Fabled Forests is made specifically for Skyrim Special Edition on Windows, as that is the only platform I own and develop for. I cannot and will not provide support for ports of this mod on any other platform, not limited to LE, XBox, etc.. either over private messages or forum posts. Thank you.
hi i have a question about the dyndolod, its giving me messages about duplicate tree placement. wondering if this is anything that needs to be resolved, ill post one of the messages from the log in a few once its done.
<Warning: Duplicate reference ignored for LOD. Fabled Forests.esp [REFR:0008B803] (places TreePineForestSnow05 [TREE:0005C06E] in GRUP Cell Temporary Children of [CELL:0000B494] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,9)) adds same model at same position, rotation and scale as Fabled Forests.esp [REFR:0008B800] (places TreePineForestSnow05 [TREE:0005C06E] in GRUP Cell Temporary Children of [CELL:0000B494] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,9))>
I was going to post the same thing and Ignoring cell warnings <Error: Ignoring Cell Fabled Forests - Exclude Towns Villages Inns AIO.esp IvarsteadExteriorEdge [CELL:000097DD] (in Tamriel "Skyrim" [WRLD:0000003C] at 19,-18)>
I've noticed the LOD for this does not match when up north. I'll be traveling and see a bunch of tall trees, then they will all just fade away as I get closer only leaving smaller vanilla trees. I've only noticed this so far in the area West of Solitude. Any idea how to fix?
One of my all-time favourite mods for Fallout 4 was 'A Forest', which totally revitalised my enjoyment of the game by completely changing the atmosphere. I'm absolutely f#$%ing thrilled that you've done the same here- but executed even better. Accompanied by some other amazing mods that 3d-ify a vast majority of the other flora in the game, it feels almost like I'm playing Skyrim for the first time again. Thank you so much <3
I like the mod, but trees placements are the same for both options. Mythic proportion isn't adapted and customized for itself, it's just the same as author choice option with bigger trees sizes, but unworked, so it has many trees placements issues, useless. Use Author choice or Vanilla option.
Hi! Is it possible to somehow have the aspens textures from HLT instead of those from fabled forests?
Personally, I prefer the darker, pastel tone of the HLT's aspens than the vibrant and saturated tone of the Aspens Ablaze, in addition to the fact that the HLT's color tone matches the Rift grass of the Skoglendi much better.
If it's possible to do it manually by changing a texture file or something like that without breaking the mod, please tell me!
785 comments
<Warning: Duplicate reference ignored for LOD. Fabled Forests.esp [REFR:0008B803] (places TreePineForestSnow05 [TREE:0005C06E] in GRUP Cell Temporary Children of [CELL:0000B494] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,9)) adds same model at same position, rotation and scale as Fabled Forests.esp [REFR:0008B800] (places TreePineForestSnow05 [TREE:0005C06E] in GRUP Cell Temporary Children of [CELL:0000B494] (in Tamriel "Skyrim" [WRLD:0000003C] at 38,9))>
unfortunately, performance dropped from 90fps to 55fps especially on a crowded tree forests
it lowers my fps compared to unvelwald
Mythic proportion isn't adapted and customized for itself, it's just the same as author choice option with bigger trees sizes, but unworked, so it has many trees placements issues, useless.
Use Author choice or Vanilla option.
Personally, I prefer the darker, pastel tone of the HLT's aspens than the vibrant and saturated tone of the Aspens Ablaze, in addition to the fact that the HLT's color tone matches the Rift grass of the Skoglendi much better.
If it's possible to do it manually by changing a texture file or something like that without breaking the mod, please tell me!