If you knew how to read which judging by your spelling I don't think you do, you could use your context clues to realize it's a placeholder until the official mod author properly "relases" it 😋
And even it's not perfectly optimized it's at least there and the first step has been taken. So what if you have to dive a bit into the inner workings of the mod to make it run with your setup - much better than not having that option at all.
Hm that mod kinda killed my savegame - I have all the requirements installed and converted the DBZ Overhaul. Nevertheless once I tried to load a game the screen stayed black and Skyrim froze. Same thing with a new game...
No idea if I have a conflict somwhere but so far it doesn't seem to work for me.
sorry about that. Did you download from the original mod page? Can I see your mod list? Are the plugins from dbz overhaul enabled? I'm not experienced with troubleshooting but I'll try to help you the best I can
Ah no problem - thanks for the offer though :-) I think finding the problem might be too tough at this point... I have about ~400 mods installed... could be any one of them. I enabled all the plugins first and tried a second time with only the ones that are marked as being required.
I guess I'll just fiddle around a bit and try get rid of everything besides the spells I really want which are basically the naruto ones. DBZ spells tend to be a bit overboard for my taste - like gallick gun only leaving an ash pile after a single attack. But maybe something went wrong with cathedral asset optimizer. It told me it finished the process but a look at the files revealed that pretty much none of them was actually changed. They all had the same timestamp from before.
The timestamp thing is normal, at least for the esp. last time i had an oldrim mod loaded my game wouldn't even start so one of your mods might not be compatible.
I think the mod relies on them but it doesn't change much it just adds some dragon ball related things like senzu beans. Try a new save without them and see if it works, I personally enabled them and it hasn't bothered any gameplay.
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I'm not a mod guru, but hopefully luheu1 will upload an official port for this mod
And guys if you download let me know if it works! And submit some images too! ^^
can you separate it
The grave for LE mods is already big enough.
No idea if I have a conflict somwhere but so far it doesn't seem to work for me.
I guess I'll just fiddle around a bit and try get rid of everything besides the spells I really want which are basically the naruto ones. DBZ spells tend to be a bit overboard for my taste - like gallick gun only leaving an ash pile after a single attack. But maybe something went wrong with cathedral asset optimizer. It told me it finished the process but a look at the files revealed that pretty much none of them was actually changed. They all had the same timestamp from before.
there is good mod