Hey guys, i need feedback, if something looks wrong in A.PIG II or Cabbug, please let me know. Be careful, cabbug only works with cabbage v 1.1 , not v 1.2
To tweak presets per game (or per enb / kreate preset for skyrim) is possible. To alleviate issues with bright content or different gammas.
The shader levelplus.fx has a limiter for black and white. I already use it to control the black level per preset (avoiding black crush). By limiting the white point output to between 215~ and 254 (255 is the max), we can regulate the "exposure" level.
If someone wants to to try, it's easy. In levelplus.fx , change the values for Red, Blue and Green WhitePointOutput until it looks fine, can also fix or create "tint" if the values arent even. A good starting value is 235, find a very bright scene, like a full sunny day and tweak to your liking - i usually go for the "barely bearable" as it affects also not bright scenes.
If it's only some bright spots that are unbearable or too harsh "metalic" or "wet", tweak orton bloom effect. Reduce "Blur multiplier" to a more conservative value (example, from 1.0 to 0.5), it depends of the presets but if you just move the slider in the reshade UI until it seems acceptable, you are good.
Games have different levels of white point and bloom (glow) power and so such tweaks are unfortunately sometimes needed.
i used vortex to download but saw you said not to ive tried manually downloading reshades on new vegas but it always ends up not working can you make a video on how to download this reshade properly manually or add vortex support
Bro really typed that wall of text in the description and then just went: "yeah let's make it centered". Amazing how some people can make such amazing mods and fail spectacularly when formatting text.
Humourous, the presentation is anti profesionnal while the name of the mod has " profesionnal" into. I wanted this janky 2000 era feeling from poorly made blogs. The jacky touch with pink everywhere, different polices, whatever. So the mod cant be taken seriously. It produces great pictures with the correct setup; that's it.
you will then have to choose how you install the presets , shaders and textures folders. everything is configurable in the reshade.ini file but the root folders have to match the reshade.ini or vice versa. The files provided in my mod go in the reshade folder / shader /texture.
do not use vortex to install reshade files. install it manually.
if you use the ENB , be sure to download the cabbage 1.1 in old files first. However, my cabbug enb is a bit outdated, i highly suggest to try cabbage 1.2.6 first, then u can try to add a.pig reshade, then if it doesnt look good even with gamma changes/luminosity tweaks in enb, remove cabbage 1.2.6 , install cabbage 1.1 and try cabbug+ apig on top.
blurry screenshoti think i got it to work( i selected all the martys mods in the in game program) but it looks like this i am very confused since i cant find a Ca. blur in the menu?
It has a "config file" = reshade.ini, it needs to be tuned per game, especially the depth buffer distance / reverse/ logarithmicc, a value to tell reshade the distance of the terrain, with this value, the effects change , blur and lens deformation/ Depth of field.
i dont provide the reshade.ini, it's linked to your install. In this file, you can tweak the root folder for effect, presets and textures.
"presets" = a list of active effects and tuned values for thoses effects. That's how a.pig functions, with 10+ presets for different results.
i also provide" effects" ( shader folder which contains *.fx files) and "textures" required for thoses effects.
everything can be tuned in the reshade UI manually, but indeed u need to know what you do.
So, to use A.pig correctly, simply put the presets in the folder that's notified in the reshade.ini, same for texture and shader effect in their respective folders. It may ask you if you want to overwrite, accept.
then you can switch the presets in the UI of reshade until you find one that you like. IF something looks blurry or weird, call me and we will troubleshoot.
As a modder and mod dev, the endorsement system is a good metric, so if you like something, it's a good way to show your appreciation. It takes a bit of time to get the habit. :p
Hi, I was hoping to use this alongside Berserkyr ENB, but when I launch the game I consistently get "[MultiLUT.fx] failed to compile" and when I hover it, it says "error: V__texMultiLUT: image file "MultiLut_Yomi.png" was not found.
I have tried reinstalling ReShade and selecting every effect but it has not resolved it, would you please be able to help me fix this?
As far as I can tell that's what I have done, the path I put them in is: C:\Steam\steamapps\common\Skyrim Special Edition\reshade-shaders and then it branches into Shaders and Textures
it is the correct location if your reshade profile is set to the game folder, but it's problematic because all shaders need to be duplicated for each games. It may be set to a general profile instead, from a global location.
also verify that you use the reshade with addon support and not the online restricted version.
Im using the Neutral 00 with community shaders and all its submods, Mythical ages weather, and DALC kreate preset. Utter god tier visuals for me. Thank you.
hey lance im having an issue with MultiLUT when ever its checked my screen is completely black and then when its unchecked my game is normal but without the effect wondering if maybe i can keep it unchecked. if there is a fix i would be greatful I because would prefer if i can be able to experince the entire reshade if one is given i would love to use this reshade Thanks.
hey jdwag! Just a quick question, does the non-modified presets work fine with multi lut enabled? I mean, A.pig stock, whatever the profile, without yours modifications? I tested again, i believe it's functional, i hope, if not we will work on that but i dont know what could trigger this bug and i will need more details. A possibility is that you didnt install the textures properly but... considering that both shaders and textures are in the same folder, it's unlikely.
Do you have errors ?
another possibility: you didnt install reshade directories properly
thoses paths must match your reshade installation folder OR/AND where you installed the folders in "reshade-shaders", shaders and textures folder that you found in the compressed archive of a.pig II.
Multi lut shader UI is "broken", it doesnt work like you would expect:to change the first row with the multi lut name is supposed to pick the Lut texture in reshade... however it never loads the new texture. But that's normal, it's simply counter intuitive.
You shall to modify the preprocessor definition to force the shader to look for the texture. the first row is there for the "reference". It also means that you can have a desynchronized "the multilut file to use" first row, but itself it doesnt seem to work, or is bugged. You can change it to keep track of which preset is used.
Here the reshade UI
the number corresponds to the table in the code of shader itself the list :
are you on linux? if yes,i did a slight mistake, the reshade-shaders folder has a R upper case in my archive (Reshade-shaders). It's not a problem on windows because it's not case sensitive - linux differenciates both folders while windows considers that they are the same.
Renaming Reshade-shaders to reshade-shaders or changing the pathing to the folder in reshade ui could fix your problem. I updated the mod to fix this.
so ive set the paths and after i do multilut disappears also what ive noticed in the logs it says v_multilut or something like that is missing in the path or directory if you need a screen shot i will provide one also im not on linux
yeah, a screenshot could help, with the reshade ui open on the effect enabled too. if you are certain that the installation is correct and if others effects are working, it could be everything and anything, i absolutely have 0 idea. All i can say for sure is that the profiles are functional on a default installation :/
you can use first pig and no correction profiles, they arent tuned around multi lut.
hello, do you have extra sharpen from other sources like DLSS sharpen and ENB sharpen? if yes, try to disable them.
Reshade effects should be loaded before upscaler mods unless it's from very low resolution, it looks less grainy this way.
Are you using TXAA or something else? Txaa also has some odd shacky effect, it doesnt work well with reshade in general, when the effects require depth buffers.
do you have some extra source of Dithering? enb can have it. static dithering is fine but temporal dithering will be increased with apig and become visible.
A.pig alone , the grain effect can be visible, sometimes, but generally unperceivable, it is due to the over abuse of dithering to avoid banding. I cannot really fix this, but you can disable the dither by changing, in the preprocessor definition of a profile
GSHADE_DITHER=0 instead of GSHADE_DITHER=1
it doesnt look "very" grainy on my other games (it has some grain perceivable rarely), and on my modded skyrim, so i dont really know what's the problem.
I recently uploaded an outfit to my game and parts of the outfit that should appear white appear glossy black. When I turn off enb it fixes it. What could this be related to?
I'm using Cabbug 3.4 and when i disable it the problem goes away.
Try to disable the ambient occlusion only to see if it fixes it. Have you tried with another enb too? As it could be related to the mesh of the dress itself (with wrong values on some material like specular) and not cabbug specifically.
A similar problem happen with many of the cbbe meshes. They appear dark at sunset for no reason, and it's fixable by fixing mesh manually or with mods.
The outfit looks good when only Cabbage enb is active. It turns black when used with Cabbug. When i lower the "SpecularPowerMultiplierInteriorDay" section in the Environment tab of the Enb menu, it returns to its normal color, but this time skin color looks very dark in daylight.
Edit : Yes, there is no such problem with other outfits when Cabbug is active, the outfit is not completely innocent. But only when cabbage enb is active without cabbage settings the outfit looks normal.
Thx for the verification!, it's Probably fixable by setting specular of the mesh to 1 in nifskope editor: open the mesh, find the BSlightingshader properties and set specular strength to 1, however it wont have the expected look anymore and wont shine.
Cabbug has some modifications on multiplier yeah, which is fine for most balanced settings but some mod authors uses specular at high value which is goes too far in this scenario
The problem is similar to the old rim lighting bug of CBBE, which got fixed officially recently https://www.nexusmods.com/skyrimspecialedition/mods/59268
83 comments
Be careful, cabbug only works with cabbage v 1.1 , not v 1.2
The shader levelplus.fx has a limiter for black and white. I already use it to control the black level per preset (avoiding black crush). By limiting the white point output to between 215~ and 254 (255 is the max), we can regulate the "exposure" level.
If someone wants to to try, it's easy. In levelplus.fx , change the values for Red, Blue and Green WhitePointOutput until it looks fine, can also fix or create "tint" if the values arent even. A good starting value is 235, find a very bright scene, like a full sunny day and tweak to your liking - i usually go for the "barely bearable" as it affects also not bright scenes.
If it's only some bright spots that are unbearable or too harsh "metalic" or "wet", tweak orton bloom effect. Reduce "Blur multiplier" to a more conservative value (example, from 1.0 to 0.5), it depends of the presets but if you just move the slider in the reshade UI until it seems acceptable, you are good.
Games have different levels of white point and bloom (glow) power and so such tweaks are unfortunately sometimes needed.
https://reshade.me/
https://reshade.me/downloads/ReShade_Setup_6.4.1_Addon.exe
you will then have to choose how you install the presets , shaders and textures folders. everything is configurable in the reshade.ini file but the root folders have to match the reshade.ini or vice versa. The files provided in my mod go in the reshade folder / shader /texture.
do not use vortex to install reshade files. install it manually.
if you use the ENB , be sure to download the cabbage 1.1 in old files first. However, my cabbug enb is a bit outdated, i highly suggest to try cabbage 1.2.6 first, then u can try to add a.pig reshade, then if it doesnt look good even with gamma changes/luminosity tweaks in enb, remove cabbage 1.2.6 , install cabbage 1.1 and try cabbug+ apig on top.
result may vary depending on your weather mods.
It has a "config file" = reshade.ini, it needs to be tuned per game, especially the depth buffer distance / reverse/ logarithmicc, a value to tell reshade the distance of the terrain, with this value, the effects change , blur and lens deformation/ Depth of field.
i dont provide the reshade.ini, it's linked to your install. In this file, you can tweak the root folder for effect, presets and textures.
"presets" = a list of active effects and tuned values for thoses effects. That's how a.pig functions, with 10+ presets for different results.
i also provide" effects" ( shader folder which contains *.fx files) and "textures" required for thoses effects.
everything can be tuned in the reshade UI manually, but indeed u need to know what you do.
So, to use A.pig correctly, simply put the presets in the folder that's notified in the reshade.ini, same for texture and shader effect in their respective folders. It may ask you if you want to overwrite, accept.
then you can switch the presets in the UI of reshade until you find one that you like. IF something looks blurry or weird, call me and we will troubleshoot.
I have tried reinstalling ReShade and selecting every effect but it has not resolved it, would you please be able to help me fix this?
Is this the correct location?
also verify that you use the reshade with addon support and not the online restricted version.
when ever its checked my screen is completely black and then when its unchecked my game is normal but without the effect wondering if maybe i can keep it unchecked. if there is a fix i would be greatful I because would prefer if i can be able to experince the entire reshade if one is given i would love to use this reshade Thanks.
Just a quick question, does the non-modified presets work fine with multi lut enabled? I mean, A.pig stock, whatever the profile, without yours modifications?
I tested again, i believe it's functional, i hope, if not we will work on that but i dont know what could trigger this bug and i will need more details. A possibility is that you didnt install the textures properly but... considering that both shaders and textures are in the same folder, it's unlikely.
Do you have errors ?
another possibility: you didnt install reshade directories properly
thoses paths must match your reshade installation folder OR/AND where you installed the folders in "reshade-shaders", shaders and textures folder that you found in the compressed archive of a.pig II.
https://www.reddit.com/r/ReShade/comments/11qin11/screen_goes_black_when_litfx_activated/
Otherwise... if you want to modify multilut:
Multi lut shader UI is "broken", it doesnt work like you would expect:to change the first row with the multi lut name is supposed to pick the Lut texture in reshade... however it never loads the new texture. But that's normal, it's simply counter intuitive.
You shall to modify the preprocessor definition to force the shader to look for the texture. the first row is there for the "reference".
It also means that you can have a desynchronized "the multilut file to use" first row, but itself it doesnt seem to work, or is bugged. You can change it to keep track of which preset is used.
Here the reshade UI
the number corresponds to the table in the code of shader itself
the list :
0 // GShade/Angelite
1 // Custom
2 // ReShade
3 // Johto
4 // Espresso Glow
5 // MS
6 // ninjafada
7 // seri14
8 // Yomi
9 // Neneko
10 // Yaes
11 // Ipsusu
12 // Nightingale
I did this slight but not problematic error in some of my presets: the first row doesnt match the preset.
Renaming Reshade-shaders to reshade-shaders or changing the pathing to the folder in reshade ui could fix your problem. I updated the mod to fix this.
yeah, a screenshot could help, with the reshade ui open on the effect enabled too.
if you are certain that the installation is correct and if others effects are working, it could be everything and anything, i absolutely have 0 idea. All i can say for sure is that the profiles are functional on a default installation :/
you can use first pig and no correction profiles, they arent tuned around multi lut.
Reshade effects should be loaded before upscaler mods unless it's from very low resolution, it looks less grainy this way.
Are you using TXAA or something else? Txaa also has some odd shacky effect, it doesnt work well with reshade in general, when the effects require depth buffers.
do you have some extra source of Dithering? enb can have it. static dithering is fine but temporal dithering will be increased with apig and become visible.
A.pig alone , the grain effect can be visible, sometimes, but generally unperceivable, it is due to the over abuse of dithering to avoid banding. I cannot really fix this, but you can disable the dither by changing, in the preprocessor definition of a profile
GSHADE_DITHER=0 instead of GSHADE_DITHER=1
it doesnt look "very" grainy on my other games (it has some grain perceivable rarely), and on my modded skyrim, so i dont really know what's the problem.
I'm using Cabbug 3.4 and when i disable it the problem goes away.
Here the screenshots
ENB-ON & ENB-OFF
A similar problem happen with many of the cbbe meshes. They appear dark at sunset for no reason, and it's fixable by fixing mesh manually or with mods.
Edit : Yes, there is no such problem with other outfits when Cabbug is active, the outfit is not completely innocent. But only when cabbage enb is active without cabbage settings the outfit looks normal.
Cabbug has some modifications on multiplier yeah, which is fine for most balanced settings but some mod authors uses specular at high value which is goes too far in this scenario
The problem is similar to the old rim lighting bug of CBBE, which got fixed officially recently
https://www.nexusmods.com/skyrimspecialedition/mods/59268
By the way, i love your mod. Outfit isn't more important than your mod. I just wanted to know if i could solve the problem.