Honestly I was thinking about deleting this mod because 1. I'm not the creator so I cant really answer any questions 2. I don't want to break anybody's game (and I also don't have Skyrim installed at the moment.)
Cathedral was used to port the mod and one of its requirements, you use it to quickly port any LE mod, and I just wanted people to know about that because that's what I used to make this mod and also because I saw people in the comments of the original asking for a port.
The spells are naruto and dbz based, im sure theres a way to change it (I've heard this can help rename it) but if I were you I'd just close my eyes and imagine it has nothing to do with anime.
As far as removing ALL the naruto and dbz stuff, I know it adds races which I'm not quite sure how to remove.
so sorry for the inconvenience, I just wanted people to have fun
If you knew how to read which judging by your spelling I don't think you do, you could use your context clues to realize it's a placeholder until the official mod author properly "relases" it 😋
And even it's not perfectly optimized it's at least there and the first step has been taken. So what if you have to dive a bit into the inner workings of the mod to make it run with your setup - much better than not having that option at all.
Hm that mod kinda killed my savegame - I have all the requirements installed and converted the DBZ Overhaul. Nevertheless once I tried to load a game the screen stayed black and Skyrim froze. Same thing with a new game...
No idea if I have a conflict somwhere but so far it doesn't seem to work for me.
sorry about that. Did you download from the original mod page? Can I see your mod list? Are the plugins from dbz overhaul enabled? I'm not experienced with troubleshooting but I'll try to help you the best I can
Ah no problem - thanks for the offer though :-) I think finding the problem might be too tough at this point... I have about ~400 mods installed... could be any one of them. I enabled all the plugins first and tried a second time with only the ones that are marked as being required.
I guess I'll just fiddle around a bit and try get rid of everything besides the spells I really want which are basically the naruto ones. DBZ spells tend to be a bit overboard for my taste - like gallick gun only leaving an ash pile after a single attack. But maybe something went wrong with cathedral asset optimizer. It told me it finished the process but a look at the files revealed that pretty much none of them was actually changed. They all had the same timestamp from before.
The timestamp thing is normal, at least for the esp. last time i had an oldrim mod loaded my game wouldn't even start so one of your mods might not be compatible.
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I'm not a mod guru, but hopefully luheu1 will upload an official port for this mod
And guys if you download let me know if it works! And submit some images too! ^^
1. I'm not the creator so I cant really answer any questions
2. I don't want to break anybody's game (and I also don't have Skyrim installed at the moment.)
Cathedral was used to port the mod and one of its requirements, you use it to quickly port any LE mod, and I just wanted people to know about that because that's what I used to make this mod and also because I saw people in the comments of the original asking for a port.
The spells are naruto and dbz based, im sure theres a way to change it (I've heard this can help rename it) but if I were you I'd just close my eyes and imagine it has nothing to do with anime.
As far as removing ALL the naruto and dbz stuff, I know it adds races which I'm not quite sure how to remove.
so sorry for the inconvenience, I just wanted people to have fun
All i get is a green tornado that slowly kills my enemies.
The grave for LE mods is already big enough.
No idea if I have a conflict somwhere but so far it doesn't seem to work for me.
I guess I'll just fiddle around a bit and try get rid of everything besides the spells I really want which are basically the naruto ones. DBZ spells tend to be a bit overboard for my taste - like gallick gun only leaving an ash pile after a single attack. But maybe something went wrong with cathedral asset optimizer. It told me it finished the process but a look at the files revealed that pretty much none of them was actually changed. They all had the same timestamp from before.
there is good mod