I am having an odd bug. When I have Skill XP selected as an option, the first cost of training is significantly higher than it should be. After the first one, subsequent pricing changes to the correct price, unless I drop out of the menu then the price increases again.
Unfortunately, I don't really have my tools installed any longer - I'm kinda out of the modding scene at this point. It should probably be considered as-is for the time being. It's possible I might get the urge and come back, but no eta, sorry :/
I don't seem to be advancing time, although I have the "training takes time" option ticked in the MCM. I don't see any obvious conflict in my LO, so not sure what the issue might be... :/
Sorry, I haven't had stuff installed for a while now. I can try digging in, but for sanity's check, do you think you could verify if the same problem happens with this mod disabled and just using zim's? That behavior should just be inherited.
Thanks, Janquel. I was using Zim's before adding this, and used the training advances time option succesfully then. But I'll give it a testrun, just to be sure. :)
Okay, that makes it sound like there's something in one of the scripts I didn't forward properly. I'll take a look when I get an opportunity, but I'm nearing my bandwidth cap for the month, so let's say probably not until early next month :)
Weird question. Zim's says that it doesn't cover mod added trainers, and that they'll use the vanilla interface. Git Gud, however, said it covered any mod added trainer that used the vanilla dialogue. Could I load this and Zim's over top of Git Gud and have vanilla trainers covered by them, and mod added trainers covered by Git Gud? Or would they just break each other?
It's "compatible" but there's one fix I need to forward. I've got it locally fixed, but I'm looking into the bug filed and try to get both taken care of at the same time.
Hi Janquel, i have a question, how much will roughly cost me to get skill from level 10 to level 100 at best efficiency? and if I understand correctly, your mod modify all different ammounts of skillsXP needed for next level into one single amount of skillsXP which apply for all skills?
This mod doesn't change the amount of skill xp needed for given levels, it simply changes the amount given by training to be xp instead of "you go up one level".
As to how much it would cost, I'm not sure - I'd have to do more math :p
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But yeah, main thing is that Git Gud modifies the same dialogue stuff which Zim's does, so the two are in direct conflict, and won't work together.
Zim's trainers expansion was updated to 1.2, is this still compatible? :)
E: sorry, folks, rl got busy
As to how much it would cost, I'm not sure - I'd have to do more math :p