it works, with a caveat that there seems to be a face part mismatch where it reverts to the original mods low poly head, which means that you can't change the face in racemenu at all without getting double eyes/ears/what have you. But I'm gonna tweak some settings to see if it's just some idiocy on my end (since I have doubled sliders in race menu somehow and maybe that is where the issue lies).
edit: so I disabled the slider option in the fomod and the problem persists. when i try to load a sculpt it shows the mismatch clearly. tho it also could be an incompatibility between sacrosanct and lunar lattice. I'm gonna disable sacrosanct and see if the problem is still there.
another edit: the issue was with an incompatibility between sacrosanct and lunar lattice tweaks it seems. the sacrosanct patch i used probably just refers back to the original mod. your mod is fine as far as I can tell, at least with vanilla vampirism.
another edit on top of the last edit: better vampires seems to work fine with your mod too afaik.
That is good info to have, thanks for letting me know. I'm not familiar with Sacrosanct so I'm not really comfortable making and maintaining a patch for it
that's understandable. it isn't a deal breaker, I'll just have to avoid vampirism as an ohmes-raht or play with better vampires instead. i still get to enjoy your wonderful mod, which I'm really looking forward to bc I have some build ideas already. <3
Hi! I just noticed that the earrings lacked texture in game. I didn't write a bug report because I don't know if it is a bug or just something simple I missed, but please tell me if you want me to do that instead.
Just like a previous person pointed out there is no texture folder for the earrings, just a file of some kind (I would link to those comments if I realized how). I don't have the texture files so I can't restore the folder structure right away. In game (with simple mod item spawner) all earring options seem to appear and they show up on the character, they just lack the texture. Did I do something wrong when installing? I chose the color gold, and as mentioned, all ear options. Let me know if I need to add more information. Thanks in advance!
I can upload the textures in their own separate file when I get home, if that helps?
I couldn't replicate the missing folder issue from the earlier comment, so I don't know if the FOMOD is just bugging out while installing or what :/ I don't think it's any fault on your end, though. Sorry for the inconvenience!
That would be very helpful. Everything else is working perfectly so that would probably be the best solution. I will try those then, and thanks again for the fast reply. Great mod by the way, my coolest dragonborn yet.
hi! i think there might be an issue with the newest fomod for the earrings options, i was having issues with getting the textures to show up so i looked in the mod folder and it looks like instead of selecting the actual textures and placing them in an "awg_earrings" folder, it was just adding a generic file with that name. thankfully i was able to fix it by manually creating a path for the textures and adding the files from the previous version myself. sorry if this doesn't make sense, i don't know the actual internal workings of fomods. this is just what i'm assuming from what i could understand of the file structure. this is also all in mod organizer 2, if that makes any difference.
Hey! FOMOD files do not have to be structured the same way that they will ultimately end up being when installed. It's easier to do it that way, but I ran into a Windows limitation on file path length when I tried it lol. Anyways, I will look into it, it is something I will have to check with the FOMOD tool. What combo of ears/earrings are you choosing when this happens?
my character uses the default ears (non-stick out) and i tried both the silver and copper colors. i think the specific earrings i was using were the right ear, all rings model.
strangely, I reinstalled with the FOMOD (choosing default ears) and the earring models had the correct silver/copper textures for both male and female in my vanilla test game. On my end the folders appear to be installed correctly. Maybe it was a fluke in the FOMOD installation? Sorry for the trouble, regardless
Hi, first off just wanted to say that this mod and your other race design mods are all so well crafted and gorgeous! They all have such personalities and feel so lore accurate/friendly.
I'm having a problem though where whenever I install this mod, all bodies lose their torsos when clothes are off. I'm using cbbe cba for women and TNG for men, but every race suddenly lose their torsos. I followed instructions for both this mod and the dagi-raht race requirements so I'm unsure what I'm doing wrong. Any help would be appreciated and apologies for the inconvenience. >.<;
My best guess is maybe a conflict with an armor mod?
Some of them add bodyslots to the default races that are not included with custom races and it can cause a missing torso. I have experienced it with Apachii Divine Elegance and Modular Clothing System, personally. But I'm also unfamiliar with both those body mods, perhaps they do something similar?
My only suggestion is taking a look at your full mod load order with SSE edit and seeing how mods add/edit the body slot numbers. It is pretty easy to add the slots to the race, so if you do happen to check and find one that needs to be added, let me know and I can add it by default in a future update
It was the Modular Clothing System, thank you! I'm so happy I can now play an ohmes-raht with her torso still intact, lol. Once again, excellent mod and I also can't wait for you mer overhauls you've been working on. <3
194 comments
If you have found an incompatibility, report it on the Forum tab.
-
If you guys are interested enough, I can make a tutorial on how to convert your old heads to my new ones?
Caveats:
If anyone is getting a puffy face bug when applying the ears via the Face Parts slider, the culprit was a conflict with the "Custom Races - Patch Collection" mod by Moonlilia. Once I disabled that mod, everything started working properly. It embarrassingly took me 5 hours to figure this out so I hope I save someone else some time.
Male
Female
I also do have the Racecompatibility mod installed, as well.
Sorry to bother!
Edit: I saw a comment further back, and I think it has to do with the face morph being set to something it's not supposed to. So I'm going to attempt to fix it to Woodelf- but it's my first time doing so, so wish me luck.
Edit 2: the morph is already set to woodelf. I uninstalled TNG patch addon I downloaded with this, and it got rid of the male puffy face- female is still there, however.
SSEE head morph proof
Female
Male
Loading a lower poly preset or changing the face part (using race menu's slider) did fix it for me, however it also made the ears disappear, while also making it impossible to add new ears, which's not very helpful but was kind of funny lol
If you want, you can use the Dagi fluffy tail mod, but it won't have any physics. If you let the HDT-SMP tail mod override the fluffy tail ones, your basegame Khajiit should get the physics tail, but if you let Lunar have its own separate tail meshes (it's an option in the FOMOD installer) they will keep the non-SMP fluffy ones
if I figure out a workaround to get it to be fluffy and still have physics, I'll report back here to share! I'm not a mod author so take any of my guesses with a grain of salt, also!
It's one of those things that you have to be mindful you're not overwriting BCaG with something that changes the same things
Edit: Thieves guild gloves are showing the claws just fine...must be immersive armors or some other mod causing conflicts. Thanks
edit: so I disabled the slider option in the fomod and the problem persists. when i try to load a sculpt it shows the mismatch clearly. tho it also could be an incompatibility between sacrosanct and lunar lattice. I'm gonna disable sacrosanct and see if the problem is still there.
another edit: the issue was with an incompatibility between sacrosanct and lunar lattice tweaks it seems. the sacrosanct patch i used probably just refers back to the original mod. your mod is fine as far as I can tell, at least with vanilla vampirism.
another edit on top of the last edit: better vampires seems to work fine with your mod too afaik.
I'm not familiar with Sacrosanct so I'm not really comfortable making and maintaining a patch for it
Just like a previous person pointed out there is no texture folder for the earrings, just a file of some kind (I would link to those comments if I realized how). I don't have the texture files so I can't restore the folder structure right away. In game (with simple mod item spawner) all earring options seem to appear and they show up on the character, they just lack the texture. Did I do something wrong when installing? I chose the color gold, and as mentioned, all ear options. Let me know if I need to add more information. Thanks in advance!
I couldn't replicate the missing folder issue from the earlier comment, so I don't know if the FOMOD is just bugging out while installing or what :/ I don't think it's any fault on your end, though. Sorry for the inconvenience!
That would be very helpful. Everything else is working perfectly so that would probably be the best solution. I will try those then, and thanks again for the fast reply. Great mod by the way, my coolest dragonborn yet.
And thanks!
sorry if this doesn't make sense, i don't know the actual internal workings of fomods. this is just what i'm assuming from what i could understand of the file structure. this is also all in mod organizer 2, if that makes any difference.
FOMOD files do not have to be structured the same way that they will ultimately end up being when installed. It's easier to do it that way, but I ran into a Windows limitation on file path length when I tried it lol.
Anyways, I will look into it, it is something I will have to check with the FOMOD tool. What combo of ears/earrings are you choosing when this happens?
Maybe it was a fluke in the FOMOD installation? Sorry for the trouble, regardless
Let me know if you have any other problems
I'm having a problem though where whenever I install this mod, all bodies lose their torsos when clothes are off. I'm using cbbe cba for women and TNG for men, but every race suddenly lose their torsos. I followed instructions for both this mod and the dagi-raht race requirements so I'm unsure what I'm doing wrong. Any help would be appreciated and apologies for the inconvenience. >.<;
Some of them add bodyslots to the default races that are not included with custom races and it can cause a missing torso. I have experienced it with Apachii Divine Elegance and Modular Clothing System, personally. But I'm also unfamiliar with both those body mods, perhaps they do something similar?
My only suggestion is taking a look at your full mod load order with SSE edit and seeing how mods add/edit the body slot numbers. It is pretty easy to add the slots to the race, so if you do happen to check and find one that needs to be added, let me know and I can add it by default in a future update